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Pedro Bugs #3

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pedromorgan opened this issue Aug 15, 2016 · 4 comments
Open

Pedro Bugs #3

pedromorgan opened this issue Aug 15, 2016 · 4 comments

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@pedromorgan
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The map needs to be in a container and collapsable on mobile..

all the xcors requests need to be valid..

There should be a Start low case of fps, eg 5fps and let user ramp up..

@pedromorgan
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Whilst Dr boobs idea of knokicn out pages..

is pretty pointless unsless u got a website.. and alll signing and all dancing...

So the ww is actually a "application" and server side, it will get your request.. and do things, such ans integrating with sites etc..

Online current modern stuff we use django, jinga2, smarty3 and all sort of stuff for languages..

So ball is kinda in our courts.. But I agree static pages and github.io works..
But to find @geoffmcl slight patterns over last few months..

then we need a db..

@pedromorgan
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Line format is fine..(spitz csv)

But current modern flavour is json..

and json is cool, cos the aprsers are built into the "binary..executed code.. and convertion from a data format to something that runs in code... just like that...

@theo-armour
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@pedromorgan

The map needs to be in a container and collapsable on mobile..

Click on the hamburger to slide menu out of way.

In future release the hamburger ill be more identifiable

There should be a Start low case of fps, eg 5fps and let user ramp up..

The 3D pages use:

https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame

RAF pretty much takes care of all frame rate issues. And most importantly if the tab is not in the foregrounds it stops any unnecessary graphic updates.

is pretty pointless unsless u got a website.. and alll signing and all dancing...

This has been up since 2013:

http://fgx.github.io/

The Sandbox uses this:

http://fgx.github.io/sandbox/index.html

The nice this about the sandbox effort is that it's self-updating

But, yes, more needs to be done. And will be done,

Online current modern stuff we use django, jinga2, smarty3 and all sort of stuff for languages..

All cool. Sadly none of them seem to talk to WebGL.

But current modern flavour is json..
and json is cool, cos the aprsers are built into the "binary..executed code.. and convertion from a data format to something that runs in code... just like that...

Yes, json can be wonderful. And JSON.parse and JSON.stringify are great assets in JavaScript

The crossfeed data is just a daily 30 MB chunk of data. If you made it full-feature JSON, the file would probably double in size. But if you have a good way of doing this in a slim way, please share.

@pedromorgan
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@theo-armour said All cool. Sadly none of them seem to talk to WebGL.

That does not make sense at all.. templates are used to generate html etc... webgl has nothing to do with HTML..!!!!

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