Prototype for the a* pathfinding algorithm for Bevy game engine
- Right click - add wall ✔️
- Path cannot be constructed by using obstructed tiles 🕘
- Path gets recalcualated on obstruction of one of its tiles 🕘
- Cannot select an obstructed tile 🕘
- When clicked on obstructed tile, find path to nearest unobstructed tile 🕘
- Add cost to different tiles 🕘
- Find clicked space on tile 🕘
- Set area costs with public method 🕘
- Provide Nav Mesh Agent API with different strategies implemented 🕘
- Set Nav Mesh Agent to ignore costs 🕘
- Implement Nav Mesh instead of grid 🕘
- Create Nav Mesh with bakeable mesh 🕘