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The arrow's problem #21

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drbeco opened this issue Jun 28, 2016 · 2 comments
Open

The arrow's problem #21

drbeco opened this issue Jun 28, 2016 · 2 comments
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@drbeco
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drbeco commented Jun 28, 2016

Bugs number #18, #6 and #5 try to define arrows behavior.

This bug is going to summarize and to define what would happen.

From #18, reutilize the arrow: arrow will be found near the wall if not killed wumpus. No glitter, no perception. Just a blind grab will get it.

From #6, arrow can get you: you may say what squares the arrow can go. If you make a mistake, the arrow goes random. If the arrow circle back to you, you die. This is a new hazard. It only makes sense in the dodeca word.

From #5, you can set the starting number of arrows. The original game start with 5. Another option is to find an arrow.

@drbeco drbeco changed the title The arrows problem The arrow's problem Jun 28, 2016
@drbeco
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drbeco commented Jun 28, 2016

Another option: the Wumpus can drop used arrows where he walks, every now and then.

@drbeco
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drbeco commented Jun 29, 2016

Option from #18 : the arrow will hit the wall and fall on the floor at that place.

Problem: agent will face the all and shoot and grab for some time to make the wumpus move on purpose.

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