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More haxelib libs. #31
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In theory it would be quite easy; There are just two things that prevent me from adding 'all' of them:
All this is not really a big deal, but these are the main reasons why I just can't "add them all": adding libraries requires human intervention. Feel free to give suggestions as to which libraries you'd like to be available. |
you could consider including "HaxeFlixel" (haxelib install flixel).... It's a game library for haxe that's becoming quite popular, and even though it's png based, there's lots that can be tested/demoed without assets.... |
Well one that would certainly be useful for me would be Nape :) Whenever I need to give advice on my forums I always want to quickly set up an example showing how things work, and try.haxe would be great for it! |
for what it's worth, I second the vote for nape ;-) |
@deltaluca just fork project and add your favorite libs here https://github.com/clemos/try-haxe/blob/master/src/Libs.hx#L35 (check libs for macros filesystem access and etc) |
@clemos is already providing an important piece of the puzzle right now - maintenance and hosting of it... Which is a significant contribution, and I think would be nice as a "one stop" eval shop for haxe ;-) |
Thanks all for your suggestions. |
hey @clemos - are you still open to having haxe flixel or nape added to this? I could do a fork and add them if you are.... |
Yeah sure, I'm open to adding more libs.
Hopefully I'll be able to deploy a new version online next week or something. |
so did you want me to do a fork for adding nape/flixel? Or are you planning on adding even more libs? |
I'd definitely prefer a fork / pull request ;) |
cool... i'll see what I can do! thanks.... |
Hey Clemos, Here's my list of changes to try-haxe:
Cheers, |
I think it would be super awesome if these libraries/frameworks could be supported:
This will not only encourage people to doodle around with these common haxe libraries, but also to have sharable live-examples and offer the opportunity to help others with with small issues. |
Regarding OpenFL and Flambe, they have a different build system, so it will require some changes here and there. |
What are the possibilities for having say, 'all' haxelib libs available for use?
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