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pubspec.yaml
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pubspec.yaml
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name: unique_bible_app_special
description: UniqueBible.app Special
# The following line prevents the package from being accidentally published to
# pub.dev using `pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.7.0 <3.0.0"
#reguired by null-safe packages
#sdk: ">=2.12.0-0 <3.0.0"
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^0.1.2
#cupertino_icons: ^1.0.1+1
scrollable_positioned_list: ^0.1.8
#shared_preferences: ^0.5.4+1
shared_preferences: ^0.5.12+4
#flutter_launcher_icons: ^0.7.2+1
flutter_launcher_icons: ^0.8.1
#sqflite: ^1.1.6+4
sqflite: ^1.3.2+1
#share: ^0.6.2+1
share: ^0.6.5+4
#swipedetector: ^1.2.0
swipedetector: ^1.2.0
#photo_view: ^0.5.0
photo_view: ^0.10.3
#url_launcher: ^5.2.5
url_launcher: ^5.7.10
flutter_tts: ^1.3.0
large_file_copy: ^0.0.1
#path_provider: ^1.3.0
path_provider: ^1.6.24
#webview_flutter: ^0.3.15+1
webview_flutter: ^1.0.7
permission_handler: ^5.0.1+1
#device_info: ^1.0.0
connectivity: ^2.0.2
lpinyin: ^1.1.0
#pinyinizer: ^1.0.2
lemmatizer: ^0.0.1
# Run the following command:
# flutter pub run flutter_launcher_icons:main
flutter_icons:
android: true
ios: true
image_path: "assets/images/AppIcon.png"
adaptive_icon_foreground: "assets/images/AppIcon_foreground.png"
adaptive_icon_background: "assets/images/AppIcon_background.png"
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
fonts:
- family: Ezra SIL
fonts:
- asset: fonts/sileot.ttf
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
assets:
- assets/bible/
- assets/xRef/
- assets/images/
- assets/timelines/
# Essential files for migration
# android/key.properties
# android/app/build.gradle (manually check and edit "applicationId" [this one must be same as the id specified in Google Play], "flutterVersionCode", "flutterVersionName", "minSdkVersion")
#read https://flutter.dev/docs/deployment/android to add 3 blocks of codes:
#...keystoreProperties ...
#...signingConfigs { ...
#...buildTypes { ... (replace the "debug" one)
# android/app/src/main/AndroidManifest.xml, check the "package" value within the manifest tag on the 1st line, edit the app name in entry "android:label" and add the following 3 permissions after after "</application>":
#<uses-permission android:name="android.permission.INTERNET" />
#<uses-permission android:name="android.permission.ReadExternalStorage" />
#<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
# folder "assets"
# folder "fonts"
# folder "lib"
# file "pubspec.yaml" (make sure to check if "name" and "description" on the first two lines are correct.)
# files that work with plugin "large_file_copy" (read below)
# Notes about plugin "large_file_copy"
# original issue: https://github.com/flutter/flutter/issues/26465
# large files are placed at:
# android > app > src > main > assets
# ios > Runner
# Read https://pub.dev/packages/large_file_copy for setting up large files files.
# Notes about location of font files:
# Folder "fonts" is placed in the root directory of the project.
# Put file "sileot.ttf" in the folder "fonts".
# To work with flutter_tts, e.g. on Mac
# In "android/app/build.gradle", set "minSdkVersion 21" or higher.
# Troubleshooting: Migrate to AndroidX (the quickest way tested):
# 1) Create a new project and copy all essential files from old project.
# 2) Run "flutter pub get" in terminal.
# 3) Run "flutter pub run flutter_launcher_icons:main" in terminal.
# 4) Open the project with Android Studio
# 5) Download & Install "Android 10.0 (Q)" at Menu > Tools > SDK Manager > Android SDK > SDK Platforms
# 6) Download to install or upgrade "Android SDK Build-Tools" & "Google Play Services" at Menu > Tools > SDK Manager > Android SDK > SDK Tools
# 7) Right click folder "android" on the project file tree and select "Flutter > Open Android module in Android Studio" on a new window.
# 8) Update "Gradle plugin" when prompted.
# 9) On the window opened in step (6), select menu "Refactor > Migrate to AndroidX".
# 10) Select "Do Refactor" when usage is found.
# Troubleshooting: plugin "large_file_copy: ^0.0.1" does not work after migration to AndroidX:
# error message, "The Android Gradle plugin supports only Kotlin Gradle plugin version 1.3.10 and higher. The following dependencies do not satisfy the required version: project ':large_file_copy' -> org.jetbrains.kotlin:kotlin-gradle-plugin:1.2.71"
# A temporary solution: edited manually the line 5 of the file "/Users/Eliran/Documents/flutter/.pub-cache/hosted/pub.dartlang.org/large_file_copy-0.0.1/android/build.gradle" to:
# ext.kotlin_version = '1.3.10'
# Troubleshooting: missing sdk.dir or Android path for compiling plugin:
# In individual plugin folders /Users/Eliran/Documents/flutter/.pub-cache/hosted/pub.dartlang.org/flutter_tts-1.3.0/android
# create a file "local.properties" with the following content
# sdk.dir = /Users/Eliran/Library/Android/sdk
# Alternatively, enter the following command in terminal:
# export ANDROID_HOME=/Users/Eliran/Library/Android/sdk
# Troubleshooting: Transform's input file does not exist: /Users/Eliran/AndroidStudioProjects/unique_bible_app_ultimate/build/app/intermediates/flutter/debug/libs.jar. (See https://issuetracker.google.com/issues/158753935)
# This issue happened when running "flutter build apk", run the following to fix this issue:
# 1) flutter clean
# 2) flutter run --debug
# 3) flutter run --profile
# 4) flutter build apk
# Troubleshooting: key.properties' storefile path in different platforms:
# read https://medium.com/codechai/flutter-andorid-keystore-path-on-different-os-d0fc30a24d4f
# Troubleshooting iOS: build/ios/Release-iphoneos/Runner.app/Frameworks/App.framework/App: errSecInternalComponent
# xcode -> preferences -> accounts -> select the account -> manage certificate -> click on the (+) icon in the bottom left side of the popup window -> ios development / distribution
# Troubleshooting iOS: failed validating due to transparent icon
# Go to Runner > Assets.xcassets
# Change "App Store iOS 1024pt" to a jpeg one. Do not use png for this icon.
# Troubleshooting iOS: large_file_copy not working properly
# make sure when you copy large files under a group in Runner, the following items are selected:
# "Copy items if needed"
# "Create groups" instead of "Create folder references"
# Add to targets > "Runner"
# Troubleshooting iOS > using plugin "simple_permissions" (version 0.1.9):
# Error message during compilation: Specs satisfying the `simple_permissions (from `.symlinks/plugins/simple_permissions/ios`)` dependency were found, but they required a higher minimum deployment target.
# Open file "Runner.xcworkspace" with Xcode
# Select "Runner" on left navigation panel
# Select Project "Runner"
# Select Tab "Info"
# Change "Deployment Target" to 9.3
# Select "Runner > Flutter > AppFrameworkInfo.plist" on left navigation panel
# Change "MinimiumOSVersion" to "9.3"
# Troubleshooting permissions (e.g. internet, read/write)
# For Android apps, in AndroidManifest.xml, add:
#<uses-permission android:name="android.permission.INTERNET" />
#<uses-permission android:name="android.permission.ReadExternalStorage" />
#<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
# For iOS apps, in
#<key>LSSupportsOpeningDocumentsInPlace</key>
#<true/>
#<key>UIFileSharingEnabled</key>
#<true/>
# Common commands to test an app with a connected device (Android / iOS)
# flutter run --debug
# flutter run --profile
# To install the app in a connected Android device:
# flutter build apk
# flutter install
# remarks: "flutter build appbundle" doesn't work with flutter install
# To install the app in a connected iOS device:
# flutter build ios
# flutter install
# To publish and app, check the following links:
# Android: https://flutter.dev/docs/deployment/android
# iOS: https://flutter.dev/docs/deployment/ios