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This is just how dialogic works. If you could explain how this would become a problem, please let us know. Sure the project.godot file get's bigger but otherwise we would have to store these things in a different file. |
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When I added a sample timeline and variable, it changes the project.godot file like this;
[dialogic]
directories/dch_directory={}
directories/dtl_directory={
"SampleTimeline": "res://Data/Dialogic/Timeline/SampleTimeline.dtl"
}
variables={
"Choice1": "Ch1",
"Choice2": "Ch2"
}
is this ok for the long-term game dev?
I mean, probably my game dialogue data will be huge and it would make the size of project.godot file bigger.
I assume that is not quite ideal.
Is there any setting that I missed for this? or is this just how Dialogic works?
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