-
Notifications
You must be signed in to change notification settings - Fork 1
/
project.godot
114 lines (100 loc) · 2.99 KB
/
project.godot
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "Action",
"language": "GDScript",
"path": "res://addons/PACgd/scripts/Actions/Action.gd"
}, {
"base": "Interactive",
"class": "Character",
"language": "GDScript",
"path": "res://addons/PACgd/scripts/Character/Character.gd"
}, {
"base": "Interactive2D",
"class": "Character2D",
"language": "GDScript",
"path": "res://addons/PACgd/scripts/Character/Character2D.gd"
}, {
"base": "Node",
"class": "CutScene",
"language": "GDScript",
"path": "res://addons/PACgd/scripts/CutScenes/CutScene.gd"
}, {
"base": "Interactive",
"class": "Floor",
"language": "GDScript",
"path": "res://addons/PACgd/scripts/Interactive/Floor.gd"
}, {
"base": "Interactive2D",
"class": "Floor2D",
"language": "GDScript",
"path": "res://addons/PACgd/scripts/Interactive/Floor2D.gd"
}, {
"base": "Spatial",
"class": "Interactive",
"language": "GDScript",
"path": "res://addons/PACgd/scripts/Interactive/Interactive.gd"
}, {
"base": "Node2D",
"class": "Interactive2D",
"language": "GDScript",
"path": "res://addons/PACgd/scripts/Interactive/Interactive2D.gd"
}, {
"base": "Reference",
"class": "Inventory",
"language": "GDScript",
"path": "res://addons/PACgd/scripts/Character/Inventory.gd"
}, {
"base": "Node",
"class": "Parser",
"language": "GDScript",
"path": "res://addons/PACgd/scripts/CutScenes/Parser.gd"
}, {
"base": "Interactive",
"class": "Transition",
"language": "GDScript",
"path": "res://scenes/House/scripts/Transition.gd"
} ]
_global_script_class_icons={
"Action": "",
"Character": "",
"Character2D": "",
"CutScene": "",
"Floor": "",
"Floor2D": "",
"Interactive": "",
"Interactive2D": "",
"Inventory": "",
"Parser": "",
"Transition": ""
}
[application]
config/name="Personal Godot"
run/main_scene="res://scenes/House/House.tscn"
config/icon="res://icon.png"
[display]
mouse_cursor/custom_image="res://addons/PACgd/cursor.png"
[editor_plugins]
enabled=PoolStringArray( "MagicaVoxelImporter" )
[input]
ui_main_click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
ui_secondary_click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
[physics]
3d/active_soft_world=false
[rendering]
environment/default_environment="res://default_env.tres"