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Oreon Engine (Java - OpenGL/Vulkan)

UPDATE: Checkout Kotlin implementation of Oreon Engine oreon-engine-kotlin

Build Manual

  • Install the official Vulkan SDK from LunarG.
  • This project uses lombok. Please use this guide for adding lombok support to IntelliJ Idea
  • Visit the wiki for further information.

Keymappings

  • Move: W, A, S, D
  • Rotate: Hold the middle mouse button while moving the mouse; Alternatively up, down, left, right keys
  • Accelerate Movespeed: Scroll mouse
  • Move sun: I, J, K, L
  • Enable/Disable Wireframe: G

Demo

vulkan_ocean_demo.mp4

Features

Deferred rendering pipeline with 2x to 8x MSAA and FXAA

Diamond Square Terrain Quadtree

FFT Water

Atmospheric Scattering

Dynamic Sun

Parallel Split Shadow Mapping & Variance Shadows

Tessellation & Normal-/Displacement-Mapping

Post-Processing Effects

Motion Blur, Depth of Field Blur, Bloom

Light Scattering, Lens Flare

SSAO

Planet (Work In Progress)

Credits