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TODO.md

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Vimcastle TODO

Game

  • Max inventory / drop items
  • Maximum viewport width (otherwise it's hard to read)
  • Create scenes:
    • Village (initial exploring)
    • Plains (wander, level up)
    • Cavern (accessible from plains)
    • Castle (multiple sequential levels)
    • Forest (can lead anywhere)

Refactors

  • README for non-vim users?

Backlog

  • Animations: Fight (hurt), action
  • Increase probability of repo every turn, reset on hit
  • Auto shorten (vowels, cut first word, etc)
  • Int stat for traps
  • Remember strongest enemy and hardest scene for high scores snd events "I remember"
  • Machine-encrypt/hash save game?
  • Auto combat (skip)
  • Show dmg, hit %, flee% in fight
  • Custom text per weapon (slash, crush, aim and fire...)
  • Teleport scroll
  • Scene can depend on you being (str)ong enough, etc.
  • Tutorial (predetermined seq. of events) + Test that plays a complete game incl. menu
  • Flee combat
  • Spells (?) - multi turn casting + interruptions
  • wil (interrupt), spi (magic str)
  • Character class? (May provide special bonuses)
  • Create character (name, assign stats)
  • Keys (required to proceed to other scenes)
  • Monster drops
  • Special monsters / weapons / scenes with ASCII art (and animations?)
  • Bestiary
  • Settings: animations, font, colors, show intro...
  • Enchant weapon
  • Steal items (events, monsters)
  • Temp. effects (e.g. poison hurts, blind hides logs)
  • Temp. buffs (e.g. boost strength)
  • Special unique skills (block one hit, steal items faster xp)
  • Map of discovered areas and links
  • Fast travel to previously discovered areas
  • Weapon 'of Light', 'of the King' etc w/ special bonuses like heal, dbl attack, etc
  • Add strategic elements and make the game enjoyable
  • The Void (scene with nothing)

Refactors

  • Run vint in travis
  • Prepend l: