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Cloud Messaging / build problems #1368
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It happens to me too. |
Hey, I have the exact same problem with SDK 11.7.0. I tested it with 11.6 and the issue persists. Here's what I've tried:
Despite all these attempts, I'm still unable to build. Any help would be greatly appreciated. Thanks. |
Facing the same issue. Any ideas how to resolve? |
Not sure if anyone is still facing this issue, I was able to work around it by adding
to my
Good luck! |
[READ] For Firebase Unity SDK issues, please report to Firebase Unity open-source
Once you've read this section and determined that your issue is appropriate for this repository, please delete this section.
[REQUIRED] Please fill in the following fields:
[REQUIRED] Please describe the issue here:
While "Build and Run" the project Error will occur, for gradle build.
Console Error,
E:\Parth's Training\QWERTY\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\java\com\google\firebase\MessagingUnityPlayerActivity.java:64: error: cannot access JobIntentService
MessageForwardingService.enqueueWork(this, message);
^
class file for androidx.core.app.JobIntentService not found
Note: Some input files use or override a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
1 error
FAILURE: Build failed with an exception.
Execution failed for task ':unityLibrary:compileReleaseJavaWithJavac'.
Steps to reproduce:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?
What's the issue repro rate? 5/5
What happened? How can we make the problem occur? -> Just Import and build
This could be a description, log/console output, etc.
console Errors.
i)
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\32.0.0\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-31\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-32\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()
ii)
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
E:\Parth's Training\QWERTY\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\java\com\google\firebase\MessagingUnityPlayerActivity.java:64: error: cannot access JobIntentService
MessageForwardingService.enqueueWork(this, message);
^
class file for androidx.core.app.JobIntentService not found
Note: Some input files use or override a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
1 error
FAILURE: Build failed with an exception.
Execution failed for task ':unityLibrary:compileReleaseJavaWithJavac'.
Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
Get more help at https://help.gradle.org
BUILD FAILED in 2s
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()
If you have a downloadable sample project that reproduces the bug you're reporting, you will
likely receive a faster response on your issue.
Relevant Code:
I haven't coded anything just import those packages from google Firebase
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