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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="BrickBuster"
run/main_scene="res://scenes/MainMenu.tscn"
config/icon="res://icon.png"
[autoload]
Global="*res://logic/Global.gd"
[display]
window/size/width=720
window/size/height=1280
window/handheld/orientation="portrait"
window/stretch/mode="2d"
window/stretch/aspect="keep"
[input]
click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
escape={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/physics_fps=300
[rendering]
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
vram_compression/import_etc=true
vram_compression/import_etc2=false
quality/directional_shadow/size=256
quality/directional_shadow/size.mobile=256
quality/shadow_atlas/size=256
quality/shadow_atlas/size.mobile=256
quality/shadows/filter_mode=0
quality/reflections/texture_array_reflections=false
quality/shading/force_vertex_shading=true
quality/shading/force_lambert_over_burley=true
quality/shading/force_blinn_over_ggx=true
quality/filters/msaa=4
environment/default_environment="res://default_env.tres"