This repository has been archived by the owner on Sep 28, 2024. It is now read-only.
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Awesome, thanks! I just realized only I can edit the wiki. Do you want me to give you access? Happy to let you edit the wiki any way you see fit. To do that you'd be marked as a collaborator on smaghetti. |
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@nintyalex thanks for all the new reverse engineering in the wiki! I will try and get at least some of it in this weekend. |
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In addition to what's in the checkered floor section of the wiki, I've found more objects that define that terrain:
Bank 08, id 4f is the left end of a one-tile-tall platform; bank 4e, id 2e, param (length) is its middle; and bank 4f, id 2e, param 01 is the right end.
Bank 42, id 2e, param (length) is a checkered ceiling.
Bank 45 seems to also be a right wall, like bank 4c; likewise bank 44 is a left wall, like bank 4b. Bank 41 is the upper left corner, and bank 43 is the upper right corner.
If bank 4c, id 2e with param 01, is a lupper left corner (floor-to-wall); bank 4b, id 2e with param 01 makes a upper right corner (floor-to-wall).
Bank 4a, id 2e is a lower left corner (wall-to-ceiling), while bank 49, id 2e is a lower right corner (wall-to-ceiling).
Bank 40 is a six-byte object, with id 2e, param (length), and param2 (height); it is another ceiling.
The graphics sets look to be [0 or 5, 0, 0, 2, 0, 0 or 1].
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