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I am trying to enable offline capabilities for Realtime DB on Android, but it does not seem to work. The offline capability works fine on Editor and even though Android seems to have the feature, it doesn't work on it.
Thanks for reporting, @saifullah73. I was able to reproduce the behavior. It looks like the Unity Editor, and the native Firebase Android Quickstart works properly. I'll go ahead and inform our engineers. Thanks!
Description
ISSUE
I am trying to enable offline capabilities for Realtime DB on Android, but it does not seem to work. The offline capability works fine on Editor and even though Android seems to have the feature, it doesn't work on it.
Code Used
Reproducing the issue
On Editor:
Launch the game, turn off internet, change player configs, close the game, relaunch after enabling internet. The updated configs show up
On Android:
Repeat the same steps, but after relaunch, the old configs show up , since they were never written to the firebase realtime db
Firebase Unity SDK Version
12.0.0
Unity editor version
2022.3.22f1
Installation Method
.unitypackage
Problematic Firebase Component(s)
Database
Other Firebase Component(s) in use
Analytics, Authentication, Crashlytics, Firestore, Remote Config
Additional SDKs you are using
UnityIAP, Mirror, PlayGames
Targeted Platform(s)
Apple Platforms, Android
Unity editor platform
Mac, Windows
Scripting Runtime
IL2CPP
Release Distribution Type
Pre-built SDK from https://firebase.google.com/download/unity
Relevant Log Output
No response
If using CocoaPods for Apple platforms, the project's Podfile.lock
No response
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