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Play_Story_Mode_Game_function.cpp
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Play_Story_Mode_Game_function.cpp
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#include "const_Value.h"
#include "about_class.h"
#include "about_operation.h"
#include "about_Draw.h"
#include "about_character.h"
//#include "about_Story_Game.h"
using namespace std;
void Play_Story_Mode_Process(unsigned short &progress,vector<Card> &cards,HANDLE hOut)
{
Draw_Play_Story_Mode_Window(progress,hOut);
RECHOICE:;
COORD choice_pos={DISPLAY_FIRST_LEVEL_POS_X,DISPLAY_FIRST_LEVEL_POS_Y};
Draw_Cursor_in_Play_Story_Mode_Window(choice_pos,hOut);
while(1)
{
//direct change the choice_pos value and get the key event to temp_ope
if(_kbhit())
{
int temp_ope = Get_and_Respone_Key_Event_in_Play_Story_Mode_Progress(choice_pos,hOut);
if(temp_ope==VK_RETURN)
{
//if(choice_pos.Y!=DISPLAY_THIRTEENTH_LEVEL_POS_Y)
int a=(choice_pos.X-DISPLAY_FIRST_LEVEL_POS_X)/DISPLAY_LEVEL_WIDTH;
int b=(choice_pos.Y-DISPLAY_FIRST_LEVEL_POS_Y)/DISPLAY_LEVEL_HIGH;
int sum=a+4*b;
if(sum>progress)
{
MessageBox(NULL,"Please finish more level to unlock this game.", "Tip", MB_OK );
goto RECHOICE;
}
Play_one_Story_Mode_Game(sum,progress,cards,hOut);//sum
return;
}
if(temp_ope==VK_ESCAPE)
return;
}
}
}
int Get_and_Respone_Key_Event_in_Play_Story_Mode_Progress(COORD &choice_pos,HANDLE hOut)
{
int b=_getch();
if(b!=VK_ESCAPE&&b!=VK_RETURN&&b==224)
{
b=_getch();
switch(b)
{
case LEFT:
if(choice_pos.X!=DISPLAY_FIRST_LEVEL_POS_X)
choice_pos.X-=DISPLAY_LEVEL_WIDTH;
else
if(choice_pos.X==DISPLAY_FIRST_LEVEL_POS_X&&choice_pos.Y!=DISPLAY_FIRST_LEVEL_POS_Y)
{
choice_pos.Y-=DISPLAY_LEVEL_HIGH;
choice_pos.X=DISPLAY_FIRST_LEVEL_POS_X+3*DISPLAY_LEVEL_WIDTH;
}
else
if(choice_pos.X==DISPLAY_FIRST_LEVEL_POS_X&&choice_pos.Y==DISPLAY_FIRST_LEVEL_POS_Y)
{
choice_pos.Y=DISPLAY_THIRTEENTH_LEVEL_POS_Y;
choice_pos.X=DISPLAY_THIRTEENTH_LEVEL_POS_X+1*DISPLAY_LEVEL_WIDTH;
}
Draw_Cursor_in_Play_Story_Mode_Window(choice_pos,hOut);
SetConsoleCursorPosition(hOut,choice_pos);
return 0;
case RIGHT:
if(choice_pos.X!=DISPLAY_FIRST_LEVEL_POS_X+3*DISPLAY_LEVEL_WIDTH&&choice_pos.Y!=DISPLAY_THIRTEENTH_LEVEL_POS_Y)
choice_pos.X+=DISPLAY_LEVEL_WIDTH;
else
if(choice_pos.X==DISPLAY_FIRST_LEVEL_POS_X&&choice_pos.Y==DISPLAY_THIRTEENTH_LEVEL_POS_Y)
choice_pos.X+=DISPLAY_LEVEL_WIDTH;
else
if(choice_pos.X==DISPLAY_FIRST_LEVEL_POS_X+DISPLAY_LEVEL_WIDTH&&choice_pos.Y==DISPLAY_THIRTEENTH_LEVEL_POS_Y)
{
choice_pos.X=DISPLAY_FIRST_CARD_POS_X;
choice_pos.Y=DISPLAY_FIRST_CARD_POS_Y;
}
else
if(choice_pos.X==DISPLAY_FIRST_LEVEL_POS_X+3*DISPLAY_LEVEL_WIDTH&&choice_pos.Y!=DISPLAY_THIRTEENTH_LEVEL_POS_Y)
{
choice_pos.Y+=DISPLAY_LEVEL_HIGH;
choice_pos.X=DISPLAY_FIRST_LEVEL_POS_X;
}
Draw_Cursor_in_Play_Story_Mode_Window(choice_pos,hOut);
SetConsoleCursorPosition(hOut,choice_pos);
return 0;
}
}
if(b==VK_RETURN)
{
return VK_RETURN;
}
if(b==VK_ESCAPE)
{
return VK_ESCAPE;
}
}
void Play_one_Story_Mode_Game(int sum,unsigned short &progress,vector<Card> &cards,HANDLE hOut)
{
switch(sum)
{
case 0:
file_battlefield.open("StoryModeMap0.txt");
break;
case 1:
file_battlefield.open("StoryModeMap1.txt");
break;
case 2:
file_battlefield.open("StoryModeMap2.txt");
break;
case 3:
file_battlefield.open("StoryModeMap3.txt");
break;
case 4:
file_battlefield.open("StoryModeMap4.txt");
break;
case 5:
file_battlefield.open("StoryModeMap5.txt");
break;
case 6:
file_battlefield.open("StoryModeMap6.txt");
break;
case 7:
file_battlefield.open("StoryModeMap7.txt");
break;
case 8:
file_battlefield.open("StoryModeMap8.txt");
break;
case 9:
file_battlefield.open("StoryModeMap9.txt");
break;
case 10:
file_battlefield.open("StoryModeMap10.txt");
break;
case 11:
file_battlefield.open("StoryModeMap11.txt");
break;
case 12:
file_battlefield.open("StoryModeMap12.txt");
break;
case 13:
file_battlefield.open("StoryModeMap13.txt");
break;
}
if(!file_battlefield.is_open())
{
MessageBox(NULL,"Lack the important date file!", "Error", MB_OK | MB_ICONEXCLAMATION);
exit(1);
}
Draw_Play_Freedom_Mode_Windows(hOut,hWnd);
file_battlefield.clear();
file_battlefield.seekg(0);
Draw_Story_Mode_Map(file_battlefield,hOut);
switch(sum)
{
case 0:
if(progress==sum)
progress++;
break;
case 1:
if(progress==sum)
progress++;
break;
case 2:
if(progress==sum)
progress++;
break;
case 3:
if(progress==sum)
progress++;
break;
case 4:
if(progress==sum)
progress++;
break;
case 5:
if(progress==sum)
progress++;
break;
case 6:
if(progress==sum)
progress++;
break;
case 7:
if(progress==sum)
progress++;
break;
case 8:
if(progress==sum)
progress++;
break;
case 9:
if(progress==sum)
progress++;
break;
case 10:
if(progress==sum)
progress++;
break;
case 11:
if(progress==sum)
progress++;
break;
case 12:
if(progress==sum)
progress++;
break;
case 13:
if(progress==sum)
progress++;
break;
}
}