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Releases: deathkiller/jazz2

0.5.1: Various changes

01 Nov 15:55
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  • Added better water shader
  • Added some player idle animations
  • Added water splash sound
  • Added menu transition
  • Added adjustable music and SFX volume
  • Optimized memory usage
  • A lot of bugfixes and other changes

0.5.0: Mainly optimizations and UI changes

18 Aug 22:43
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  • Added copters and flying carrots
  • Added scene transitions
  • Many optimizations and faster loading
  • A lot of bugfixes and other changes
  • Android: Better HUD and touch controls
  • Android: Enabled ahead-of-time compilation – better performance and bigger app size

0.4.9: MLLE features, optimizations

24 Mar 20:26
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  • Implemented some MLLE features (extra layers, vertically flipped tiles, multiple tilesets, level palette, order of layers)
  • Optimizations – added dynamic tree for collision checking
  • Some enemies were adjusted
  • Fixed order of episodes
  • A lot of bugfixes and other changes

0.4.8: Saving of progress, reduced size

24 Mar 20:25
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Pre-release
  • Added episode images
  • Added Save & Exit – you can start right from the last level in episode where you exited before
  • New compressed file format
  • Configurable control scheme and basic gamepad support
  • All sprites are affected by tileset palette
  • Added invisible block above Queen
  • Turtle shells are changing angle on movement
  • Spawned Collectibles are automatically destroyed after 90 seconds
  • Added CRT shader and 4xBRZ shader (can be enabled in Settings, Desktop only)
  • Some JJ2+ files are automatically downloaded, if missing
  • Reworked tubes and fixed horizontal springs
  • Reduced speed of player pushing solid objects
  • Reduced speed of player on vine
  • Improved Import.exe user-interface
  • Better detection of correct orientation for horizontal Springs
  • Fixed enemies getting stuck in the ground
  • Fixed glitch of falling enemies
  • A lot of bugfixes and other changes

0.4.7: Climbing, improved water, asynchronous loading

24 Mar 20:24
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  • Jazz and Spaz can climb ledges
    • Base game (v1.20/1.23) has to be imported first
    • Just press directional arrow against the wall in the air
  • Episodes have to be played sequentially
    • Episode unlocks next episode
    • Progress and lives/ammo/upgrades are saved and carried over to next episode
  • Added Gem Ring
  • Added 3D Spike Boll
  • Gems have the original colors now
  • Asynchronous resource loading – it should eliminate lags
  • True palette-based rendering support, but not used much, because it can't be linearly filtered then
  • Bosses are deactivated properly when player dies
  • Particles of dead enemies flys in the direction of bullet
  • Partially implemented Caterpillars
  • Added Shield Power-up Monitor, Stopwatch (shields are not implemented yet)
  • Added boss health bar animation
  • Updated water shader – water looks better now
  • Updated textured background shader – textured backgrounds look better now
  • Reworked Turtle Tube enemy
  • Reworked Electro weapon
  • Fixed Springs and Poles ("springs combos" from the original game are now possible) + smaller Spring hitbox
  • Fixed gluing to walls, smaller Player hitbox and some other physics-related and animations-related fixes
  • Fixed Robot boss
  • Fixed Sucker deflating
  • A lot of bugfixes
  • Android: Vibrations can be turned off in Settings

0.4.6: Various fixes and improvements

24 Mar 20:23
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Pre-release
  • Added experimental Thunderbolt weapon (with ammo) – but there is no ammo for it in any level
  • All retail versions can be imported (even Shareware Demo, with limited functionality)
  • Shareware Demo can be automatically downloaded and imported by running Import.exe without any parameters
  • Player can shoot as fast as you can tap the button
  • Player can shoot up on Hook/Vine
  • Added a few Player animations (Fire to Idle, FallFire to Fall, HookFire to Hook, CopterFire to Copter)
  • Added boss health bar
  • Added fix to Toaster Power-up Monitor to match other monitors
  • 1-up (and all other collectibles) supports illuminate surroundings
  • Added ability to limit camera view
  • Added lights to some objects
  • Missing animations/sound will be skipped instead of crash
  • Changed internal event numbers
  • Main menu looks better now
  • Adjusted animation of Collectibles
  • Adjusted movement of camera
  • Reduced vertical pole force and jump distance
  • Fixed Airboard Generator
  • Fixed collision detection (partially)
  • Fixed destructible tiles
  • Fixed Devan boss
  • Fixed Queen boss
  • Fixed particles and tiles
  • Fixed Pepper weapon
  • Fixed TNT weapon
  • Linux: Fixed glitch in main menu
  • Linux: Fixed issues with filename case-sensitivity

0.4.5: Better lighting

24 Mar 20:22
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Pre-release
  • Added some events
  • Reworked lighting
  • Fixed enemies
  • Fixed physics and generators
  • Linux: Fixed filename case-mismatch

0.4.4: Initial release

24 Mar 20:26
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Pre-release
  • Initial release