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Crash on Android build in Unreal Engine 4.27 #1667

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herpiko opened this issue Oct 29, 2024 · 1 comment
Open

Crash on Android build in Unreal Engine 4.27 #1667

herpiko opened this issue Oct 29, 2024 · 1 comment

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@herpiko
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herpiko commented Oct 29, 2024

[REQUIRED] Please fill in the following fields:

  • Pre-built SDK from the website or open-source from this repo: prebuilt from this repo on Release page
  • Firebase C++ SDK version: 11.8.0
  • Main Firebase Components in concern: App and Analytics
  • Other Firebase Components in use: N/A
  • Platform you are using the C++ SDK on: Windows with Unreal Engine 4.27, build against Android
  • Platform you are targeting: Android

[REQUIRED] Please describe the question here:

I was able to configure, build and run it successfully forWindows (at least enough to open the UE Editor and compile everything) and for iOS.

However, for Android, although the build and packaging were successful, I’m experiencing crashes with the following log:

10-30 03:35:26.449 15366 15366 F DEBUG   :       #01 pc 000000000ee04550  /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG   :       #02 pc 000000000ee04610  /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (firebase::LogMessageWithCallbackV(firebase::LogLevel, char const*, std::__va_list)+188) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG   :       #03 pc 000000000ee04994  /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (firebase::LogAssert(char const*, ...)+124) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG   :       #04 pc 000000000ee17724  /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (firebase::util::LookupMethodIds(_JNIEnv*, _jclass*, firebase::util::MethodNameSignature const*, unsigned long, _jmethodID**, char const*)+436) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG   :       #05 pc 000000000ee665f4  /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (firebase::analytics::Initialize(firebase::App const&)+224) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG   :       #06 pc 00000000086faac8  /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (FFirebaseFeaturesModule::InitAnalytics()+60) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG   :       #07 pc 00000000086fa690  /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (FFirebaseFeaturesModule::InitializeFirebaseComponents()+72) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG   :       #08 pc 0000000009e3c77c  /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&)+2408) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG   :       #09 pc 000000000a098054  /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray<FModuleDescriptor, TSizedDefaultAllocator<32> > const&, TMap<FName, EModuleLoadResult, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, EModuleLoadResult, false> >&)+468) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG   :       #10 pc 000000000a0ab1d8  /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (FPluginManager::TryLoadModulesForPlugin(FPlugin const&, ELoadingPhase::Type) const+104) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG   :       #11 pc 000000000a0ad248  /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (FPluginManager::LoadModulesForEnabledPlugins(ELoadingPhase::Type)+1044) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG   :       #12 pc 00000000086c4300  /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (FEngineLoop::LoadStartupModules()+320) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG   :       #13 pc 00000000086c1b08  /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (FEngineLoop::PreInitPostStartupScreen(char16_t const*)+9420) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG   :       #14 pc 00000000086a5804  /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (FEngineLoop::PreInit(int, char16_t**, char16_t const*)+100) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG   :       #15 pc 00000000086a5310  /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (AndroidMain(android_app*)+3424) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG   :       #16 pc 00000000086b50f8  /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (android_main+164) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG   :       #17 pc 00000000086e45bc  /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)

Could anyone help me investigate this or give me any clues as to what it might be? I currently don’t have any leads on the cause.

Thank you.

@google-oss-bot
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I found a few problems with this issue:

  • I couldn't figure out how to label this issue, so I've labeled it for a human to triage. Hang tight.
  • This issue does not seem to follow the issue template. Make sure you provide all the required information.

@herpiko herpiko changed the title [Question] Crash on Android build in Unreal Engine 4.27 Oct 30, 2024
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