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zstd_ctx.go
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/
zstd_ctx.go
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package zstd
/*
#include "zstd.h"
*/
import "C"
import (
"bytes"
"io/ioutil"
"runtime"
"unsafe"
)
type Ctx interface {
// Compress src into dst. If you have a buffer to use, you can pass it to
// prevent allocation. If it is too small, or if nil is passed, a new buffer
// will be allocated and returned.
Compress(dst, src []byte) ([]byte, error)
// CompressLevel is the same as Compress but you can pass a compression level
CompressLevel(dst, src []byte, level int) ([]byte, error)
// Decompress src into dst. If you have a buffer to use, you can pass it to
// prevent allocation. If it is too small, or if nil is passed, a new buffer
// will be allocated and returned.
Decompress(dst, src []byte) ([]byte, error)
}
type ctx struct {
cctx *C.ZSTD_CCtx
dctx *C.ZSTD_DCtx
}
// Create a new ZStd Context.
// When compressing/decompressing many times, it is recommended to allocate a
// context just once, and re-use it for each successive compression operation.
// This will make workload friendlier for system's memory.
// Note : re-using context is just a speed / resource optimization.
// It doesn't change the compression ratio, which remains identical.
// Note 2 : In multi-threaded environments,
// use one different context per thread for parallel execution.
//
func NewCtx() Ctx {
c := &ctx{
cctx: C.ZSTD_createCCtx(),
dctx: C.ZSTD_createDCtx(),
}
runtime.SetFinalizer(c, finalizeCtx)
return c
}
func (c *ctx) Compress(dst, src []byte) ([]byte, error) {
return c.CompressLevel(dst, src, DefaultCompression)
}
func (c *ctx) CompressLevel(dst, src []byte, level int) ([]byte, error) {
bound := CompressBound(len(src))
if cap(dst) >= bound {
dst = dst[0:bound] // Reuse dst buffer
} else {
dst = make([]byte, bound)
}
// We need unsafe.Pointer(&src[0]) in the Cgo call to avoid "Go pointer to Go pointer" panics.
// This means we need to special case empty input. See:
// https://github.com/golang/go/issues/14210#issuecomment-346402945
var cWritten C.size_t
if len(src) == 0 {
cWritten = C.ZSTD_compressCCtx(
c.cctx,
unsafe.Pointer(&dst[0]),
C.size_t(len(dst)),
unsafe.Pointer(nil),
C.size_t(0),
C.int(level))
} else {
cWritten = C.ZSTD_compressCCtx(
c.cctx,
unsafe.Pointer(&dst[0]),
C.size_t(len(dst)),
unsafe.Pointer(&src[0]),
C.size_t(len(src)),
C.int(level))
}
written := int(cWritten)
// Check if the return is an Error code
if err := getError(written); err != nil {
return nil, err
}
return dst[:written], nil
}
func (c *ctx) Decompress(dst, src []byte) ([]byte, error) {
if len(src) == 0 {
return []byte{}, ErrEmptySlice
}
bound := decompressSizeHint(src)
if cap(dst) >= bound {
dst = dst[0:cap(dst)]
} else {
dst = make([]byte, bound)
}
written := int(C.ZSTD_decompressDCtx(
c.dctx,
unsafe.Pointer(&dst[0]),
C.size_t(len(dst)),
unsafe.Pointer(&src[0]),
C.size_t(len(src))))
err := getError(written)
if err == nil {
return dst[:written], nil
}
if !IsDstSizeTooSmallError(err) {
return nil, err
}
// We failed getting a dst buffer of correct size, use stream API
r := NewReader(bytes.NewReader(src))
defer r.Close()
return ioutil.ReadAll(r)
}
func finalizeCtx(c *ctx) {
C.ZSTD_freeCCtx(c.cctx)
C.ZSTD_freeDCtx(c.dctx)
}