Support binding_array
of Storage Buffers on DX12
#6739
Labels
api: dx12
Issues with DX12 or DXGI
area: naga back-end
Outputs of naga shader conversion
feature: bindless
Issues with Bindless Native Feature
lang: HLSL
D3D Shading Language
naga
Shader Translator
type: enhancement
New feature or request
This is definitely possible and shouldn't even be amazingly difficult.
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