Question about the FullscreenWindowMode #161
Replies: 3 comments 20 replies
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Pretty sure no game specifically addresses ALT+TAB. |
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Thanks for the reply. Seems like it was the other way around. The game I support (EE2) has some functions that are pausing the game window when it becomes inactive. There are also separate functions that are muting the audio when the window loses focus (even in the windowed mode). I fixed these issues with a new option that allows my injected DLL to modify game memory and fix these things when the game is in the windowed mode (and revers when it switches back to fullscreen on ALT+ENTER). For now I also resigned from replacing d3d8to9 to dxwrapper, because I fixed the borderless windowed mode by the assembly myself. The game allows the windowed mode and switching between fullscreen and windowed mode with a hotkey. For the windowed mode I hijack the style and modify it to remove It's still tempting to migrate to dxwrapper for |
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dxwrapper does not do anything special with the
dxwrapper does not do anything to handle this. I guess this may be the way the game works. More code would need to be added to solve this issue. |
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Hi.
I have a question about the
FullscreenWindowMode
in DX9 (using D8to9).I noticed that sometimes in this mode, the Windows taskbar doesn't hide. I also noticed, that the game window will not minimize on ALT+TAB switching. I know that it's rather an expected behavior.
Some games that support the "Borderless fullscreen windowed mode" in their settings (e.g. awful example: League of Legends) can respond to ALT+TAB and don't have the visible taskbar problem. What is the difference? Were these games programmed to minimize the window on ALT+TAB, or they use some different mode than the one available in dxwrapper?
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