See through terrain in a scene and move the camera underground.
By default, a scene's terrain is fully opaque and the camera cannot go underground. To see underground features such as pipes in a utility network, you can lower the opacity of the terrain surface and set the navigation constraint on the surface to allow underground navigation.
The sample loads a scene with underground features. Pan and zoom to explore the scene. Observe how the opacity of the base surface is reduced and the navigation constraint is removed, allowing you to pan and zoom through the base surface.
- Display an
Scene
in aSceneView
which contains layers with underground features. - To see underground, get the scene's base surface and set its opacity to a value between 0 and 1.
- To allow the camera to go underground, set the surface's navigation constraint to
None
.
- Surface
- Surface.NavigationConstraint
This data is a point scene layer showing underground wellbore paths (green polylines) and seismic events (brown points).
3D, subsurface, underground, utilities