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doc.go
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// Copyright (c) 2019, The Emergent Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
/*
Package eve (Emergent Virtual Engine) is a virtual physics engine
written in pure Go, for use in creating virtual environments for
neural network models to grow up in.
Ultimately we hope to figure out how the Bullet simulator works and get that
running here, in a clean and simple implementation.
Incrementally, we will start with a very basic explicitly driven form of
physics that is sufficient to get started, and build from there.
The world is made from Ki-based trees (groups, bodies, joints),
which can be mapped onto corresponding 3D renders using the gi3d
3D rendering framework.
The basic physics can be simulated entirely indevendent of the graphics
rendering.
*/
package eve