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I guess it could be that the widescreen fix checks the exe size in the DllMain. I don't know much about how nemesis2000's widescreen fixes work, but if you skip that code then it ignores the exe size and continues to do the rest of the fixes. However, this may not be safe in two ways. First, there could be other fixes in the DllMain that are skipped. Second, some of the fixes may break the game if your using an unsupported exe. At this point, I have no plans to add a |
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So I tested two nemesis WS fixes, Hitman 2 and Metal Gear Solid, with wrong size exe files, using the standalone ASI Loader. Hitman 2 crashes at launch when MGS launches but the fix doesn't take effect (the image remains 4:3) when Both work when the value is set to the opposite. Does that indicate anything, considering MGS's fix works when DllMain is not used? EDIT: With patched, correct size exe, both games work with |
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Some of nemesis2000's widescreen fixes require a certain exe size to function, and he's included a patcher to change the exe.
However, I've noticed the fix can be made to work without patching the exe by using ASI Loader's "DontLoadFromDllMain" option.
I tried it with dxwrapper under
[General]
and[Plugins]
, but it has no effect.Beta Was this translation helpful? Give feedback.
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