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mapcomp.c
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mapcomp.c
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#define VERSION "1.0"
/*
=============================================================================
MAPCOMP
by John Carmack
=============================================================================
*/
#include "cmdlib.h"
#include "doomdata.h"
#define MAXPATH 1025
//================
//
// wad file types
//
//================
typedef struct
{
long filepos;
long size;
char name[8];
} lumpinfo_t;
typedef struct
{
char identification[4];
long numlumps;
long infotableofs;
} wadinfo_t;
//==========================================================================
wadinfo_t newwad; // the file being written out
lumpinfo_t *newlumps;
int newhandle;
lumpinfo_t *lump_p; // wadlumps[lumpon]
int lumpon; // current lump
char loadwadpath[MAXPATH];
char lumppath[MAXPATH];
int datahandle; // can be an individual file or a WAD
wadinfo_t loadwad; // a WAD file to look for lumps in
lumpinfo_t *wadlumps;
lumpinfo_t *wadlump_p; // info on lump to copy
//============================================================================
int numtextures = 0;
char texnames[2048][8];
/*
==================
=
= AddTextureFile
=
==================
*/
void AddTextureFile (char *name)
{
maptexture_t *mtexture;
int i;
int *maptex;
int offset, maxoff;
int numtextures1;
int *directory;
//
// load the map texture definitions from
//
maxoff = LoadFile (name, (void **)&maptex);
numtextures1 = LittleLong(*maptex);
directory = maptex+1;
for (i=0 ; i<numtextures1 ; i++, directory++)
{
offset = LittleLong(*directory);
if (offset > maxoff)
Error ("InitTextures: bad texture directory");
mtexture = (maptexture_t *) ( (byte *)maptex + offset);
memcpy (texnames[numtextures], mtexture->name,8);
numtextures++;
}
free (maptex);
}
/*
================
=
= TextureNumForName
=
================
*/
int TextureNumForName (char *name)
{
int i;
char namet[9];
if (name[0] == '-') // no texture marker
return 0;
for (i=0 ; i<numtextures ; i++)
if (!strncasecmp (texnames[i], name, 8) )
return i;
namet[8] = 0;
memcpy (namet, name,8);
Error ("TextureNumForName: %s not found",namet);
return -1;
}
//============================================================================
/*
=================
=
= CopyLump
=
=================
*/
void CopyLump (void)
{
long size;
byte *buffer;
lseek (datahandle, LittleLong (wadlump_p->filepos) ,SEEK_SET);
size = LittleLong (wadlump_p->size);
strncpy (lump_p->name , wadlump_p->name , 8);
lump_p->filepos = LittleLong (tell(newhandle));
lump_p->size = LittleLong (size);
buffer = malloc (size);
SafeRead (datahandle, buffer, size);
SafeWrite (newhandle, buffer, size);
free (buffer);
lumpon++;
lump_p++;
wadlump_p++;
}
/*
=================
=
= OpenWad
=
=================
*/
void OpenWad (char *wadname)
{
//
// open it and read in header / lump directory
//
datahandle = SafeOpenRead (wadname);
SafeRead (datahandle,&loadwad,sizeof(loadwad));
loadwad.numlumps = LittleLong (loadwad.numlumps);
loadwad.infotableofs = LittleLong (loadwad.infotableofs);
if (strncmp(loadwad.identification,"IWAD",4))
Error ("Wad file %s doesn't have IWAD id\n",lumppath);
lseek (datahandle , loadwad.infotableofs , SEEK_SET);
wadlumps = wadlump_p = malloc ( loadwad.numlumps*sizeof(lumpinfo_t) );
SafeRead (datahandle, wadlumps , loadwad.numlumps*sizeof(lumpinfo_t));
}
/*
=====================
=
= OpenDest
=
=====================
*/
void OpenDest (char *name)
{
//
// get the output filename
//
printf ("Output wad file: %s\n", name);
newhandle = SafeOpenWrite (name);
newwad.numlumps = 0;
strncpy (newwad.identification, "IWAD", 4);
//
// allocate space for the lump directory
//
newlumps = malloc (0xfff0);
lump_p = newlumps;
lumpon = 0;
//
// position the file pointer to begin writing data
//
// leave space in the data file for the header
lseek (newhandle,sizeof(newwad),SEEK_SET);
}
/*
=================
=
= CrunchSidedefs
=
=================
*/
void CrunchSidedefs (void)
{
long size, newsize;
byte *buffer, *buf2;
int i, numsides;
mapsidedef_t *ms;
compmapsidedef_t *cms;
lseek (datahandle, LittleLong (wadlump_p->filepos) ,SEEK_SET);
size = LittleLong (wadlump_p->size);
buffer = malloc (size);
SafeRead (datahandle, buffer, size);
ms = (mapsidedef_t *)buffer;
numsides = size/sizeof(mapsidedef_t);
newsize = numsides*sizeof(compmapsidedef_t);
buf2 = malloc (newsize);
cms = (compmapsidedef_t *)buf2;
for (i=0 ; i<numsides ; i++)
{
cms->textureoffset = ms->textureoffset;
cms->rowoffset = ms->rowoffset;
cms->sector = ms->sector;
cms->toptexture = LittleShort (TextureNumForName (ms->toptexture));
cms->bottomtexture =LittleShort(TextureNumForName (ms->bottomtexture));
cms->midtexture = LittleShort (TextureNumForName (ms->midtexture));
ms++;
cms++;
}
strncpy (lump_p->name , wadlump_p->name , 8);
lump_p->filepos = LittleLong (tell(newhandle));
lump_p->size = LittleLong (newsize);
SafeWrite (newhandle, buf2, newsize);
free (buffer);
free (buf2);
printf ("%i sides, saved %i bytes\n", numsides, size - newsize);
lumpon++;
lump_p++;
wadlump_p++;
}
/*
===================
=
= CrunchWad
=
===================
*/
void CrunchWad (char *name)
{
char dest[MAXPATH];
OpenWad (name);
if (loadwad.numlumps != 10 || wadlumps[0].name[0] != 'E'
|| wadlumps[0].name[2] != 'M' || wadlumps[0].name[4] != 0 )
Error ("wad file does not seem to be an uncompressed doom map");
strcpy (dest, name);
StripExtension (dest);
strcat (dest,"c.wad");
OpenDest (dest);
wadlump_p->name[4] = 'C';
wadlump_p->name[5] = 0;
CopyLump ();
// copy label with a C appended
CopyLump ();
// copy things
CopyLump ();
// copy linedefs
CrunchSidedefs (); // compress sidedefs
CopyLump ();
// copy vertexes
CopyLump ();
// copy segs
CopyLump ();
// copy ssectors
CopyLump ();
// copy nodes
CopyLump ();
// copy sectors
CopyLump ();
// copy blockmap
close (datahandle);
//
// write lumpinfo table
//
newwad.numlumps = LittleLong (lumpon);
newwad.infotableofs = LittleLong (tell(newhandle));
write (newhandle,newlumps, lumpon*sizeof(lumpinfo_t));
//
// write wadinfo
//
lseek (newhandle,0,SEEK_SET);
write (newhandle,&newwad,sizeof(newwad));
close (newhandle);
}
/*
===================
=
= main
=
===================
*/
int main (int argc, char **argv)
{
int i, s;
printf ("\nMAPCOMP "VERSION" by John Carmack, copyright (c) 1993 Id Software\n");
if (argc == 1)
{
printf (
"Usage: mapcomp texturefile [texturefiles] -wads e1m1.wad ...\n"
"generates e1m1c.wad ...\n"
);
exit (1);
}
s = CheckParm ("wads");
if (!s)
Error ("no -wads parm");
for (i=1 ; i<s ; i++)
AddTextureFile (argv[i]);
printf ("numtextures : %i\n",numtextures);
for (i=s+1 ; i<argc ; i++)
CrunchWad (argv[i]);
return 0;
}