Support binding_array
of Uniform Buffers on Metal
#6742
Labels
api: metal
Issues with Metal
area: naga back-end
Outputs of naga shader conversion
feature: bindless
Issues with Bindless Native Feature
lang: Metal
Metal Shading Language
naga
Shader Translator
type: enhancement
New feature or request
I'm not fully that this fully makes sense on metal, would need to look into how metal uniform buffers are lowered. If possible, we should support this.
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