- Disable extension if no mod.json is found within workspace
- Fix linter triggering on comments
- Fix quick fix inserting wrong syntax
- Add
modtober24
tag
- Improve
mod.json
validation by generating it from TypeScript, along with support for Settings V3.
- Add preliminary linting features for settings (checks for invalid setting names)
- Add support for 2.206 color tags in
FLAlertLayer
(<ca>
,<cc>
,<cd>
,<cf>
,<cs>
)
- Actually include sharp binaries for all platforms, by switching to pnpm
- Include sharp binaries for every platform, preventing issues on non Windows
- Add new keys to
mod.json
liketags
,superseded
, and etc - Action is now published from GitHub workflow
- Undeprecate
repository
inmod.json
sincelinks
isn't implemented client-side yet
- Add support for
links
property inmod.json
- Improve color editor support;
ccc3
andccc4
calls are now colorized as well as some other changes
- Add support for colorizing the
<ca>
color tag inFLAlertLayer
s
- Update
mod.json
validation to support platform-specific settings
- Update
mod.json
validation to support platform-specific setting default values - Fix hex color validation in
mod.json
- Update
mod.json
validation to support platform-specific dependencies
- Include Sharp binaries on all platforms
- Include Sharp binaries on Windows
- Change
Launch Geometry Dash
command to usegeode run
- Update
mod.json
validation to support multiple developers
- Update
mod.json
validation - Fix Linux not being able to detect CLI path
- Bump minimum CLI version to 2.5.0
- General bugfixes & improvements
- Add syntax highlighting for Broma files
- Preview sprite on hover
- View setting info by hovering
- Fix sprites from the current mod not showing up in Sprite Browser
- Colorization for color literals in code
- Colorization for
FLAlertLayer
tags inside string literals
- Fix
mod.json
validation incorrectly usingapi.headers
instead ofapi.include
- Fix CLI commands not working if CLI path has spaces (#1)
- Searching in Sprite Browser now shows amount of results
- Updated
mod.json
validation - Add
Geode: Publish Mod
command for publishing the opened project on the mods index
- Added
workspaceContains:**/mod.json
activation event - Update README
- Initial release