- Max inventory / drop items
- Maximum viewport width (otherwise it's hard to read)
- Create scenes:
- Village (initial exploring)
- Plains (wander, level up)
- Cavern (accessible from plains)
- Castle (multiple sequential levels)
- Forest (can lead anywhere)
- README for non-vim users?
- Animations: Fight (hurt), action
- Increase probability of repo every turn, reset on hit
- Auto shorten (vowels, cut first word, etc)
- Int stat for traps
- Remember strongest enemy and hardest scene for high scores snd events "I remember"
- Machine-encrypt/hash save game?
- Auto combat (skip)
- Show dmg, hit %, flee% in fight
- Custom text per weapon (slash, crush, aim and fire...)
- Teleport scroll
- Scene can depend on you being (str)ong enough, etc.
- Tutorial (predetermined seq. of events) + Test that plays a complete game incl. menu
- Flee combat
- Spells (?) - multi turn casting + interruptions
- wil (interrupt), spi (magic str)
- Character class? (May provide special bonuses)
- Create character (name, assign stats)
- Keys (required to proceed to other scenes)
- Monster drops
- Special monsters / weapons / scenes with ASCII art (and animations?)
- Bestiary
- Settings: animations, font, colors, show intro...
- Enchant weapon
- Steal items (events, monsters)
- Temp. effects (e.g. poison hurts, blind hides logs)
- Temp. buffs (e.g. boost strength)
- Special unique skills (block one hit, steal items faster xp)
- Map of discovered areas and links
- Fast travel to previously discovered areas
- Weapon 'of Light', 'of the King' etc w/ special bonuses like heal, dbl attack, etc
- Add strategic elements and make the game enjoyable
- The Void (scene with nothing)
- Run vint in travis
- Prepend
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