Skip to content

Latest commit

 

History

History
178 lines (162 loc) · 12.6 KB

CHANGELOG.md

File metadata and controls

178 lines (162 loc) · 12.6 KB

Changelog

All notable changes to this project will be documented in this file. The format is based on Keep a Changelog

[1.8.0-pre.1] - 2021-09-30

Added

  • Added the High Performance Interpreter. It can be enabled on script machines using the toggle provided.

[1.7.4] - 2021-08-30

Changed

  • Removed unused Preferences
  • Renamed preference "Update Units Automatically" to "Update Nodes Automatically"
  • Reduced domain reload performance cost of visual scripting to 1ms or less when not actively used by a project

Fixed

  • Fixed an issue where uncaught exceptions were thrown in Debug builds of the Windows editor
  • Fixed the missing arrow when the "Transition End Arrow" is on. BOLT-1535
  • Fixed wrong graph is showed after creating script graph form selected object in "Welcome Screen"
  • Fixed duplicate variable error. BOLT-1569
  • Fixed 'ReadOnlySpan<>' does not exist in the namespace 'System'" error with AOT build. BOLT-1648
  • Fixed jitter when the fuzzy window is on the bottom of the screen and the user scrolls BOLT-1530
  • Fixed missing AOT prebuild step when building an IL2CPP project in batchmode BOLT-1649
  • Restored a public icon set API in UnitPortDescription.cs that was by mistake
  • Fixed il2cpp crash caused by a recursion of the machine states in itself when AOTstubs is generating.BOLT-1656

[1.7.2] - 2021-05-17

Changed

  • NotEquals node in non-scalar mode is now consistent with Equals

Fixed

  • Fixed long values not preserved in literal nodes.
  • Fixed root icons in breadcrumbs in the graph editor window. BOLT-1290
  • Fixed graph nodes icons
  • Fixed project settings will not show when looking for graphs
  • Fixed exception when user double clicks on a graph
  • Raise warnings at edit time when a MouseEvent node is used when targeting handheld devices instead of build time.

[1.7.1] - 2021-05-07

Removed

  • For performance reasons, the BackgroundWorker attribute is now obsolete and won't have any effect. Use BackgroundWorker.Schedule() directly

Changed

  • Renamed the VSSettingsProvider assembly to Unity.VisualScripting.SettingsProvider.Editor
  • Variables Saver GameObject no longer appears until a variable is created or changed
  • Renamed Singleton GameObjects created by Visual Scripting to use "VisualScripting ---" names.
  • All internal plugin and product versions have been normalized to use the package version.
  • NotEquals node in non-scalar mode is now consistent with Equals
  • SuperUnits have been renamed into Subgraphs
  • No longer have a hard dependency on any of the following built-in modules: ai, animation, particlesystem, physics, physics2d
  • ScriptMachine is now displayed as "Script Machine" instead of "Flow Machine" in the Gizmo window.
  • Update, Start, Fixed Update and Late Update nodes have been renamed into On Update, On Start, On Fixed Update and On Late Update.
  • Moved project settings from Assets directory to the ProjectSettings directory in Unity projects
  • Renamed control schemes to Default/Alternate
  • The UI references to 'Unit' were changed to 'Node' without any change to the underlying types
  • Nodes from Timeline, Cinemachine and InputSystem packages are now automatically included, with their assemblies part of the default assemblyOptions.
  • Progress bar titles for initial node generation have been tweaked to better indicate that it is a one-time process
  • Various optimizations to reduce the duration of domain reloads

Added

  • Added workflows to create new graphs directly from the Graph Window
  • SetScriptGraph node
  • SetStateGraph node
  • Support for RenamedFrom attribute on enum members
  • GetStateGraphs node
  • GetScriptGraphs node
  • GetScriptGraph node
  • GetStateGraph node
  • HasStateGraph node
  • HasScriptGraph node

Fixed

  • Fixed the problem were on Linux the fuzzy window would remains above all others. BOLT-1197
  • There is no more crash when the user navigates quickly between fuzzy finder levels on Linux BOLT-1197
  • Fixed variable type turns to null when clicked outside of the graph
  • Fixed rearranging variables, if type is not set, it sets to the type that is bellow it
  • Lots of miscellaneous migration fixes and quality of life changes
  • Fixed unexpected error when exceptions are thrown by flow graph units and caught by the TryCatch unit BOLT-1392

[1.6.1] - 2021-03-30

Fixed

  • Fixed bug caused by Editor API transitioning from private to public

[1.6.0] - 2021-03-23

Changed

  • Updated graph migration process

[1.5.2] - 2021-03-05

Changed

  • User interface updated
  • Names in different UI elements made to be more consistent with new naming schemes

[1.5.1] - 2021-02-23

Added

  • Warn the user when an Input System Package event is referencing an action of the wrong type for that event
  • A warning is raised when adding more than one Input unit in a SuperUnit
  • "Open" inspector button and double clicking a graph in the project browser now opens the visual scripting editor
  • A warning is raised when the step's default value of the For unit is set to 0.

Fixed

  • Fixed "Restore to Defaults" buttons in the Project Settings window
  • Fixed ThreadAbortException when entering Play Mode while searching in the Fuzzy Finder
  • Fixed Visual Scripting Preferences being searchable BOLT-1218
  • Fixed ScalarAdd unit migration from 1.4.13 to 1.4.14 and above
  • Fixed Open the graph window no longer causes Unity UI to stop processing mouse clicks" BOLT-1159,
  • Fixed Fuzzy finder no longer blinks when trying to add a node BOLT-1157,
  • Fixed Fuzzy search no longer drops keyboard inputs and respond slowly BOLT-1214,
  • Fixed Fuzzy finder search window no longer remains above all other windows BOLT-1197"
  • Fixed Dropdown icon is not clipped with TextField under "Get Variable"
  • Fixed Scale groups when zoom is not at 1x
  • Fixed graph getting corrupted when adding "Get Action Map" unit
  • Fixed node description being sometimes clipped
  • Fixed warnings overflow in the console when deleting and adding a boolean variable in the blackboard
  • Fixed warnings when entering play mode when the "Script Changes While Playing" is set to Recompile And Continue Playing
  • Fixed resize cursor rect on group when graph window is zoomed
  • Fixed VisualScripting.Generated folder is removed when removing the VisualScripting package.
  • Fixed error when executing "Fix Missing Scripts" in a HDRP project
  • Visual Scripting Preferences spacing has been adjusted to avoid overlaps
  • Fixed rendering of inactive ObjectFields
  • Fixed sidebar (graph inspector/blackboard) resize when a vertical scrollbar is needed
  • Fixed variable type reset to Enum when changing from Enum to GameObject when both Blackbaord and Variables inspector are displayed
  • Help button in the visual scripting Assets and Behaviours inspector now link to the package documentation.
  • FlowMachine type is now back in usable types.
  • Fixed GraphPointerException occurs when nesting graph within itself BOLT-1257
  • Fixed RenamedFrom attribute does not function correctly on array references to a renamed type BOLT-1149
  • Fixed error message when custom inspectors are generated
  • Fixed missing succession for Cooldown. Output of Cooldown completed is treated as unentered. BOLT-725
  • Fixed infinite loop when setting the For unit's step's default value to 0. Instead, the unit won't be executed and the exit output will be triggered directly.
  • Fixed Object Variables tabs not updated when creating a Prefab
  • Fixed console errors when deleting a Prefab with a Visual Script
  • Fixed console errors when editing nested graphs during Play Mode
  • Fixed console errors when opening the standalone profiler window

[1.5.1-pre.5] - 2021-01-20

Changed

  • Removed code referring to an unused SceneManagement.PrefabStage API

[1.5.1-pre.3] - 2020-12-07

Added

  • Added Visual Scripting as built-in package as of Unity 2021.1
  • Added New Input System Support. You can import the Input System package, activate the back-end and regenerate units to use.
  • Added AOT Pre-Compile to automatically run when building AOT platforms
  • Improved UI for deprecated built-in nodes
  • Added automatic unit generation the first time the graph window is opened

Changed

  • Switched to delivering source instead of pre-built .NET 3/4 assemblies
  • Updated Documentation
  • Renamed assemblies to match Unity.VisualScripting naming scheme (Ex: Bolt.Core -> Unity.VisualScripting.Core)
  • Merged Ludiq.Core and Ludiq.Graphs into Unity.VisualScripting.Core
  • Moved Setup Wizard contents from pop-up on Editor startup to Player Settings. You can change the default settings from "Player Settings > Visual Scripting"
  • Renamed "Assembly Options" to "Node Library"
  • Renamed "Flow Graph" to "Script Graph"
  • Renamed "Flow Machine" to "Script Machine"
  • Renamed "Macro" graphs to "Graph" in machine source configuration and "GraphAsset" in Assets
  • Renamed "Control Input/Output" to "Trigger Input/Output"
  • Renamed "Value Input/Output" to "Data Input/Output"
  • Updated built-in nodes. The Fuzzy Finder still accepts earlier version names of nodes.
  • Renamed "Branch" node to "If"
  • Renamed "Self" node to "This"
  • Deprecated the previous Add unit. The Sum unit has been renamed to Add.
  • Updated Window Naming
  • Changed "Variables" window to "Blackboard"
  • Changed "Graph" window to "Script Graph" and "State Graph"
  • Updated Bolt Preferences
  • Renamed Bolt Preferences to "Visual Scripting"
  • Removed BoltEx
  • Moved settings previously accessed from "Window > Bolt" to preferences
  • Renamed Control Schemes from "Unity/Unreal" to "Default/Alternate" (Neither control scheme currently matches their respective editors' controls and will be updated in a future release)
  • Consolidated Graph editor, Blackboard and Graph Inspector into a single window
  • Updated Third-Party Notices
  • Plugin version information has been removed from the Visual Scripting settings window. This information can be retrieved from the Package Manager.

Fixed

  • Corrected UGUI event management to trickle down correctly when the hierarchy contains a Unity Message Listener BOLT-2
  • Fixed backup failures with large projects BOLT-10
  • Fixed "Null Reference" when opening the Graph Window for the first time BOLT-996
  • Fixed IL2CPP build crash on startup BOLT-1036
  • Fixed IL2CPP issue around converting certain managed types BOLT-8
  • Fixed deserialization issues when undoing graphs with Wait nodes BOLT-679
  • Fixed "SelectOnEnum" node behavior enums containing non-unique values e.g. "RuntimePlatform" BOLT-688