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links.txt
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Some useful references.
# General
http://www.cs.cmu.edu/afs/cs/academic/class/15462-s09/www/lec/13/lec13.pdf (Adaptive supersampling, motion blur)
http://www.rhythm.com/~ivan/ray.html (Refraction, caustics, soft shadows, motion blur)
http://web.cs.wpi.edu/~emmanuel/courses/cs563/write_ups/zackw/realistic_raytracing.html (general, distributions)
http://www.cs.cornell.edu/courses/cs4620/2011fa/lectures/08raytracingWeb.pdf (general, phong model)
http://courses.cs.washington.edu/courses/cse557/08wi/projects/trace/ (Lots of good links and feature ideas)
# Point in polygon test
https://www.clear.rice.edu/comp360/lectures/point_inside_polygon.pdf
http://geomalgorithms.com/a03-_inclusion.html
http://stackoverflow.com/questions/217578/point-in-polygon-aka-hit-test
http://en.wikipedia.org/wiki/Point_in_polygon
# Shading and Phong model
http://www.cs.rit.edu/~jmg/courses/cgII/20033/slides/raytrace-assn-3.pdf
http://www.cs.uiuc.edu/class/fa05/cs418/archive/spring2005/notes/16-RayTracing.pdf
http://en.wikipedia.org/wiki/Phong_reflection_model
http://graphics.cs.cmu.edu/nsp/course/15-462/Spring04/slides/07-lighting.pdf
# Tone reproduction
http://www.cs.rit.edu/~jmg/courses/cgII/20041/slides/raytrace-assn-7.pdf
# Caustics
http://courses.cs.washington.edu/courses/cse557/08wi/projects/trace/extra/Backward.pdf (caustics using
"illumination maps", not photon mapping)
# Course notes
http://www.cs.cmu.edu/afs/cs/academic/class/15462-s09/www/lec/
# Prior art
https://github.com/marczych/RayTracer