Releases: colinmeinke/wilderness
Releases · colinmeinke/wilderness
v2.3.1
<a name"2.3.1">
2.3.1 (2016-07-25)
Bug Fixes
- motionPath: correct rotate undershoot angle (ff0bc28a, closes #38)
v2.3.0
<a name"2.3.0">
2.3.0 (2016-07-25)
Features
- motionPath: allow rotate prop to take angle offset (021ff16a, closes #39)
v2.2.3
<a name"2.2.3">
2.2.3 (2016-07-25)
Bug Fixes
- play: take into account previous state of animation (ad721e8d, closes #37)
v2.2.2
<a name"2.2.2">
2.2.2 (2016-07-24)
Bug Fixes
- state: correct totalIterations calculation when reverse (74b32980, closes #35)
v2.2.1
<a name"2.2.1">
2.2.1 (2016-07-24)
Bug Fixes
- state: correct initial/final shape state (3b19b480, closes #34)
v2.2.0
<a name"2.2.0">
2.2.0 (2016-07-23)
Features
- motionPath: add option to rotate with motion path (dfab8003, closes #26)
v2.1.2
<a name"2.1.2">
2.1.2 (2016-07-22)
Bug Fixes
- update points dependency to fix motion path overshoot (fdf7a567, closes #25)
v2.1.1
<a name"2.1.1">
2.1.1 (2016-07-22)
Bug Fixes
- motionPath: should work with group shapes (21b20dcd, closes #28)
v2.1.0
<a name"2.1.0">
2.1.0 (2016-07-21)
Features
v2.0.1
<a name"2.0.1">
2.0.1 (2016-07-19)
Bug Fixes
- state: should not throw error if no secondary shape (14517276)