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Our unity game is quite large and has post processing mechanism to modify and protect libraries such as libunity.so/libil2cpp.so
Takes multiple steps to verify symbolication is working properly on Firebase Crashlytics console
Almost impossible to look into this symbolication process, the tips and guides only says what to try or best practices, but little information is gave as to how it actually works or how to debug
API Proposal
Option 1: Open source the symbolication part of the crashlytics console, would be nice for both iOS and Android
Option 2: Provide sth similar to Firebase CLI or bundletool.jar to allow us to symbolicate a locally captured tombstone/stacktrace , which would also work when we have some crash on devices that failed at initializing Firebase
Option 3: Provide an inspection/validation tool for libraries and symbol files, pointing out some potential issues on them to help us check this part
Firebase Product(s)
Crashlytics
Targeted Platform(s)
Android
The text was updated successfully, but these errors were encountered:
Description
Hi firebase team:
API Proposal
Firebase CLI
orbundletool.jar
to allow us to symbolicate a locally captured tombstone/stacktrace , which would also work when we have some crash on devices that failed at initializing FirebaseFirebase Product(s)
Crashlytics
Targeted Platform(s)
Android
The text was updated successfully, but these errors were encountered: