All notable changes to this project will be documented in this file. The format is based on Keep a Changelog
- Added the High Performance Interpreter. It can be enabled on script machines using the toggle provided.
- Removed unused Preferences
- Renamed preference "Update Units Automatically" to "Update Nodes Automatically"
- Reduced domain reload performance cost of visual scripting to 1ms or less when not actively used by a project
- Fixed an issue where uncaught exceptions were thrown in Debug builds of the Windows editor
- Fixed the missing arrow when the "Transition End Arrow" is on. BOLT-1535
- Fixed wrong graph is showed after creating script graph form selected object in "Welcome Screen"
- Fixed duplicate variable error. BOLT-1569
- Fixed 'ReadOnlySpan<>' does not exist in the namespace 'System'" error with AOT build. BOLT-1648
- Fixed jitter when the fuzzy window is on the bottom of the screen and the user scrolls BOLT-1530
- Fixed missing AOT prebuild step when building an IL2CPP project in batchmode BOLT-1649
- Restored a public icon set API in UnitPortDescription.cs that was by mistake
- Fixed il2cpp crash caused by a recursion of the machine states in itself when AOTstubs is generating.BOLT-1656
- NotEquals node in non-scalar mode is now consistent with Equals
- Fixed long values not preserved in literal nodes.
- Fixed root icons in breadcrumbs in the graph editor window. BOLT-1290
- Fixed graph nodes icons
- Fixed project settings will not show when looking for graphs
- Fixed exception when user double clicks on a graph
- Raise warnings at edit time when a MouseEvent node is used when targeting handheld devices instead of build time.
- For performance reasons, the BackgroundWorker attribute is now obsolete and won't have any effect. Use BackgroundWorker.Schedule() directly
- Renamed the VSSettingsProvider assembly to Unity.VisualScripting.SettingsProvider.Editor
- Variables Saver GameObject no longer appears until a variable is created or changed
- Renamed Singleton GameObjects created by Visual Scripting to use "VisualScripting ---" names.
- All internal plugin and product versions have been normalized to use the package version.
- NotEquals node in non-scalar mode is now consistent with Equals
- SuperUnits have been renamed into Subgraphs
- No longer have a hard dependency on any of the following built-in modules: ai, animation, particlesystem, physics, physics2d
- ScriptMachine is now displayed as "Script Machine" instead of "Flow Machine" in the Gizmo window.
- Update, Start, Fixed Update and Late Update nodes have been renamed into On Update, On Start, On Fixed Update and On Late Update.
- Moved project settings from Assets directory to the ProjectSettings directory in Unity projects
- Renamed control schemes to Default/Alternate
- The UI references to 'Unit' were changed to 'Node' without any change to the underlying types
- Nodes from Timeline, Cinemachine and InputSystem packages are now automatically included, with their assemblies part of the default assemblyOptions.
- Progress bar titles for initial node generation have been tweaked to better indicate that it is a one-time process
- Various optimizations to reduce the duration of domain reloads
- Added workflows to create new graphs directly from the Graph Window
- SetScriptGraph node
- SetStateGraph node
- Support for RenamedFrom attribute on enum members
- GetStateGraphs node
- GetScriptGraphs node
- GetScriptGraph node
- GetStateGraph node
- HasStateGraph node
- HasScriptGraph node
- Fixed the problem were on Linux the fuzzy window would remains above all others. BOLT-1197
- There is no more crash when the user navigates quickly between fuzzy finder levels on Linux BOLT-1197
- Fixed variable type turns to null when clicked outside of the graph
- Fixed rearranging variables, if type is not set, it sets to the type that is bellow it
- Lots of miscellaneous migration fixes and quality of life changes
- Fixed unexpected error when exceptions are thrown by flow graph units and caught by the TryCatch unit BOLT-1392
- Fixed bug caused by Editor API transitioning from private to public
- Updated graph migration process
- User interface updated
- Names in different UI elements made to be more consistent with new naming schemes
- Warn the user when an Input System Package event is referencing an action of the wrong type for that event
- A warning is raised when adding more than one Input unit in a SuperUnit
- "Open" inspector button and double clicking a graph in the project browser now opens the visual scripting editor
- A warning is raised when the step's default value of the For unit is set to 0.
- Fixed "Restore to Defaults" buttons in the Project Settings window
- Fixed ThreadAbortException when entering Play Mode while searching in the Fuzzy Finder
- Fixed Visual Scripting Preferences being searchable BOLT-1218
- Fixed ScalarAdd unit migration from 1.4.13 to 1.4.14 and above
- Fixed Open the graph window no longer causes Unity UI to stop processing mouse clicks" BOLT-1159,
- Fixed Fuzzy finder no longer blinks when trying to add a node BOLT-1157,
- Fixed Fuzzy search no longer drops keyboard inputs and respond slowly BOLT-1214,
- Fixed Fuzzy finder search window no longer remains above all other windows BOLT-1197"
- Fixed Dropdown icon is not clipped with TextField under "Get Variable"
- Fixed Scale groups when zoom is not at 1x
- Fixed graph getting corrupted when adding "Get Action Map" unit
- Fixed node description being sometimes clipped
- Fixed warnings overflow in the console when deleting and adding a boolean variable in the blackboard
- Fixed warnings when entering play mode when the "Script Changes While Playing" is set to Recompile And Continue Playing
- Fixed resize cursor rect on group when graph window is zoomed
- Fixed VisualScripting.Generated folder is removed when removing the VisualScripting package.
- Fixed error when executing "Fix Missing Scripts" in a HDRP project
- Visual Scripting Preferences spacing has been adjusted to avoid overlaps
- Fixed rendering of inactive ObjectFields
- Fixed sidebar (graph inspector/blackboard) resize when a vertical scrollbar is needed
- Fixed variable type reset to Enum when changing from Enum to GameObject when both Blackbaord and Variables inspector are displayed
- Help button in the visual scripting Assets and Behaviours inspector now link to the package documentation.
- FlowMachine type is now back in usable types.
- Fixed GraphPointerException occurs when nesting graph within itself BOLT-1257
- Fixed RenamedFrom attribute does not function correctly on array references to a renamed type BOLT-1149
- Fixed error message when custom inspectors are generated
- Fixed missing succession for Cooldown. Output of Cooldown completed is treated as unentered. BOLT-725
- Fixed infinite loop when setting the For unit's step's default value to 0. Instead, the unit won't be executed and the exit output will be triggered directly.
- Fixed Object Variables tabs not updated when creating a Prefab
- Fixed console errors when deleting a Prefab with a Visual Script
- Fixed console errors when editing nested graphs during Play Mode
- Fixed console errors when opening the standalone profiler window
- Removed code referring to an unused SceneManagement.PrefabStage API
- Added Visual Scripting as built-in package as of Unity 2021.1
- Added New Input System Support. You can import the Input System package, activate the back-end and regenerate units to use.
- Added AOT Pre-Compile to automatically run when building AOT platforms
- Improved UI for deprecated built-in nodes
- Added automatic unit generation the first time the graph window is opened
- Switched to delivering source instead of pre-built .NET 3/4 assemblies
- Updated Documentation
- Renamed assemblies to match Unity.VisualScripting naming scheme (Ex: Bolt.Core -> Unity.VisualScripting.Core)
- Merged Ludiq.Core and Ludiq.Graphs into Unity.VisualScripting.Core
- Moved Setup Wizard contents from pop-up on Editor startup to Player Settings. You can change the default settings from "Player Settings > Visual Scripting"
- Renamed "Assembly Options" to "Node Library"
- Renamed "Flow Graph" to "Script Graph"
- Renamed "Flow Machine" to "Script Machine"
- Renamed "Macro" graphs to "Graph" in machine source configuration and "GraphAsset" in Assets
- Renamed "Control Input/Output" to "Trigger Input/Output"
- Renamed "Value Input/Output" to "Data Input/Output"
- Updated built-in nodes. The Fuzzy Finder still accepts earlier version names of nodes.
- Renamed "Branch" node to "If"
- Renamed "Self" node to "This"
- Deprecated the previous Add unit. The Sum unit has been renamed to Add.
- Updated Window Naming
- Changed "Variables" window to "Blackboard"
- Changed "Graph" window to "Script Graph" and "State Graph"
- Updated Bolt Preferences
- Renamed Bolt Preferences to "Visual Scripting"
- Removed BoltEx
- Moved settings previously accessed from "Window > Bolt" to preferences
- Renamed Control Schemes from "Unity/Unreal" to "Default/Alternate" (Neither control scheme currently matches their respective editors' controls and will be updated in a future release)
- Consolidated Graph editor, Blackboard and Graph Inspector into a single window
- Updated Third-Party Notices
- Plugin version information has been removed from the Visual Scripting settings window. This information can be retrieved from the Package Manager.
- Corrected UGUI event management to trickle down correctly when the hierarchy contains a Unity Message Listener BOLT-2
- Fixed backup failures with large projects BOLT-10
- Fixed "Null Reference" when opening the Graph Window for the first time BOLT-996
- Fixed IL2CPP build crash on startup BOLT-1036
- Fixed IL2CPP issue around converting certain managed types BOLT-8
- Fixed deserialization issues when undoing graphs with Wait nodes BOLT-679
- Fixed "SelectOnEnum" node behavior enums containing non-unique values e.g. "RuntimePlatform" BOLT-688