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A JavaScript chessboard without dependencies. Rendered in SVG, coded in ES6. Views FEN, handles move input, animated, responsive, expandable

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cm-chessboard

A JavaScript chessboard which is lightweight, ES6 module based, responsive, SVG rendered and without dependencies.

cm-chessboard is the main chessboard of chessmail.eu and chessmail.de. It is also used in chess-console and in cm-fen-editor. They are all nice written ES6 Modules to handle different aspects of chess games.

Features

Extensions

The core of cm-chessboard is small, fast and reduced to the essentials. You can easily extend its functionality with extensions.

Demo and repository

Example chessboards

Installation and first steps

Step 1: Install the package

Step 2: Create your cm-chessboard page

Step 2a: Include the CSS file

<link rel="stylesheet" href="./node_modules/cm-chessboard/assets/styles/cm-chessboard.css">

Step 2b: Create a container for the chessboard

<div id="board"></div>

Step 2c: Create the chessboard in your JavaScript code.

<script type="module">
  import {Chessboard, FEN} from "./path/to/Chessboard.js"

  const board = new Chessboard(document.getElementById("board"), {
    position: FEN.start,
    assetsUrl: "./path/to/assets/" // wherever you copied the assets folder to, could also be in the node_modules folder
  })
</script>

You need to configure the assetsUrl in your chessboard props (the second parameter). The assetsUrl must be the path to the assets folder of this project, where the pieces SVGs and other resources are located.

You can also copy the assets folder from cm-chessboard/assets to your project and modify the content.

See also

Step 3: (Optional) Enable user input

To enable the user to move the pieces, you have to enable the move input.

const board = new Chessboard(document.getElementById("board"), {
        position: FEN.start,
        assetsUrl: "../assets/",
        extensions: [{class: Markers}] // Looks better with markers. (Don't forget to also include the CSS for the markers)
    })

    board.enableMoveInput(inputHandler) // This enables the move input

    function inputHandler(event) {
        console.log(event)
        if(event.type === INPUT_EVENT_TYPE.moveInputStarted || 
                event.type === INPUT_EVENT_TYPE.validateMoveInput) {
            return true // false cancels move
        }
    }

See also

Take a look at the /examples folder for more examples.

Configuration

Below is the default configuration

this.props = {
    position: FEN.empty, // set position as fen, use FEN.start or FEN.empty as shortcuts
    orientation: COLOR.white, // white on bottom
    responsive: true, // resize the board automatically to the size of the context element
    assetsUrl: "./assets/", // put all css and sprites in this folder, will be ignored for absolute urls of assets files
    assetsCache: true, // cache the sprites, deactivate if you want to use multiple pieces sets in one page
    style: {
        cssClass: "default", // set the css theme of the board, try "green", "blue" or "chess-club"
        showCoordinates: true, // show ranks and files
        borderType: BORDER_TYPE.none, // "thin" thin border, "frame" wide border with coordinates in it, "none" no border
        aspectRatio: 1, // height/width of the board
        pieces: {
            type: PIECES_FILE_TYPE.svgSprite, // pieces are in an SVG sprite, no other type supported for now
            file: "pieces/standard.svg", // the filename of the sprite in `assets/pieces/` or an absolute url like `https://…` or `/…`
            tileSize: 40 // the tile size in the sprite
        },
        animationDuration: 300 // pieces animation duration in milliseconds. Disable all animations with `0`
    },
    extensions: [ /* {class: ExtensionClass, props: { ... }} */] // add extensions here
}

API

constructor

new Chessboard(context, props = {})

  • context: the HTML DOM element being the container of the widget
  • props: The board configuration (properties)

setPiece(square, piece, animated = false)

Sets a piece on a square. Example: board.setPiece("e4", PIECE.blackKnight, true) or board.setPiece("e4", "bn"). Remove a Piece with board.setPiece("e4", null). Returns a Promise, which is resolved, after the animation finished.

getPiece(square)

Returns the piece on a square or null if the square is empty.

movePiece(squareFrom, squareTo, animated = false)

Move a piece from squareFrom to squareTo. Returns a Promise, which is resolved, after the animation finished.

Example for movePiece

setPosition(fen, animated = false)

Sets the position as fen or only the position part of a fen. Returns a Promise, which is resolved, after the animation finished.

Example for setPosition

getPosition()

Returns the board position in form of the position part of a fen.

setOrientation(color)

Sets the board orientation (color at bottom). Allowed values are COLOR.white or COLOR.black.

Example for setOrientation

getOrientation()

Returns the board orientation.

destroy()

Removes the board from the DOM.

Example for destroy

enableMoveInput(eventHandler, color = undefined)

Enables moves via user input (mouse or touch). Set optional color, if you want to enable the move input for a specific side, COLOR.white or COLOR.black.

eventHandler is called on specific events of the user interaction. Receives the parameter event.

board.enableMoveInput((event) => {
    // handle user input here
}, COLOR.white)

Example for enableMoveInput

The event has the following event.type:

  • INPUT_EVENT_TYPE.moveInputStarted: User started the move input, event.squareFrom contains the coordinates. Return true or false to validate the start square. false cancels the move.
  • INPUT_EVENT_TYPE.validateMoveInput: To validate the users move input. event.squareFrom and event.squareTo contain the coordinates. Return true or false to validate the move. false cancels the move.
  • INPUT_EVENT_TYPE.moveInputCanceled: The user canceled the move with clicking again on the start square, clicking outside the board or right click.
  • INPUT_EVENT_TYPE.moveInputFinished: Fired after the move was made, also when canceled.
  • INPUT_EVENT_TYPE.movingOverSquare: Fired, when the user moves the piece over a square. event.squareTo contains the coordinates.
chessboard.enableMoveInput((event) => {
    console.log("move input", event)
  switch (event.type) {
      case INPUT_EVENT_TYPE.moveInputStarted:
          console.log(`moveInputStarted: ${event.squareFrom}`)
          return true // false cancels move
      case INPUT_EVENT_TYPE.validateMoveInput:
          console.log(`validateMoveInput: ${event.squareFrom}-${event.squareTo}`)
          return true // false cancels move
      case INPUT_EVENT_TYPE.moveInputCanceled:
          console.log(`moveInputCanceled`)
          break
      case INPUT_EVENT_TYPE.moveInputFinished:
          console.log(`moveInputFinished`)
          break
      case INPUT_EVENT_TYPE.movingOverSquare:
          console.log(`movingOverSquare: ${event.squareTo}`)
          break
  }
}, COLOR.white)

disableMoveInput()

Disables moves via user input.

Piece sets

cm-chessboard supports alternative piece sets. A piece set is defined in an SVG sprite. cm-chessboard is shipped with two sets, the default staunty ( chessboard-sprite-staunty.svg) and a sprite of the Wikimedia standard pieces (chessboard-sprite.svg).

Sprites must be 40x40px in size where the piece elements must have ids like "bp" (black pawn) or "wq" (white queen). Just open the sprite in a text editor, SVG is readable like HTML.

Extensions

cm-chessboard provides the ability to extend its functionality with extensions. Extensions extend the class Extension and have access to the chessboard and can register extension points.

registerExtensionPoint(name, callback)

class MyCoolChessboardExtension extends Extension {
    constructor(chessboard, props) {
        super(chessboard, props)
        this.registerExtensionPoint(EXTENSION_POINT.moveInput, (data) => {
            // do something on move [start | cancel | done]
            console.log(data)
        })
    }
}

Currently possible extension points are defined in Extension.js.

export const EXTENSION_POINT = {
    positionChanged: "positionChanged", // the positions of the pieces was changed
    boardChanged: "boardChanged", // the board (orientation) was changed
    boardResized: "boardResized", // the board was resized
    moveInputToggled: "moveInputToggled", // move input was enabled or disabled
    moveInput: "moveInput", // move started, moving over a square, validating or canceled
    beforeRedrawBoard: "beforeRedrawBoard", // called before redrawing the board
    afterRedrawBoard: "afterRedrawBoard", // called after redrawing the board
    animation: "animation", // called on animation start, end and on every animation frame
    destroy: "destroy" // called, before the board is destroyed
}

Enable extensions via the chessboard props.

const chessboard = new Chessboard(document.getElementById("board"), {
    position: FEN.start,
    extensions: // list of used extensions
        [{
            class: MyCoolChessboardExtension, // the class of the extension
            props: {
                // configure the extension here
            }
        }]
})

Add methods to the chessboard

Add methods to the chessboard in the constructor of your extension like shown below.

  chessboard.addMarker = this.addMarker.bind(this)

The main extensions contained in cm-chessboard

Markers extension

Creates markers on the board. Example: Markers extension

See the README of the Markers. extension.

Arrows extension

Draw arrows on the board. Example: Arrows extension

Methods

addArrow(type, fromSquare, toSquare)

Add an arrow.

removeArrows(type, from, to)

To remove all arrows, call chessboard.removeArrows() without parameters. To remove all arrows of a specific type (type "danger"), call chessboard.removeArrows(ARROW_TYPE.danger). To remove all arrows starting at " e2" you can call chessboard.removeArrows(undefined, "e2") and so on...

getArrows(type, from, to)

To get all arrows, call chessboard.getArrows() without parameters, as with removeArrows(type, from, to).

Accessibility Extension

This extension ensures that visual impaired people can better use the chessboard. It displays the braille notation of the current position in the alt tag of the board image and enables a form to move the pieces via text input. It can also display the board as HTML table and the pieces as list.

See the example Accessibility extension

Usage

const chessboard = new Chessboard(document.getElementById("board"), {
    position: FEN.start,
    sprite: {url: "../assets/images/chessboard-sprite.svg"},
    // animationDuration: 0, // optional, set to 0 to disable animations
    style: {
        cssClass: "default-contrast" // make the coordinates better visible with the "default-contrast" theme
    },
    extensions:
        [{
            class: Accessibility,
            props: {
                brailleNotationInAlt: true, // show the braille notation of the position in the alt attribute of the SVG image
                boardAsTable: true, // display the board additionally as HTML table
                movePieceForm: true, // display a form to move a piece (from, to, move)
                piecesAsList: true, // display the pieces additionally as List
                visuallyHidden: false // hide all those extra outputs visually but keep them accessible for screen readers and braille displays
            }

        }]
})

Usage with JS Frameworks

  • Works with Vue out of the box
  • Works with Svelte out of the box
  • I don't use React, but there exists a ticket from someone who is using cm-chessboard with react: shaack#20
  • It should work also with all other JS frameworks, because cm-chessboard is written in standard ES6 and has no dependencies.

Licenses

  • License for the code: MIT
  • License for the Staunty SVG-pieces ( chessboard-sprite-staunty.svg): CC BY-NC-SA 4.0
  • License for the Wikimedia SVG-pieces ( chessboard-sprite.svg): CC BY-SA 3.0

cm-chess

You may also be interested in cm-chess, it is like chess.js, but in ES6 and can handle games and PGNs with variants, NAGs and comments.

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A JavaScript chessboard without dependencies. Rendered in SVG, coded in ES6. Views FEN, handles move input, animated, responsive, expandable

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