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Currently there seems to be no way in the Unity SDK to specify the option "requireLimitedUseAppCheckTokens" which is available in the iOS and Android SDKs.
There should be a way to specify this option in the Unity SDK so it can be passed along to the platform SDKs, I'd expect to be able to specify it to FirebaseFunctions.GetHttpsCallable
API Proposal
No response
Firebase Product(s)
App Check, Functions
Targeted Platform(s)
Apple Platforms, Android
The text was updated successfully, but these errors were encountered:
Description
We are using AppCheck, and would like to add Replay Protection to our calls to Firebase Functions as described here: https://firebase.google.com/docs/app-check/cloud-functions
Currently there seems to be no way in the Unity SDK to specify the option "requireLimitedUseAppCheckTokens" which is available in the iOS and Android SDKs.
There should be a way to specify this option in the Unity SDK so it can be passed along to the platform SDKs, I'd expect to be able to specify it to FirebaseFunctions.GetHttpsCallable
API Proposal
No response
Firebase Product(s)
App Check, Functions
Targeted Platform(s)
Apple Platforms, Android
The text was updated successfully, but these errors were encountered: