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There are currently 2 Files in latest SDK for Unity 12.1.0 Firebase which are :
"Firebase/Plugins/x86_64/FirebaseCppApp-12_1_0.so" and "Firebase/Plugins/x86_64/FirebaseCppApp-12_1_0.bundle"
Both of these files are greater than 100 MB. As a result whenever I try to push these files on git it shows me that I have hit my 100 MB default limit per file. As a result I either have to go for paid plan or have to add LFS to my git repo giving me useless overhead over my default repo.
Unity SDK has them as whole files and does not handle its division into at least 2 smaller sized files.
My recommendation is to divide this file into smaller < 100 MB files to avoid unnecessary usage of LFS when Repositeries like mine does not use LFS at all. In short I should not be forced to use LFS when using Third Party SDKs.
API Proposal
No response
Firebase Product(s)
All
Targeted Platform(s)
No response
The text was updated successfully, but these errors were encountered:
Hey @1Moazan, thanks for filing. This does sound like a reasonable request. I'll go ahead and mark this as a feature request. While we are unable to promise any timeline for this, we'll definitely keep this under our radar.
P.S. For folks who find this useful, adding an emoji thumbs up on the original post can help us prioritize adding this to the roadmap.
Description
"Firebase/Plugins/x86_64/FirebaseCppApp-12_1_0.so" and "Firebase/Plugins/x86_64/FirebaseCppApp-12_1_0.bundle"
Both of these files are greater than 100 MB. As a result whenever I try to push these files on git it shows me that I have hit my 100 MB default limit per file. As a result I either have to go for paid plan or have to add LFS to my git repo giving me useless overhead over my default repo.
API Proposal
No response
Firebase Product(s)
All
Targeted Platform(s)
No response
The text was updated successfully, but these errors were encountered: