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Pre-built SDK from the website or open-source from this repo: prebuilt release
Firebase C++ SDK version: 12.4.0 (already happened with Firebase C++ SDK 11.0.1)
Problematic Firebase Component: Auth
Other Firebase Components in use: Analytics, Crashlytics, Firestore, Functions, RemoteConfig
Platform you are using the C++ SDK on: Mac
Platform you are targeting: Android
[REQUIRED] Please describe the issue here:
Crashlytics reports some random crashes a few seconds after startup, during the initialization of our app, when accessing the state of a previously signed in user.
The stacks look like this:
JNI DETECTED ERROR IN APPLICATION: use of deleted global reference 0x3886
#00 pc 0x000000000008cdd0 /apex/com.android.runtime/lib64/bionic/libc.so (abort+164)
#01 pc 0x000000000053b0a4 /apex/com.android.art/lib64/libart.so (art::Runtime::Abort(char const*)+2340)
#02 pc 0x000000000001394c /system/lib64/libbase.so (android::base::SetAborter(std::__1::function<void (char const*)>&&)::$_3::__invoke(char const*)+76)
#03 pc 0x00000000000130cc /system/lib64/libbase.so (android::base::LogMessage::~LogMessage()+312)
#04 pc 0x0000000000372930 /apex/com.android.art/lib64/libart.so (art::JavaVMExt::JniAbort(char const*, char const*)+2596)
#05 pc 0x0000000000372aa0 /apex/com.android.art/lib64/libart.so (art::JavaVMExt::JniAbortF(char const*, char const*, ...)+188)
#06 pc 0x000000000058edbc /apex/com.android.art/lib64/libart.so (art::Thread::DecodeJObject(_jobject*) const+740)
#07 pc 0x00000000005335bc /apex/com.android.art/lib64/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithVarArgs<art::ArtMethod*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, std::__va_list)+72)
#08 pc 0x0000000000533918 /apex/com.android.art/lib64/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithVarArgs<_jmethodID*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, _jmethodID*, std::__va_list)+92)
#09 pc 0x000000000038ca54 /apex/com.android.art/lib64/libart.so (art::JNI<false>::CallObjectMethodV(_JNIEnv*, _jobject*, _jmethodID*, std::__va_list)+656)
#10 pc 0x0000000001efb0a8 /data/app/~~we2dODBK-dwTNyJ0WwgHVw==/XXX-PL2uZARhnKyZj-sBR8U9ag==/split_config.arm64_v8a.apk!libgame_android.so (_JNIEnv::CallObjectMethod(_jobject*, _jmethodID*, ...)+116) (BuildId: 49d308be143cc46526a72431ce8b6942c800f328)
#11 pc 0x0000000001db7500 /data/app/~~we2dODBK-dwTNyJ0WwgHVw==/XXX-PL2uZARhnKyZj-sBR8U9ag==/split_config.arm64_v8a.apk!libgame_android.so (firebase::auth::User::provider_data() const+112) (BuildId: 49d308be143cc46526a72431ce8b6942c800f328)
it varies a bit and sometimes the JNI error is : JNI DETECTED ERROR IN APPLICATION: obj == null
Also, sometimes it will crash in firebase::auth::User::uid() instead, there is a call right after provider_data().
Our crash is very similar to this issue, but note that we are not registering any AuthStateListener ourselves: #753
Steps to reproduce:
Have you been able to reproduce this issue with just the Firebase C++ quickstarts ?
No, rate seems low: about 1 crash per day per 10000 users.
Relevant code
Here is what happens on app launch:
Our app starts by initializing the firebase app firebase::App::Create(env, _activity->clazz);
then about 1 second later, we initialize Auth and try to retrieve some data if the user is signed in
auth::Auth *auth = auth::Auth::GetAuth(App::GetInstance()); << First call of GetAuth
auth::User user = auth->current_user();
if (!user.is_valid())
return;
std::vector<auth::UserInfoInterface> data = user.provider_data(); << Crash here
...
All our calls to Auth are done from the same native cpp thread.
Investigation:
By looking at the SDK code, it seems this crash could happen if there is a data race where a thread calls Auth::UpdateCurrentUser (more specifically SetImplFromLocalRef(env, j_user, &auth_data->user_impl)) while our native thread is accessing the current_user's properties.
Potential culprit:
From my understanding, the initialization of Auth will synchronously call UpdateCurrentUser, so accessing the user right after should be fine.
But what I also noticed is that Auth::InitPlatformAuth will register a JniAuthStateListener.
I believe addAuthStateListener from FirebaseAuth.java will trigger a callback from a Java Thread after a random delay, which will eventually result in a call to JniAuthStateListener_nativeOnAuthStateChanged and Auth::UpdateCurrentUser from another thread, resulting in a data race.
I was not able to reproduce the crash with the production code, but I was able to get it by calling User::uid() many times right after the init of Auth. Something like this:
auth::Auth *auth = auth::Auth::GetAuth(App::GetInstance());
auth::User user = auth->current_user();
if (!user.is_valid())
return;
for (int i = 0; i < 1000000; i++)
user.uid();
...
This generates a crash similar to the one we see in production. It happens around every 5 to 10 app launches. I couldn't get it to crash with user.provider_data() though, maybe it's just less likely because it has more instructions.
Also, I haven't been able to generate the crash when Auth is initialized about 1s before the first user access.
Other notes:
We have never seen this crash on other calls to User::uid() or User::provider_data(), only the ones right after the Auth initialization crashes.
We also have an iOS version and have never seen any crash there when accessing a User's properties.
The text was updated successfully, but these errors were encountered:
[REQUIRED] Please fill in the following fields:
[REQUIRED] Please describe the issue here:
Crashlytics reports some random crashes a few seconds after startup, during the initialization of our app, when accessing the state of a previously signed in user.
The stacks look like this:
it varies a bit and sometimes the JNI error is :
JNI DETECTED ERROR IN APPLICATION: obj == null
Also, sometimes it will crash in firebase::auth::User::uid() instead, there is a call right after provider_data().
Our crash is very similar to this issue, but note that we are not registering any AuthStateListener ourselves: #753
Steps to reproduce:
Have you been able to reproduce this issue with just the Firebase C++ quickstarts ?
No, rate seems low: about 1 crash per day per 10000 users.
Relevant code
Here is what happens on app launch:
Our app starts by initializing the firebase app
firebase::App::Create(env, _activity->clazz);
then about 1 second later, we initialize Auth and try to retrieve some data if the user is signed in
All our calls to Auth are done from the same native cpp thread.
Investigation:
By looking at the SDK code, it seems this crash could happen if there is a data race where a thread calls
Auth::UpdateCurrentUser
(more specificallySetImplFromLocalRef(env, j_user, &auth_data->user_impl)
) while our native thread is accessing the current_user's properties.Potential culprit:
From my understanding, the initialization of Auth will synchronously call
UpdateCurrentUser
, so accessing the user right after should be fine.But what I also noticed is that
Auth::InitPlatformAuth
will register aJniAuthStateListener
.I believe
addAuthStateListener
from FirebaseAuth.java will trigger a callback from a Java Thread after a random delay, which will eventually result in a call toJniAuthStateListener_nativeOnAuthStateChanged
andAuth::UpdateCurrentUser
from another thread, resulting in a data race.I was not able to reproduce the crash with the production code, but I was able to get it by calling User::uid() many times right after the init of Auth. Something like this:
This generates a crash similar to the one we see in production. It happens around every 5 to 10 app launches. I couldn't get it to crash with user.provider_data() though, maybe it's just less likely because it has more instructions.
Also, I haven't been able to generate the crash when Auth is initialized about 1s before the first user access.
Other notes:
The text was updated successfully, but these errors were encountered: