Horizontal scanlines in windowed mode games #312
Replies: 3 comments
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Ok this is definately a real thing, heres another game with the same exact issue. And i show how to fix it with dxwrapper. Anyone have any ideas or theories of why this occurs? |
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I suspect it may be this check-in that caused the issue: efe58fd It is because I am adding a border to the window. Are you using DXVK? Can you try removing it? It only adds a border when it detects vulkan. |
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Thanks for the YouTube video. Try this update: dxwrapper.zip |
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Does the newest version of dxwrapper handle windowed mode differently? Im now noticing borders around games in windowed mode that never had them before.
I noticed that forcing windowed mode through dxwrapper now behaves as if i enabled windowed mode through the games options. Which sucks. The reason i use dxwrapper is to OVERRIDE stuff
The reason im talking about this is because i am seeing horizontal lines in windowed mode games. Its not a vsync issue either. Its different. I've fixed this issue in the past by simply removing the border of the window itself. (by making the game fullscreen, then enabling windowed=1 in dxwrapper resulted in a windowed mode without any border. And no issues of horizontal scan lines.
Im starting to suspect that ANY sort of border around a window crams the pixels together. But i could be wrong.
i prefer to play old games in windowed mode. because i want the pixels and fov to be PURE.
if you watch this video i just made (playing FEAR with the newest version of dxwrapper) you can see about 75% of the way through the video i am looking at a wall with bricks and there are noticable horizontal scanlines occuring. Vsync on or off has no effect on these lines
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