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[Bug] Failed to read user data for app (__FIRAPP_DEFAULT). #1148
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I couldn't figure out how to label this issue, so I've labeled it for a human to triage. Hang tight. |
I fixed my problem! For some reason In the past I was doing: But for some reason, Maybe something has changed in the C# implementation since I upgraded to Unity 2022 recently? If you think this might be your problem, don't forget to Sign-out from Windows after changing the Environment Variables to ensure they get applied,. |
That said @argzdev it would be great if the Logs showed where are they trying to connect. I could not find any relevant log.
This one simply refers to the current logged user not being valid, it is not related to the error at all, after all. |
Hey @MephestoKhaan, thanks for reaching out. That's interesting, yeah I do believe our logs should show more details regarding connectivity especially if it's using the emulator or not. We'll try and work something out in the future. I'll reopen this and change it into a feature request instead. Thank you for the detailed explanation, really appreciated it! |
Description
Hey there, I upgraded my Meta Quest Unity Project from using Firebase 10.5 to 12.3 and 12.4 recently and now Auth totally hangs in the
SignInWithEmailAndPasswordAsync
call.This just happens in my Windows Editor, not in Android Build. And surprisingly this does not happens (same repo and everything) in my Mac Editor (connected to the same network).
I have tried with #1048, and also the VPN solution suggested in #1098.
I have also tried nuking the Library and Temp folders.
I have been using this project for a few years now, and never had trouble.
Reproducing the issue
Open Unity in Windows.
Check Firebase Dependencies.
Initialize Firebase.
The console will output:
Call SignInWithEmailAndPasswordAsync.
It will never finish that async call.
After stopping Unity I get:
Firebase Unity SDK Version
12.3.0
Unity editor version
2022.3.51
Installation Method
Unity Package Manager
Problematic Firebase Component(s)
Authentication
Other Firebase Component(s) in use
Analytics, Crashlytics, Firestore, Functions
Additional SDKs you are using
No response
Targeted Platform(s)
Android
Unity editor platform
Windows
Scripting Runtime
IL2CPP
Release Distribution Type
Pre-built SDK from https://firebase.google.com/download/unity
Relevant Log Output
If using CocoaPods for Apple platforms, the project's Podfile.lock
Expand
Podfile.lock
snippet👀 Replace this line with the contents of your Podfile.lock!
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