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nbody_slow_modified.jl
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nbody_slow_modified.jl
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# N-body simulation
# Based off of the Computer Language Benchmarks Game
using Printf
using LinearAlgebra
using Profile
# Constants
const SOLAR_MASS = 4*pi*pi;
const DAYS_PER_YEAR = 365.24
# Body type
mutable struct Body
x::Vector{Float64}
fill::Float64
v::Vector{Float64}
mass::Float64
end
# Define each of the body initial values
const bodies = [
# Sun
Body([0.0, 0.0, 0.0], 0.0, [0.0, 0.0, 0.0], SOLAR_MASS),
# Jupiter
Body([4.84143144246472090e+00,
-1.16032004402742839e+00,
-1.03622044471123109e-01],
0.0,
[1.66007664274403694e-03 * DAYS_PER_YEAR,
7.69901118419740425e-03 * DAYS_PER_YEAR,
-6.90460016972063023e-05 * DAYS_PER_YEAR],
9.54791938424326609e-04 * SOLAR_MASS),
# Saturn
Body([8.34336671824457987e+00,
4.12479856412430479e+00,
-4.03523417114321381e-01],
0.0,
[-2.76742510726862411e-03 * DAYS_PER_YEAR,
4.99852801234917238e-03 * DAYS_PER_YEAR,
2.30417297573763929e-05 * DAYS_PER_YEAR],
2.85885980666130812e-04 * SOLAR_MASS),
# Uranus
Body([1.28943695621391310e+01,
-1.51111514016986312e+01,
-2.23307578892655734e-01],
0.0,
[2.96460137564761618e-03 * DAYS_PER_YEAR,
2.37847173959480950e-03 * DAYS_PER_YEAR,
-2.96589568540237556e-05 * DAYS_PER_YEAR],
4.36624404335156298e-05 * SOLAR_MASS),
# Neptune
Body([1.53796971148509165e+01,
-2.59193146099879641e+01,
1.79258772950371181e-01],
0.0,
[2.68067772490389322e-03 * DAYS_PER_YEAR,
1.62824170038242295e-03 * DAYS_PER_YEAR,
-9.51592254519715870e-05 * DAYS_PER_YEAR],
5.15138902046611451e-05 * SOLAR_MASS),
]
"""
Not sure exactly what this is supposed to be doing
"""
function offset_momentum(bodies::Vector{Body})
for i = 1:length(bodies)
for k = 1:3
bodies[1].v[k] -= bodies[i].v[k] * bodies[i].mass / SOLAR_MASS;
end
end
end
"""
Advance the positions and velocities
"""
function bodies_advance(bodies::Vector{Body}, dt::Float64)
dx = [0., 0., 0.];
dsq = 0.;
distance = 0.;
mag = 0.;
for i = 1:length(bodies)
for j = (i+1):length(bodies)
@. dx = bodies[i].x - bodies[j].x;
dsq = dot(dx, dx);
distance = sqrt(dsq);
mag = dt / (dsq * distance);
@. bodies[i].v -= dx * bodies[j].mass * mag;
@. bodies[j].v += dx * bodies[i].mass * mag;
end
end
for k = 1:length(bodies)
@. bodies[k].x += dt * bodies[k].v;
end
end
"""
Compute the overall energy in the system
"""
function bodies_energy(bodies::Vector{Body})
dx = [0., 0., 0.];
distance = 0.;
energy = 0.;
for i = 1:length(bodies)
energy += bodies[i].mass * dot(bodies[i].v, bodies[i].v) / 2.0;
for j = (i+1):length(bodies)
dx = bodies[i].x - bodies[j].x;
distance = norm(dx);
energy -= (bodies[i].mass * bodies[j].mass) / distance;
end
end
return energy;
end
function main_loop(bodies::Vector{Body}, N::Int64)
offset_momentum(bodies);
e1 = bodies_energy(bodies);
@printf "%.9f\n" e1
for i = 1:N
bodies_advance(bodies, 0.01);
end
e2 = bodies_energy(bodies);
@printf "%.9f\n" e2
end
N = 10000
if length(ARGS) >= 1
N = parse(Int64, ARGS[1]);
end
main_loop(bodies, N);
@allocated time main_loop(bodies, N);