Releases: deathkiller/jazz2
Releases · deathkiller/jazz2
0.5.1: Various changes
- Added better water shader
- Added some player idle animations
- Added water splash sound
- Added menu transition
- Added adjustable music and SFX volume
- Optimized memory usage
- A lot of bugfixes and other changes
0.5.0: Mainly optimizations and UI changes
- Added copters and flying carrots
- Added scene transitions
- Many optimizations and faster loading
- A lot of bugfixes and other changes
- Android: Better HUD and touch controls
- Android: Enabled ahead-of-time compilation – better performance and bigger app size
0.4.9: MLLE features, optimizations
- Implemented some MLLE features (extra layers, vertically flipped tiles, multiple tilesets, level palette, order of layers)
- Optimizations – added dynamic tree for collision checking
- Some enemies were adjusted
- Fixed order of episodes
- A lot of bugfixes and other changes
0.4.8: Saving of progress, reduced size
- Added episode images
- Added Save & Exit – you can start right from the last level in episode where you exited before
- New compressed file format
- Configurable control scheme and basic gamepad support
- All sprites are affected by tileset palette
- Added invisible block above Queen
- Turtle shells are changing angle on movement
- Spawned Collectibles are automatically destroyed after 90 seconds
- Added CRT shader and 4xBRZ shader (can be enabled in Settings, Desktop only)
- Some JJ2+ files are automatically downloaded, if missing
- Reworked tubes and fixed horizontal springs
- Reduced speed of player pushing solid objects
- Reduced speed of player on vine
- Improved
Import.exe
user-interface - Better detection of correct orientation for horizontal Springs
- Fixed enemies getting stuck in the ground
- Fixed glitch of falling enemies
- A lot of bugfixes and other changes
0.4.7: Climbing, improved water, asynchronous loading
- Jazz and Spaz can climb ledges
- Base game (v1.20/1.23) has to be imported first
- Just press directional arrow against the wall in the air
- Episodes have to be played sequentially
- Episode unlocks next episode
- Progress and lives/ammo/upgrades are saved and carried over to next episode
- Added Gem Ring
- Added 3D Spike Boll
- Gems have the original colors now
- Asynchronous resource loading – it should eliminate lags
- True palette-based rendering support, but not used much, because it can't be linearly filtered then
- Bosses are deactivated properly when player dies
- Particles of dead enemies flys in the direction of bullet
- Partially implemented Caterpillars
- Added Shield Power-up Monitor, Stopwatch (shields are not implemented yet)
- Added boss health bar animation
- Updated water shader – water looks better now
- Updated textured background shader – textured backgrounds look better now
- Reworked Turtle Tube enemy
- Reworked Electro weapon
- Fixed Springs and Poles ("springs combos" from the original game are now possible) + smaller Spring hitbox
- Fixed gluing to walls, smaller Player hitbox and some other physics-related and animations-related fixes
- Fixed Robot boss
- Fixed Sucker deflating
- A lot of bugfixes
- Android: Vibrations can be turned off in Settings
0.4.6: Various fixes and improvements
- Added experimental Thunderbolt weapon (with ammo) – but there is no ammo for it in any level
- All retail versions can be imported (even Shareware Demo, with limited functionality)
- Shareware Demo can be automatically downloaded and imported by running
Import.exe
without any parameters - Player can shoot as fast as you can tap the button
- Player can shoot up on Hook/Vine
- Added a few Player animations (Fire to Idle, FallFire to Fall, HookFire to Hook, CopterFire to Copter)
- Added boss health bar
- Added fix to Toaster Power-up Monitor to match other monitors
- 1-up (and all other collectibles) supports illuminate surroundings
- Added ability to limit camera view
- Added lights to some objects
- Missing animations/sound will be skipped instead of crash
- Changed internal event numbers
- Main menu looks better now
- Adjusted animation of Collectibles
- Adjusted movement of camera
- Reduced vertical pole force and jump distance
- Fixed Airboard Generator
- Fixed collision detection (partially)
- Fixed destructible tiles
- Fixed Devan boss
- Fixed Queen boss
- Fixed particles and tiles
- Fixed Pepper weapon
- Fixed TNT weapon
- Linux: Fixed glitch in main menu
- Linux: Fixed issues with filename case-sensitivity
0.4.5: Better lighting
- Added some events
- Reworked lighting
- Fixed enemies
- Fixed physics and generators
- Linux: Fixed filename case-mismatch
0.4.4: Initial release
- Initial release