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CHANGELOG
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cocos2d-x-3.15.1 May.27 2017
[REFINE] Add optimization codes for huawei devices
cocos2d-x-3.15 Apr.21 2017
[NEW] Full support of Android Studio, can use Android Studio to edit, compile and debug C++ codes
[NEW] Audio Engine: use `tremolo` to decode audio files to be more adaptable to Android devices and improve performance on Android
[NEW] WebSockets and SocketIO supports SSL
[NEW] WebSockets: add methods to get url and server selected protocol
[NEW] Add `utils::getFileMD5Hash()`
[REFINE] EventDispatcher: use `std::stable_sort()` to sort nodes and listeners
[REFINE] FileUtils: add async version of common methods
[REFINE] Label: full unicode support
[REFINE] Renderer: enable VAO by default on Android
[REFINE] Renderer: use std::stable_sort() to sort commands
[REFINE] Scheduler: `unscheduleAll()` will unschedule selectors that scheduled with `performFunctionInCocosThread()`
[REFINE] SpriteFrameCache: avoid load frames if they are already loaded
[REFENE] Texfield: not use auto correction on iOS now
[REFINE] TextureCache: allow to unbind asynchronous texture loading callback with a custom key
[REFINE] WebSockets: each connection will create a virtual host
[REFINE] WebView: can clean cached data
[REFINE] WebSockets: allow self-assign certification
[REFINE] 3rd: update OpenSSL to v1.1.0
[REFINE] 3rd: update flatbuffer to v1.5
[REFINE] 3rd: Update Spine runtime to v3.5.35
[REFINE] Remove support for Windows 8.1 store and phone
[REFINE] Remove 32-bit linux support
[FIX] Action: spawn action may be invoked more times than specified
[FIX] Audio engine: can not play audios in the callback set in `AudioEngine::setFinishedCallback()` on iOS, Mac and win32
[FIX] Audio engine: crash if uncache audios in finish callback on Android
[FIX] Audio engine: crash if playing very small mp3 audios on Android
[FIX] Audio engine: may crash if repeat doing `play -> stop` on iOS and Mac
[FIX] Audio engine: play2d may still wait 2 seconds if preload is too fast
[FIX] Audio engine: preload many audios may cause crash on devices that use Samsung Exynos CPU
[FIX] Application: `openURL()` return wrong valueo on Linux
[FIX] Core: out scene's `onEnterTransitionDidFinish` is not triggered if using transition scene with `Director::runWithScene()`
[FIX] CheckBox: can receive touch up event that is released far from it
[FIX] Downloader: is not thread safe and may cause rondom crash on Android
[FIX] DrawNode: can't change opacity
[FIX] GLProgram: memory leak
[FIX] HttpClient: may crash on Android 4.2
[FIX] Label: ttf font line wrap
[FIX] Label: wrong effect if ttf font line gap is not 0
[FIX] Label: memory leak with ttf font
[FIX] Label: call `disableEffect()` many times will compress the label to one character
[FIX] Mesh: enable depth write by default
[FIX] Node: calling `reorderChild()` does not update touch lister with scene graph priority
[FIX] PageView: `getCurrentPageIndex()` returns -1 when created and haven't scrolled
[FIX] Physics2d: can not apply velocity to kinematic bodies
[FIX] Scheduler: an unscheduled selector may be invoked many times
[FIX] Scheduler: selector is not moved in time
[FIX] Simple Audio Engine: `unloadEffect()` doesn't work on Android 5.0.1 devices
[FIX] Simple Audio Engine: `ConcurrentModificationException`
[FIX] SokcetIO: use wrong default port for connection
[FIX] Sprite: texture and shader lost after restore from background on Android if using ETC1
[FIX] WebSockets: memory leak
[FIX] WebSockets: doesn't parse url correctly
[FIX] WebSockets: may crash in random
[FIX] Vec4: error logic of operator '<'
[FIX] Android: accelerometer uses wrong time accuracy
[FIX] iOS: may crashed if multiple OpenGL ES contexts coexist
[FIX] Windows: bad performance
[FIX] Windows: link error when compiling in release mode
[FIX] Lua: content after '\0' of a string is cut off when passing a string to C++ or vice versa
[FIX] Lua: lua_cocos2dx_Widget_addTouchEventListener crashed
[FIX] Lua: can not get binary data from file
[FIX] JSB: XMLHttpRequest supports notifying progression
[FIX] JSB: invoke `jsb.reflection.callStaticMethod` many times will cause `JNI max table=512` exception on Android
[FIX] Others: `download_deps.py` depends on git command
cocos2d-x-3.14.1 Jan.19 2017
[FIX] May crash if using `Scene::createWithPhysics()` to create a scene and physics3d camera is not set
[FIX] May have link error because of glfw conflict on Linux
[FIX] Sprite: created from sprite frame with polygon information can not work correctly
[FIX] Lua: link error with VS2015
[FIX] Lua: compiling error if using `cocos compile/run -p android --android-studio` on Android
coocs2d-x-3.14 Dec 22 2016
[NEW] Add Spine binary file format support
[NEW] Action: add a method to get the number of actions running in a given node with specific tag
[NEW] Action: new actions: ResizeBy and ResizeTo
[NEW] Button: can set title label
[NEW] Can disable multi touch on Android
[NEW] EventDispatcher: Add hasEventListener to check listener existance
[NEW] EditBox: add horizontal text alignment
[NEW] EventDispatcher: added `hasEvent()` to check if an event is added
[NEW] Sprite: support slice9 feature
[NEW] Slider: add methods to get _slidBallNormalRenderer
[NEW] Desktop: add a method to toggle between fullscreen and windowed
[NEW] Desktop: add events for window resize, focus and unfocus
[NEW] Mac: supports game controller
[NEW] JSB: add cc.sys.now() and perfromance.now(), the last one is more accurate
[NEW] Lua: add cc.vec3 functions: add, sub and dot
[NEW] Lua: use luajit 2.1.0-beta2
[NEW] Web: Add cc.CONCURRENCY_HTTP_REQUEST_COUNT to control max concurrent task count for XMLHttpRequest
[REFINE] Add NDEBUG for cpp template Xcode project
[REFINE] DrawNode: support float line width
[REFINE] EditBoxDelegate: add reason for edit end
[REFINE] Improve XML parse performance
[REFINE] Make batch capacity resizing more efficiently
[REFINE] PageView: support custom scrollToPage time
[REFINE] Lua: cc.Ray:intersects addtionally returns the distance
[REFINE] Mac: system font enhancement
[REFINE] Linux: build shared lib with -fPIC
[REFINE] Android: use SharedPreferences.apply() to store data
[REFINE] JSB: Increase default JS heap to 32 mb
[REFINE] JSB: Support more system languages
[REFINE] JSB: Direct log/error for better understantding problems
[REFINE] JSB: Separate FinalizeHook for ref objects and non ref objects
[REFINE] Web: Improve overall node construction performance
[REFINE] Web: Improve overall loading process performance
[REFINE] Web: Reduce overall memory usage
[REFINE] Web: Made cc.LabelBMFont and cc.LabelAtlas support texture packing and auto batching
[REFINE] Web: Reimplement a much faster ccui.Scale9Sprite
[REFINE] Web: Reimplement a much faster cc.DrawNode WebGL renderer
[REFINE] Web: Use stack to avoid recursive call in transform, onEnter, onExit etc, reduce call stack depth
[FIX] AsstsManagerEx: project.manifest may be downloaded twice
[FIX] AudioEngine: can not play large ogg file
[FIX] AudioEngine: may have noise if playing mp3 files on iOS/Mac OS X
[FIX] AudioEngine: can not play effect/music entirely on iOS and Mac
[FIX] ClippingNode: effect is wrong if threshold is set to a value not equal to 1 first then set to 1
[FIX] Compiling error if `USE_STD_UNORDERED_MAP == 0`
[FIX] ControlSwitch::create() may cause crash
[FIX] Downloader: may crash if it is released before finishing downloading task
[FIX] EditBox: fix single line and multiline text alighment, now single line will be center and multiline will be top align vertically by default
[FIX] EditBox: placeholder font not being set corretly for multiline text field on iOS
[FIX] EditBox: doesn't show text on Mac OS 10.12
[FIX] EditBox: multiline overflow bounds of box
[FIX] FastTilemap: wrong effect when content scale factor is not 1
[FIX] FontFreeType: crash in destructor
[FIX] ImageView: wrong effect of using loadtexture() to load a ETC1 texture with alpha support
[FIX] Label: wrong blending effect of outline
[FIX] Label: some labels may not been shown
[FIX] Label: may crash when label string is empty an the overflow is shrink
[FIX] Label: possible memory leak when font size is 0
[FIX] MenuItemSprite: MenuItemSprite::unselected() on a disabled item show wrong image
[FIX] Node: the effect of setRotation+setSkewX is wrong
[FIX] Physics3d: effect of debug draw is wrong
[FIX] Renderer: indices count may overflow when drawing batching triangle commands which causes unexpected effect
[FIX] RenderTexture: Sprite3D is not shown
[FIX] TileMap: hexagonal map fails on TMXTiledMap::getTileAt()
[FIX] TMXMapInfo: tileGid may overflow when using horizontal flip
[FIX] TriangleCommand: triangle commands can't do batching when the glprogram using custom shader with custom uniforms
[FIX] UI: label atlas and BMFont rendering issue with ETC1 texture format
[FIX] 3D: small .mtl files are not loaded
[FIX] 3D: Sprite3D::getMesh() may cause crash if it doesn't have any mesh
[FIX] 3D: wrong Skybox fov
[FIX] 3D: Sprite3D can't release its texture
[FIX] AssetsManagerEx: Fail to decompress when sub directory is not created
[FIX] ScrollView: crash of scroll to top or left
[FIX] SoketIO: memory leak
[FIX] iOS: Vibrate effect can not work in not silent mode
[FIX] iOS: view size got with landscape orientation if run on iOS 7 and ealier
[FIX] iOS: iOS 9 OpengGL error
[FIX] iOS: if a scene includes 3d model with light and ListView may cause crash
[FIX] Android: cause compiling error with android-19 or lower
[FIX] Android: RapidJason crashes in release mode
[FIX] Android: may not pause background music after game enters background
[FIX] Android: adapt to Android pixel
[FIX] Android: MessageBox inverted parames
[FIX] Android: cause deadlock if preload the same file more than 3 times in preload callback
[FIX] Android: WebView: base url can not work
[FIX] Android: may crash if `AudioEngineManager.getProperty(PROPERTY_OUTPUT_FRAMES_PER_BUFFER)` returns null
[FIX] Mac: Downloader can not access https website
[FIX] Win32: fix crash caused by `Helper::getSubStringOfUTF8String()` in debug mode
[FIX] Linux: FMOD issue
[FIX] Linux: Application::openURL can not work
[FIX] Desktop: crash upon exit when NotificationNode exists
[FIX] Spine: color bug
[FIX] Console: doesn't support `--ap` parameter
[FIX] Lua: result of radian2angle is wrong
[FIX] Lua: iskindof_ doesn't work correctly
[FIX] Lua: new lua project crashes compiling with VS2015 release mode
[FIX] Lua: ComponentLua doesn't support binary code
[FIX] JSB: `jsb.addRoot is not a function` error caused by cc.GLProgramState.setUniformCallback
[FIX] JSB: Fix spine TrackEntry conversion crash issue
[FIX] JSB: Fix CallbackWrapper and FunctionWrapper crash during deallocation in new memory model
[FIX] JSB: Fix event object memory issue by manually bind EventDispatcher::addCustomEventListener
[FIX] JSB: Fix chipmunk crash issues when using setDefaultCollisionHandler
[FIX] JSB: Fix compilation issues when COCOS_DEBUG = 2
[FIX] JSB: Unify function name of Texture2D::releaseTexture
[FIX] Web: Fix spine blend function inconsistency between web and jsb
[FIX] Web: Fix particle system load from plist generated by x-studio365
[FIX] Web: Fix doEnumerateRecursive(node, name, callback) always return undefined issue
[FIX] Web: Change bright style on 'setEnabled' call of ccui.Widget
[FIX] Web: Fix Editbox can't input in full screen mode
[FIX] Web: Fix texture issue on some Android devices by always set vertexAttribPointer
[FIX] Web: Make xhr ontimeout callback work on all browsers
[FIX] Web: Fix clear color not normalized issue
[FIX] Web: Fix clipping node rendering issue when alphaThreshold = 1
[FIX] Web: Fix nested scroll view rendering issue
[FIX] Web: Make orderDirty flag properly set for node
[FIX] Web: Fix ccui.Slider gray state not available issue
cocos2d-x-3.13.1 Sep 13 2016
[FIX] Label color broken
[FIX] application will crash in debug mode if don't specify a design resolution
[FIX] application may crash if coming from background by clicking application icon on Android
[FIX] AudioEngine can not play audio if the audio lies outside APK on Android
[FIX] AudioEngine::stop() will trigger `finish` callback on Android
[FIX] application will crash if using SimpleAudioEngine or new AudioEngine to play audio on Android 2.3.x
[FIX] object.setString() has not effect if passing a number on JSB
cocos2d-x-3.13 Aug 22 2016
[HIGHLIGHT] add VR plugin
[HIGHLIGHT] support ETC1 alpha channel
[HIGHLIGHT] fix AudioEngine performance for Android 4.2+
[HIGHLIGHT] improve canvas renderer performance with dirty region
[HIGHLIGHT] add Andorid arm-64 support
[HIGHLIGHT] use luajit for Android arm-64
[HIGHLIGHT] switch to use gcc 4.9
[HIGHLIGHT] upgrade CURL to 7.50.0
[HIGHLIGHT] upgrade Spine to 3.4
[HIGHLIGHT] upgrade glfw to 3.2
[NEW] add `Configuration::supportsMapBuffer()`
[NEW] support hexagonal tile maps
[NEW] add `ListView::setScrollDuration()`
[NEW] implement `SimpleAudioEngine::willPlayBackgroundMusic()` on Android
[NEW] implement `AudioEngine::preload()` on Android
[NEW] add `cc.Node['.classname']` to get class name for tolua C++ class in lua
[NEW] support direct load in web engine to show scene without loading all resources, resources will be loaded asynchronously
[NEW] add `cc.view.setOrientation` API to force orientation in web browser
[REFINE] move back to use gcc 4.9 on Android to fix some crash bugs
[REFINE] optimize Node sorting speed for 64-bit
[REFINE] using `chrono::steady_clock()` instread of gettimeofday for FPS calculation
[REFINE] use `fstat` instead of `fseek` and `ftell` for performance to read file content
[REFINE] use std::string reference instead of char* for `utils::findChild()`
[REFINE] make `MotionStreak` _maxPoints framerate independent
[REFINE] support utf-8 bom lua script
[REFINE] can show utf-8 characters in MessageBox and lua log on win32
[REFINE] improve stability of new WebGL renderer provided in v3.12
[REFINE] update js auto binding settings with new ndk version
[REFINE] improve evalString implementation which was rely on deprecated API
[REFINE] improve js bindings code quality by merging part of cocos2d-x-lite repo
[REFINE] sources path in sourcemap of web engine are now relative
[FIX] `GLProgram::link()` only check result in debug mode or WinRT
[FIX] PageView::clone() misses cloing some member variables
[FIX] potential crash of `AudioEngine::uncache()`
[FIX] websocket receives package size > 1023 error
[FIX] the color of underline is different from the text color
[FIX] memory leak in `MenuItemToggle::create()`
[FIX] crash after removing a physics body right after adding it
[FIX] SpriteBatchNode crash if CC_SPRITE_DEBUG_DRAW is enabled
[FIX] memory leak in `Data::move()`
[FIX] crash in `EaseExpoentialOut::clone()`
[FIX] buffer over-read in `GLProgram::updateUniformLocation()`
[FIX] `dirty` variable incorrectly reset with a multiple camera setup causing drawing issues on Sprite
[FIX] fix label text formatter right alignment
[FIX] `bsd_signal` link error on Android
[FIX] crash while decoding small MP3 file on Android
[FIX] `AppDelegate::applicationWillEnterForeground()` is invoked at launch on Android
[FIX] fix `relocation overflow in R_ARM_THM_CALL` on Android
[FIX] navigation bar doesn't hide if show and dismiss keyboard on Android
[FIX] `utils::getTimeInMilliseconds()` may return wrong value on Android
[FiX] link error that `bsd_sinal` is not defined if building with API level 21+ and uses libwebsockets on Android
[FIX] compiling error with Android 6.0(API 23)
[FIX] music is not resumed when app is reactived on iOS
[FIX] random crash in `alGenBuffers` at startup on iOS
[FIX] can not play audio if uncache and play audio many times on iOS
[FIX] `Text::create()` crash if it contains invalid string on iOS
[FIX] `FileUtils::removeDirectory()` can not work on all platforms except iOS and Mac
[FIX] can not compile cocos2d-x on Mac OS X 10.10 and lower
[FIX] new js project link error on linux
[FIX] AudioEngine can not play large ogg file on Windows
[FIX] design resolution broken after minimize on desk platforms
[FIX] can not get the `backClicked` in lua
[FIX] `cc.convertColor` issue in lua
[FIX] browser version detection
[FIX] compiling error with `cocos gen-libs`
[FIX] spine track entry can circle reference each other
[FIX] global object can leak during restart in JSB
[FIX] progress timer nested sprite can't change color in Canvas
[FIX] layout refresh issue in web engine
[FIX] dom element position synchronization issue in web engine
[FIX] armature position shake when parent node move in web engine
[FIX] rendering issue for Armature using sprite as display in bone in web engine
[FIX] Scale9Sprite GRAY state isn't correct in WebGL
[FIX] touch startPoint can be overwrote in web engine
[FIX] syncStatus transform dirty flag isn't resetting in web engine
cocos2d-x-3.12 Jul 06 2016
[HIGHLIGHT] add VR support
[HIGHLIGHT] add Tizen support
[HIGHLIGHT] fix Android performance issue
[HIGHLIGHT] Web engine performance improved in WebGL mode
[HIGHLIGHT] support obb extension on Android
[NEW] Core: add `utils::findChild()`
[NEW] Core: add CSV format support to tile maps
[NEW] Core: add `FileUtils::getContents()`
[NEW] Core: cocos2d::Value supports unsigned
[NEW] Particle: add feature to pause/resume particle emitter
[NEW] Platform: support Windows 10 UWP x64
[NEW] UI: add clamp and shrunk feature for system fonts, currently only support iOS, Android and Mac
[NEW] UI: make ListView select item programmatically
[NEW] UI: add `EditBox::InputFlag::LOWERCASE_ALL_CHARACTERS` to lowercase characters
[NEW] UI: add `setBounce()` to WebView
[NEW] Web: refactor TMXLayer renderers
[NEW] Web: can force orientation in mobile browser
[NEW] Web: support high resolution TTF Label on retina display
[REFINE] Android: use clang instead of gcc to compile codes
[REFINE] Android: hide virtual button by default
[REFINE] Android: set music volume control as default
[REFINE] Android: usage clang insteand of gcc to compile codes
[REFINE] Audio: catch `IllegalStateException` exception to avoid crash when playing background music with SimpleAudioEngine on Android
[REFINE] Core: fix many warnings
[REFINE] Core: move StringUtils functions from deprecated header file to ccUTF8.h
[REFINE] Core: FontFNT will ignore chars that exceeds 65535 and print a warning information
[REFINE] Core: `Node::ignoreAnchorPointForPosition()` is deprecated and add `Node::setIgnoreAnchorPointForPosition()`
[REFINE] Core: allow inherit from platform FileUitils
[REFINE] Core: add optional alpha parameter to Color4B and Color4F
[REFINE] Core: Follow action can accept horizontal and vertical offset
[REFINE] Core: TMXXMLParse parse `id` element
[REFINE] Lua: rename all member functions named `end()` to `endLua()`
[REFINE] JSB: make selectedSprite opitional in MenuItemSprite
[REFINE] JSB: return null if read failed in `js_cocos2dx_CCFileUtils_getDataFromFile()`
[REFINE] Template: iOS tempalte is refined to make cocos2d-x game scene work better with other UIView
[REFINE] Template: remove `build_native.sh`
[REFINE] Template: ARC support on iOS and Mac OS
[REFINE] UI: TTF and BMFont label wrap mode will automanytically changed to char wrap mode when label's width is less than word's boundary
[REFINE] UI: UIWidget adds missing properties for clone
[REFINE] UI: UIScrollBar caches the texture created with base64 encoded images
[REFINE] UI: EditBox now prints lowercase letters by default
[REFINE] UI: enable WebView's local storage on Android
[REFINE] UI: improve EditBox implementation on WinRT
[REFINE] UI: make PageView indicator more tunable
[REFINE] UI: make PageView page turning event time tweak configurable
[REFINE] UI: RichText is improved: add effect of outline, shadow and glow; catch the event of open url; ability to extend tags; add anchor of image tag
[REFINE] 3D: skeleton animation is more efficient when two animations switch frequently
[REFINE] 3rd party: update webp to 0.5.0
[REFINE] Web: improve basic types to reduce memory usage
[REFINE] Web: Show line number in console statements
[REFINE] Web: Cache base64 image of PageViewIndicator and ScrollViewBar
[REFINE] Web: Pass error in cc.AsyncPool in onEnd callback
[REFINE] Web: Separate ccui.ListView event callback from ccui.ScrollView for its own events
[FIX] Android: fix compiling error if using NDK r11+
[FIX] Android: package name is `libcocos2dx` instead of application name if building with Android Studio
[FIX] Audio: AudioEngine can not work if the file path contains not ascii code on iOS
[FIX] Audio: SimpleAudioEngine::playEffect() doesn't work correctly on Linux
[FIX] AssetsManager: can not work
[FIX] AssetsManagerEx: use manifestUrl from remote version
[FIX] Core: `FileUtils::writeValueMap()` will crash on iOS if it contains `Value::Type::None` type element
[FIX] Core: `ClippgNode::setStencil()` may cause assert error if it is invoked before
[FIX] Core: `TextureCache::addImageAsync()` doesn't set pixel format corretly
[FIX] Core: `GL::SetBlending()` doesn't set dst correctly
[FIX] Core: vertex z can not work correctly if window size changed on desktop platforms
[FIX] Core: use `std::isnan()` instead of `isnan()` to fix compiling errors on some Linux platforms
[FIX] Core: crash on windows when using PolygonInfo
[FIX] Core: fix `libpng error: CgBI: unhandled critical chunk` error with Xcode 7.3
[FIX] Core: EXC_BAD_ACCESS random crash caused by reallocation of shared indices memory
[FIX] Core: memory leak of `utils::captureScreen()` on iOS and Mac OS
[FIX] Core: assert error if remove an event listener twice at the same time
[FIX] Core: FileUtils::getValueMapFromFile() returns wrong value if it is a number with scientific notation on Android
[FIX] Core: UIGrayScale shader is not reloaded when reloading shaders
[FIX] Core: `SpriteFrame::clone()` doesn't clone polygonInfo
[FIX] Core: `FileUtils::createDirectory()` fails on Mac OS with sandbox
[FIX] Core: `cocos2d::Value` operator overloading of comparison `==` returns wrong value in case Type::VECTOR
[FIX] Core: wrong content size if minisize
[FIX] Core: can not have a class named `Game` on Windows
[FIX] Core: crash if load bad image on Windows
[FIX] Core: custom shader uniforms and attributes do not have effect in DrawNode
[FIX] Core: blend mode doesn't work with animated sprite
[FIX] Core: `FileUtils::removeDirectory()` can not work correctly when the path is not end of `/` on iOS and Mac
[FIX] JSB: fix some bugs related with JSB debegger
[FIX] JSB: scheduler callback target lost
[FIX] JSB: missing scroll widgets constants
[FIX] JSB: if obj is undefined or null then attempt to access obj.__nativeObj leads to incorrect behavior
[FIX] JSB: use `require()` to require the same script twice may crash
[FIX] Lua: lua function is not invoked when error happens in websocket
[FIX] Network: HttpClient Content-type limitation on iOS
[FIX] Network: downloader crash when storage path contains spaces
[FIX] Network: SocketIO crash on reconnect
[FIX] Physics: PhysicsBody damping doesn't wrok
[FIX] UI: EditBox may cause `java.lang.IndexOutOfBoundsException` exception on Android
[FIX] UI: TextFieldTTF doesn't show password correctly
[FIX] UI: RichText crash on Windows
[FIX] UI: EditBox can not use custom font on Android
[FIX] UI: can not use TTF font on Android
[FIX] RenderTexture: `setOpacity()` has not effect
[FIX] 3D: `Sprite3D::createNode()` may not work correctly with particular model data
[FIX] Web: `getParentToNodeTransform` doesn't return result
[FIX] Web: remote image without extension in url can't be loaded as image
[FIX] Web: nested clipping nodes rendering issue in WebGL render mode
[FIX] Web: IMEDispatcher can't work in mobile Chrome
cocos2d-x-3.11.1 May 27 2016
[HIGHLIGHT] Supports IPv6-only network
[FIX] Fix `cocos gen-libs` compiling issue
cocos2d-x-3.11 May 11 2016
[HIGHLIGHT] Physics: upgrade chipmunk to v7.0.1
[HIGHLIGHT] JS: new memory model, don't have to use retain/release in JS
[HIGHLIGHT] Curl: upgrade to v7.48
[HIGHLIGHT] OpenSSL: upgrade to 1.0.2g
[HIGHLIGHT] JS: can use Firefox 30+ and VSCode to debug cocos2d-x JSB programs
[NEW] JS: web console is enabled debugging JSB projects via firefox
[NEW] UI: add a setter for touch total time threshold in ScrollView
[NEW] UI: add ability to get font family
[NEW] UI: add xml support in RichText
[NEW] UI: add ability to stop auto scrolling in ScrollView
[NEW] UI: EditBox supports multiline on Mac
[NEW] UI: Scale9Sprite allows to set custom shaders
[NEW] UI: ImageView allows to set custom shaders
[NEW] UI: TextFiled supports cursor
[NEW] FileUtils: add missing getFileSize() for winrt
[NEW] Network: close websocket connection by dispatching a resetDirector event
[NEW] Tool: cmake supports on Android
[REFINE] Network: upgrated to latest libwebsockets, add more callbacks and bugs fixed
[REFINE] Network: replace char* with std::string in HttpRequest
[REFINE] Renderer: TriangleCommand and QuadCommand are merged
[REFINE] 2D: SpriteFrameCache takes pixelFormat into account if specified
[REFINE] UI: let ScrollView swallow touch events by default
[REFINE] JSB: make selectedSprite optional
[FIX] JS: firefox v30+ can not debug cocos2d-x JSB projects
[FIX] UI: can not get event when PageView was turning
[FIX] UI: bitmap font sizes are not loaded from binary .fnt files
[FIX] UI: some fonts were rendered incorreclty
[FIX] Action: TargetedAction::isDone() always return false
[FIX] Action: Repeat: will run actions more than speicific times, instant action will run one frame later
[FIX] 2D: drawing in incorrect app state on iOS
[FIX] Platform: FileUtils::getValueVectorFromFile() returns wrong value on iOS and Mac
[FIX] Network: downloader crashed when storage path contains spaces on iOS
[FIX] Network: downloader may crash on Android
[FIX] HTTPAsyncConnection: crash when custom SSL certification is set on iOS
[FIX] AssetsManagerEX: will stuck at UPDATING forever if last task fails
[FIX] AssetsManagerEX: may repeatly update some assets and cause file write conflict
[FIX] Lua: fix display.wrapScene()
cocos2d-x-3.10 Jan 11 2016
[HIGHLIGHT] UI: Rewrite Scale9Sprite and improve the scale9sprite performance and reduce memory consumption.
[HIGHLIGHT] UI: Change PageView to derive from ListView.
[NEW] Core: Added Application::getVersion() to get the app version.
[NEW] UI: Add PageView indicator.
[NEW] UI: Label add three Overflow type to new label, see release note for more information.
[NEW] UI: UIText::clone supports clone the text effect.
[NEW] Label: Add methods to query label effect state.
[NEW] UI: UIRichText support the new line element.
[REFINE] 3rd party: WebP loading improvements WebP loaded as premultiplied alpha if it has.
[REFINE] UI: Slider `setCapInsetProgressBarRebderer` change to `setCapInsetProgressBarRenderer`.
[REFINE] UI: RichText support new line element.
[REFINE] UI: Set focus to Widget when touched.
[REFINE] 3D: Change char* to string in Terrain.
[REFINE] Studio: Merge Studio ActionTimeLine change back into engine.
[REFINE] Studio: Merge Studio changes for compatible withe 32bit Mac System.
[REFINE] Studio: Merge Studio changes for lua-binding, js-binding and simulator.
[REFINE] Mac: Make engine compatible for 32bit Mac.
[REFINE] 3rd party: WebP loading improvements WebP loaded as premultiplied alpha if it has.
[REFINE] Audio: AudioEngine on Linux replace the original SimpleAudioEngine with a new version of FMOD, now AudioEngine support all platforms!
[REFINE] IOS: Add virtual keyword for some render related function.
[REFINE] UI: Fixes boring deprecated warning in HttpRequest.
[REFINE] Network: Fix Downloader bug on iOS & Android platform.
[REFINE] Studio: Fix deprecation warning in SkeletonRenderer.
[REFINE] JS: Add js test case for fix, improve template.
[REFINE] Network: Permit http access to cocos2d-x.org in test projects on iOS.
[REFINE] Network: Crash when removing a remotely downloaded image from texture cache in js-binding.
[REFINE] Win10: WinRT project update version to v3.10.
[REFINE] Console: Add quiet option for Cocos Toolkit.
[REFINE] JS: New GC model for js-binding.
[REFINE] Doc: Fix typos in documentation and comments.
[REFINE] UI: update controlButton size calculate with new Scale9Sprite logic.
[REFINE] Win10: Added missing _USRJSSTATIC preprocessor define for ARM builds.
[REFINE] JS: Added ccvector_to / ccmap_to converted to new js-binding API.
[REFINE] UI: Slider misprint fix.
[FIX] Network: fix possible websocket crash in its destructor.
[FIX] Core: Fix premultiplyAlpha for mipmaps and compressed textures.
[FIX] UI: Fix Scale9sprite rendering error when content size smaller than the sum of leftInset and rightInset.
[FIX] Win32: Fix EditBox crash when removing an EditBox in a scheduler.
[FIX] Android: Fix cannot add view to mFrameLayout when extends Cocos2dxActivity.
[FIX] 2D: Fixed actionNode set at wrong position bug.
[FIX] 3D: Fix the movement of PUParticle lags one frame.
[FIX] UI: Fix the wront argument of setPlaceholderFontName in EditBox.
[FIX] UI: Fix EditBox editBoxEditingDidEnd may use the original text after change the text of EditBox in user script.
[FIX] Audio: Fix `FinishCallback` never be called in Windows.
[FIX] UI: Fix Layout stencil clipping nested with Clipping Node rendering issue.
[FIX] UI: Keyboard doesn't hide when click the screen outside of EditBox on iOS platform.
[FIX] UI: Fix a fatal bug in EditBox implement on Windows platform.
[FIX] UI: Fix edit box setPlaceholderFontName and scale font size issue.
[FIX] Core: Fix memory leak when initWithImage() failed.
[FIX] Network: CCDownloader on iOS is broken in v3.9 js-binding.
[FIX] JS: Bindings fixes for Menu, Sprite and Label.
[FIX] Studio: Remove weak reference in ActionNode.
[FIX] UI: shouldStartLoading method should return value to js in js-binding.
[FIX] UI: Fix scrollview render error.
[FIX] JS: Fix win32 js project crash issue.
[FIX] UI: Button touch doesn't work with scale9 enabled.
[FIX] JS: Fix evalString doesn't return result issue.
[FIX] JS: Fix ComponentJS proxy management issue in JSB.
[FIX] Android: Fix include in cocos network module.
[FIX] Network: Fix web socket crash.
[FIX] UI: Fix TextField missing default password style text setting.
[TEST] S9SpriteTest: Scale9Sprite fade actions with cascade opacity.
[TEST] Web: Remove default focus block from UIFocusTestVertical.
[TEST] Lua: Fix pageViewTest Horizontal scroll won't work in Lua-test.
cocos2d-x-3.9 November.09 2015
[NEW] Label: Added line spacing/leading feature to Label.
[NEW] ListView: Added APIs to scroll to specific item in list.
[NEW] ListView: Added APIs to get an item in specific position like center, leftmost, rightmost, topmost and bottommost.
[NEW] ListView: Added a feature for magnetic scrolling.
[NEW] Animate: Added ActionTimeline::setAnimationEndCallBack and ActionTimeline::addFrameEndCallFunc.
[NEW] Animate: Added CSLoader::createNodeWithVisibleSize, CSLoader::createNodeWithVisibleSize and moved "ui::Helper::DoLayout" into them.
[NEW] Studio: Added Light3D support for Cocos Studio.
[NEW] Platform: Added the missing CURL support to the Windows 10 UWP version.
[NEW] Platform: Added UIEditBox support on linux platform.
[REFINE] 3D: Added non-null checks in PUScriptCompiler::visit before dereferencing.
[REFINE] 3D: Refined SkyboxBrush by making the shader parameter take effect at once.
[REFINE] Label: Changed label font size type to float to support high precision when font size is small.
[REFINE] ListView: Fixed an issue that list view's Magnetic::CENTER is not working well when non-bounceable.
[REFINE] ListView: Added feature of jumping to a specific item in list view.
[REFINE] Sprite: Added "a unsupport image format!" log when creating a sprite in CCImage.cpp.
[REFINE] ScrollView: Merge logics of Scroll View for scroll by inertia and auto scroll into one.
[REFINE] Animate: Moved initialization of image to an appropriate location, because it always called twice in SpriteFrameCache::addSpriteFramesWithFile().
[REFINE] Simulator: Changed the size of startFlag to 13.
[REFINE] Simulator: Show Node and Skeleton in the middle of the simulator.
[REFINE] Simulator: Removed screen direction check in simulator to avoid render error.
[REFINE] Pysics: Refined components to improve physics performance.
[REFINE] UI: Refined ComponentContainer to improve performance.
[REFINE] UI: EventListenerMouse will dispatch EventMouse events.
[REFINE] OpenGL: Added check for glfwCreateWindow.
[REFINE] Platform: Fixed a crash on xiaomi2 if Cocos2d-x is built as a dynamic library.
[REFINE] Platform: Updated libcococs2d name to v3.9 on WinRT platforms.
[REFINE] Platform: Added some support for mouse on WinRT. Include: Show/Hide mouse cursor; Mouse event implemented similar Desktop version; Left button send mouse event and touch; Support other mouse button and scroll wheel.
[REFINE] Platform: Correct the convertion between unicode and utf8 on WinRT.
[REFINE] Platform: Improved EditBox implement on Win32 platform.
[REFINE] JS: Add jsb.fileUtils.writeDataToFile().
[REFINE] JS: Set js templates Mac target platform from null to 10.7.
[REFINE] JS: Removed the static define of variable in headfile of ScriptingCore.
[REFINE] Lua: Added AssetsManagerEx constants UPDATE_FAILED and ERROR_DECOMPRESS in Lua.
[REFINE] Lua / JS: Refined lua/js binding tool.
[REFINE] I/O: Refined AssetsManagerEx unzipping by using async.
[REFINE] Web: Improved logic of jsb_boot.js to sync with the web engine behavior.
[REFINE] Web: Sync with CCBoot for web.
[REFINE] Build: Fixed various compiler warnings on Xcode 7.
[REFINE] Build: Fixed Wformat-security warning on Xcode.
[REFINE] Build: Fixed a compile error in __LayerRGBA.
[REFINE] Tool: Added tools for generating documents automatically.
[REFINE] Doc: Clean up the code of setRect() function.
[REFINE] Doc: Fixed a minor typo and renamed INTIAL_CAPS_ALL_CHARACTERS to INITIAL_CAPS_ALL_CHARACTERS in UIEditBox.
[FIX] 3D: Fixed a bug that obb did not rotate with Sprite3d.
[FIX] 3D: Corrected spot light init value.
[FIX] 3D: Added the missing CCMotionStreak3D files.
[FIX] 3D: Fixed a bug in CCPhysics3DComponent.cpp that oldBool is set with a wrong value.
[FIX] 3D: Fixed shader light parameter bug that caused for that all the mesh share light parameter.
[FIX] Sprite: Fixed a bug that CC_SPRITE_DEBUG_DRAW did nothing in Cocos2d-x.
[FIX] Button: Fixed an issue that when image size of variable button status texture are different, Helper::restrictCapInsetRect result may stop the pressed & disabled status picture from loading.
[FIX] Font: Fixed a crash bug in destructor of FontFreeType.
[FIX] Label: Removed scale factor for label shadow.
[FIX] Label: Added missing override keyword.
[FIX] LoadingBar: Fixed a crash bug in LoadingBar.
[FIX] ScrollView: Removed ScrollView::_innerContainer pointer copy.
[FIX] Particle: Fixed a bug of nomalize_point which caused particle rendering error.
[FIX] Tilemap: Fixed a TMXLayer bug: When using float values (for example the actual position of the character) to get the current tile, the wrong tile is sometimes/usually returned.
[FIX] Animate: Fixed a crash bug when csb file is broken.
[FIX] Animate: Fixed a bug that a same frame index is inserted after animation speed is scaled.
[FIX] Animate: Fixed bug in v1.6 that bone animation crashed when performing getBoneAtPoint(0,0).
[FIX] Animate: Fixed crash when recall a cached timeline after scene exited.
[FIX] Animate: Fixed debug-config crash if a FrameBuffer has no RenderTargetDepthStencil.
[FIX] UI: Fixed an image bug caused by the _hasPremultipliedAlpha field.
[FIX] UI: Added missing getChildByTag<>() API.
[FIX] UI: Fixed a bug in Widget::isClippingParentContainsPoint: _hittedByCamera may be null.
[FIX] UI: Fixed a bug that cocos2d::Map may cause Dangling Pointers when inserting Ref Object which already exist in the Map.
[FIX] UI: Fixed a bug in Scheduler which may case Force Close.
[FIX] OpenGL: Fixed a bug of ui::WebView callback operate in OpenGL.
[FIX] Performance: Fixed a bug that NotificationNode was not entered and exited.
[FIX] Renderer: Fixed a bug that Material::clone failed to set the parent correctly.
[FIX] Simulator: Fixed a bug that when scene was set to a very large size(eg. 2048x1536), the simulator window was out of screen.
[FIX] Simulator: Fixed a compilation issue about simulator on Android x86.
[FIX] Skeleton: Removed redundant interface in CCSkeletonNode.
[FIX] Studio: Fixed a bug about Cocos Studio GUItest that MoveBy vertical direction under lua test project cannot scroll back to page 1 from page 2.
[FIX] Studio: Hide menu "cocostudio 2.1" for JSON exported from Cocos Studio 2.x is not supported in CocoStudio 1.6.
[FIX] Studio: Fixed bug that when create project from template, the app name of android-studio project is not changed.
[FIX] Platform: Fixed a bug that Android activity destroyed after reopening the app.
[FIX] Platform: Fixed a crash bug of AudioPlayer in Win32.
[FIX] Platform: Fixed an error about Chinese input in textfield with specific IME on Android.
[FIX] Platform: Fixed missing image asset in Win10 UWP manifest.
[FIX] Platform: Fixed Windows 10 UWP app manifest by correcting image asset paths.
[FIX] Platform: Fixed a bug that FileUtils::GetFileSize can't treat multi-char path.
[FIX] Platform: Fixed a bug of loading pluginx lib when compile Android with --compile-script flag.
[FIX] Platform: Fixed a crash bug caused by integer overflow in Device::getTextureDataForText on iOS.
[FIX] Platform: Fixed the broken v3 Win10 UWP build by removing CCComponentPhysics2d files from the libcocos2d project.
[FIX] Platform: Fixed travis-scripts/before-install.sh.
[FIX] Platform: Fixed a bug in FileUtilsWin32::removeDirectory when the file begins with ".".
[FIX] Platform: Corrected the keyboard codes for Desktop and WinRT.
[FIX] JS: Fixed a freeze bug of playing animation in JS projects.
[FIX] JS: Fixed build_native for JS default template.
[FIX] JS: Fixed wrong number of param in Place and RotateTo.
[FIX] Lua: Fixed a bug of luabinding enumerateChildren.
[FIX] Web: Fixed wrong callback setting for webview:setOnDidFailLoading in Lua.
[FIX] Web: Fixed life control for XMLHttpRequest.
[FIX] Web: Fixed WebView lua-bind method name.
[FIX] Build: Fixed msbuild by removing incorrect AppxBundle properties from project.
[FIX] Build: Fixed the Enable_Bitcode compile error on Xcode 7.
[FIX] Build: Fixed compile error for new project created by template.
[FIX] Changed some delete operations to be deletions of arrays where applicable.
[FIX] Changed some "free" operations to "delete" where memory was allocated with "new"."
[FIX] Revert "remove CCClippingRectangleNode transform error support.".
[TEST] 3D: Fixed a bug that lua Scene3DTest "back" button did not work.
[TEST] Button: Added a testcase of Button opacity settings.
[TEST] PageView: Fixed a bug that UIPageViewVerticalTest in cpp-test failed to scroll back to page 1.
[TEST] Particle: Fixed a bug that particle test under lua has different display effects in different platforms.
[TEST] Scale9Sprite: Added a test case of opacity/color cascade for Scale9Sprite.
[TEST] Scale9Sprite: Added testcase for s9sprite action.
[TEST] ScrollView: Added testcase for multiple items in ScrollView.
[TEST] SliderBar: Fixed bug of slider bar that it doesn't refresh percentage value under project cpp-test.
[TEST] SliderBar: Fixed a crash bug in "Scheduler->Scheduler ttimeScale Test" when drag slider to left then click the middle of slider bar.
[TEST] Animate: Added custom spine skeletonAnimation testcase.
[TEST] UI: Added DrawLabel Mode testcase.
[TEST] UI: Fixed a bug that Node:Text Input test in cpp-tests touch detection is wrong.
[TEST] UI: Improved UItestcase modification to make it user friendly.
[TEST] Physics: Fixed a bug that quickly click mouse in "41:Node:Physics -> 6:joints" in cpp-test may cause program crash.
[TEST] Studio: Fixed a crash bug of Cocos Studio 3d test under lua test project.
[TEST] Platform: Solved the crash of performance-tests on Windows.
[TEST] Debug: Fixed a bug that RefPtr test wasn't executed even in debug build.
[TEST] JS: Fixed crash bug when click "remove ui" in "native test-JSBExtendTest" under project js-test.
[TEST] JS: Updated testcase in js-test to show notificationNode to runAction.
cocos2d-x-3.8.1 September.17 2015
[HIGHLIGHT] platform: Supported Xcode 7 for iOS 9 deployment
cocos2d-x-3.8 final September.6 2015
cocos2d-x-3.8 rc0 August.26 2015
cocos2d-x-3.8 beta0 August.14 2015
[HIGHLIGHT] 3D: Added 3d physics collider
[HIGHLIGHT] 3D: Supported setting camera background brushes with color/depth/skybox
[HIGHLIGHT] 3D: Added key frame event Callback in Animate3D
[HIGHLIGHT] FileUtils: Added a set of file writing APIs: writeStringToFile, writeDataToFile, writeValueMapToFile, writeValueVectorToFile
[HIGHLIGHT] UI: Refined UI system
[HIGHLIGHT] UI: Added RadioButton widget (JSB/Lua ready)
[HIGHLIGHT] UI: Reimplemented and enhanced EditBox on Android: display cursor; support copy, cut, paste and select actions; support multi-line input; pretty adjustment when virtual keyboard shown
[HIGHLIGHT] JS: Bound new AudioEngine in JSB
[HIGHLIGHT] JS: Merged JSB test project into cocos2d test project
[HIGHLIGHT] network: Upgrade SocketIO support to v1.x
[HIGHLIGHT] tools: Optimize Bindings Generator
[HIGHLIGHT] Label: Added HANYI FullType font support
[NEW] 3D: Added light map support in Terrain
[NEW] UI: Added ScrollViewBar for displaying a scroll bar at the side of ScrollView (JSB/Lua ready)
[NEW] UI: Enhanced ScrollView with easing out scrolling
[NEW] UI: Added PageView vertical scroll support
[NEW] UI: Added PageView::JumpToPage API
[NEW] UI: Added a setter for line width in DrawNode
[NEW] Action: Permitted setting bitwise flags to action
[NEW] Animate: Added Animate's getCurrentFrameIndex function
[NEW] FileUtils: Added FileUtils::getFileExtension for getting file's extension name
[NEW] Device: Added vibrate support to enable vibration for a duration
[NEW] audio: AudioEngine supported audio preloading
[NEW] UserDefault: Supported removing key pairs from UserDefault
[NEW] spine: Supported Spine runtime 2.3 (Both native and web engine)
[NEW] JS: Added auto binding for BlendFuncFrame
[NEW] console: Supported new portrait projects from templates
[NEW] console: Moved the framework-compile tools into cocos2d-console
[NEW] framework: Support generate prebuilt libs of engine with debug mode
[NEW] Supported Xcode 7
[REFINE] 3D: Supported composite 2D/3D scene by moving UI and camera far away
[REFINE] 3D: Improved Particle3D performance
[REFINE] 3D: Made SkyBox not transparent
[REFINE] 3D: Enable depth write for SkyBox
[REFINE] 3D: Enable depth write for transparent object
[REFINE] 3D: Set depth test function of Skybox brush to always
[REFINE] renderer: Enabled blending all the time for 2D render queue
[REFINE] Director: Made types to handle time consistent by modifing setAnimationInterval argument from double to float
[REFINE] Sprite: Made Sprite::setTexture accept nullptr as parameter
[REFINE] TextureCache: Made addImageAsync function thread safe
[REFINE] Label: Improved code readability
[REFINE] Label: Supported adding child nodes in Label
[REFINE] Label: Refine the implementation about text layout and support debug draw
[REFINE] Label: Supported auto batch with bitmap font or char map
[REFINE] UI: Improved Slider's precision
[REFINE] UI: Made Label and Text share the same fontSize type
[REFINE] UI: Reduced memory usage in Text
[REFINE] UI: Refined scroll event dispatching for ScrollView
[REFINE] UI: Made EditBox::setFontSize not rely on font name property
[REFINE] UI: Made viewport constructor more compile friendly
[REFINE] UI: Improved event handling in TextField
[REFINE] studio: Avoid CSLoader from openning csb file multiple times with fopen
[REFINE] studio: Added BlendFrame support to Skeleton Animation
[REFINE] studio: Enabled blendfunc cascade to the skin of BoneNode
[REFINE] studio: Update reader with parse logic for valid attribute of SkyBox
[REFINE] FileUtils: Remove old path while adding existing search path
[REFINE] Device: Implemented Device::getDPI for Mac
[REFINE] network: Refine NSLog in HttpAsynConnection in release mode
[REFINE] network: Fixed a problem where WebSocket messages may pile up
[REFINE] utils: Made utils::captureScreen saving file in another thread to improve the performance
[REFINE] 3rd party: Update Nibiru SDK to 2.6
[REFINE] platform: Correct all usage of unicode version winapi in FileUtils for win32
[REFINE] JS: Supported new construction for 3d classes in JS
[REFINE] JS: Automatically add extend to need to extend classes in bindings generator
[REFINE] JS: Made UI classes safely extendable in JSB
[REFINE] JS: Improved NodeGrid binding
[REFINE] JS: Refine performance for Cocos Studio JSON parser for 2.x
[REFINE] JS: Made binding functions accept null in JS and convert to nullptr
[REFINE] web: Avoid re-bake the content when the parent node's position get changed
[REFINE] web: Solved repeat loading same resource issue when parsing cocos studio project
[REFINE] web: Added GameNodeObjectData and GameLayerObjectData in JSON parser
[REFINE] web: Updated skeleton animation to the latest version
[REFINE] web: Optimized resources automatic loading in JSON parser
[REFINE] web: Avoid cc.loader resource loading being terminated while encounter errors
[REFINE] web: Throw new Error object instead of error message string
[REFINE] web: Move setDepthTest to renderer
[REFINE] web: Added BlendFuncFrame parser
[REFINE] web: Permitted webp image loading on Chrome
[REFINE] web: Suspended the video player when the browser is minimized
[REFINE] framework: Optimized the lua & js templates
[REFINE] simulator: Made Node, Skeleton needs shown in the middle of the simulator window
[REFINE] Removed EMSCRIPTEN support
[REFINE] Added template project daily build in Jenkins-ci
[REFINE] Removed unused tool gen-prebuilt
[REFINE] Removed deprecated API in templates
[FIX] 3D: Fixed Effect3DOutline issue when the Sprite3D is mirrored
[FIX] 3D: Fixed issue that Sprite3D::getAABBRecursively does not get AABB of Nodes with Sprite3d children
[FIX] 3D: Fixed Menu unusable in 3D scene
[FIX] renderer: UI component can't click correctly by moving UI and camera far away of origin
[FIX] renderer: ListView in Camera with custom mask isn't visible
[FIX] renderer: Temporary fix for Sprite/Label/FastTMX auto-culling failure
[FIX] renderer: Fixed shader issue by reloading shader when light number changed
[FIX] Scheduler: Fixed timer's delta time is error when interval equals to zero
[FIX] Scheduler: Fixed Pause/Resume act incorrectly
[FIX] Scheduler: Fixed the callback will be executed multiple times if the value of delay parameter equal zero
[FIX] Node: Fixed issue that euler angle is NaN when update Euler angle from quaternion and asin value is not between -1 and 1 by accident
[FIX] Scene: Fixed bug that can't add custom member to Scene subclass
[FIX] Sprite: Fixed some warnings and a related bug in CCSprite
[FIX] AutoPolygon: Fixed copy construct & assignment operator memory leakage
[FIX] SpriteBatchNode: Touch screen might cause rendering order disorder when the screen have numerous sprites
[FIX] SpriteBatchNode: Fixed SpriteBatchNode doesn't support setFlipped
[FIX] event: Fixed EventDispatcher wrong dispatch order bug
[FIX] event: Fixed EventListenerKeyboard.onKeyPressed not firing for back button on Android
[FIX] FileUtils: Fixed bug that FileUtils::isDirectoryExist result is not correct on Android while using relative path in 'assets'
[FIX] Action: Fixed bug that CCTargetedAction executes callback twice
[FIX] audio: Fixed playing new audio after stopping an incessant(loop) audio may fail on MAC/iOS
[FIX] audio: Fixed bug that playing audio may fail(error code:-1) on iOS
[FIX] audio: Fixed AudioEngine possible crash on iOS/Mac while playing multiply audio
[FIX] Label: Fixed rendering LabelTTF characters as black boxes on Android by ensuring atlases are purged before resetting
[FIX] Label: Fixed bug that characters are displayed incorrectly with "dark roast.ttf" font
[FIX] Label: Fixed opacity setting is invalid with bitmap font
[FIX] Label: Fixed the color of letter will be overridden by fade action
[FIX] Label: Fixed Label with some specific font is cropped
[FIX] Label: Fixed the content size of Label is incorrect with GLOW effect
[FIX] Label: Fixed spaces is lost if label created with Fingerpop.ttf
[FIX] Label: Fixed Label::getLetter(index)->setVisible(true) cause rendering duplicate letters
[FIX] Label: Fixed Label::setGlobalZOrder invalid issue if label create with system font
[FIX] UI: Fixed issue that Slider::addEventListener doesn't respect the button pressed and button release event
[FIX] UI: Fixed bug that UI component can't be clicked correctly by moving UI and camera far away of origin
[FIX] UI: Fixed inertial scrolling for CCScrollView
[FIX] UI: Fixed bug that ListView::getCurSelectedIndex may cause out of range issue
[FIX] UI: Fixed PageView scrollToPage bug and the curPageIndex bug
[FIX] UI: Fixed game scene displays wrongly while clicking EditBox
[FIX] UI: Fixed RichText layout cause infinite loop issue
[FIX] UI: Fixed formarRenderers in RichText doesn’t update container size
[FIX] UI: Fixed TextField hitTest not working as expected issue
[FIX] UI: Fixed Widget::setHighlighted does not work after setBright
[FIX] UI: Fixed Button touch doesn't work with setScale9Enabled
[FIX] UI: Fixed calculation error of Layout viewing area's clipping position in SCISSOR mode
[FIX] UI: Fixed logic error in isMaxLengthEnabled handling invoked by TextField::setString
[FIX] UI: Fixed improper touch intercept event propagation in UI system
[FIX] UI: Fixed EditBox input maxLength for Chinese character issue on iOS
[FIX] UI: Fixed EditBox turning black when soft keyboard hiding
[FIX] UI: Fixed scrollview innerContainer initial position error
[FIX] UI: Fixed issue that Slider create function is not taking account of res type (TextureResType)
[FIX] Scale9Sprite: Fixed Scale9Sprite default capInset bug
[FIX] Scale9Sprite: Fixed issue that Scale9Sprite draw extra 1 pixel when creating from spritesheet
[FIX] studio: Removed "using namespace cocos2d" from CCFrame.h
[FIX] studio: Fixed the SkyBox display error while parsed from editor files
[FIX] studio: Fixed userCamera flag error while parsing old version exported files
[FIX] studio: Fixed GameNode3DReader parse failed error
[FIX] studio: Fixed crash when loading cocostudio json files with null or empty fontName
[FIX] studio: Fixed bug that setColor works on a whole armature, but not on an individual bone
[FIX] studio: Fixed object size error while data is error
[FIX] studio: Fixed issue that bone's color and opacity cannot cascade to bone
[FIX] studio: Fixed issue that bone can be see by other cameras
[FIX] ClippingNode: Removed CCClippingRectangleNode transform error support
[FIX] spine: Fixed the position of debug draw of bones is incorrect
[FIX] spine: Fixed memory leak caused by SkeletonRenderer::initialize
[FIX] network: Fixed Downloader::getHeader failure on win32
[FIX] AssetsManagerEx: Fix AssetsManager crash by protecting Downloader with shared_ptr
[FIX] RenderTexture: Fixed RenderTexture switch foreground to background issue
[FIX] Physics: Fixed circle shape debug draw incorrect issue
[FIX] Physics: Fix transform issue of PhysicsSprite itself and its children
[FIX] tilemap: Fixed small errors in the function TMXXMLParser::getRectForGID
[FIX] tilemap: Fixed crash caused by creating TMX object when related image file is missing or broken
[FIX] effect: Fixed PageTurn3D effect abnormal
[FIX] ProgressTimer: Fixed SpriteProgressToRadialMidpointChanged bug
[FIX] log: Fixed crash on Windows if passing string more than 16kb to cocos2d::log
[FIX] utils: Fixed utils::captureScreen bug while using multiple camera
[FIX] JS: Fixed issue of iOS/JS reflection `callStaticMethod` with bool arg
[FIX] JS: Fixed Objective-C JS reflection bug while using callStaticMethod() with bool argument
[FIX] JS: Fixed issue that subclass of ccui.Widget which overwrote onEnter will cause infinite recursion
[FIX] JS: Fixed Node color property can not be used issue
[FIX] JS: Fixed issue that SocketIO events don’t get fired when compile mode set to release
[FIX] JS: Added the conversion for tmxTileFlags to fix TMXLayer::tileFlagsAt binding issue
[FIX] JS: Fixed jsval_to_int and jsval_to_uint issue on 64 bit system
[FIX] Lua: Fixed onTouch begin don't return value
[FIX] Lua: Fixed memory leak in LuaMinXmlHttpRequest
[FIX] Lua: Fixed checkbox Lua bindings issue
[FIX] Lua: Fixed logic issue in cc.pIsSegmentIntersect
[FIX] platform: Fixed issue that getStringUTFChars can not passing emotion from java to c++ on Android
[FIX] platform: Fixed bug that paused game will be awaked by the Clock on Android
[FIX] platform: Fixed bug that Cocos2dxHelper won't be initialized after activity recreate
[FIX] platform: Fixed clipping node doesn't work on Android 5.0
[FIX] platform: Fixed blur shader compliant on win8 universal
[FIX] platform: Fixed the error when compiling android project with release mode on Windows
[FIX] platform: Fixed issue that depth/stencil buffers attributes are ignored on iOS
[FIX] platform: Fixed engine crash because of wrong initialisation on some android device
[FIX] platform: Removed unneeded protocol for AppController on iOS
[FIX] platform: Fixed link errors in release mode on win32
[FIX] platform: Fixed Windows 10 UWP and WP8.1 app certification issue
[FIX] platform: Fixed Android app occasionally freeze issue caused by Cocos2dxRenderer.nativeOnResume() is not called when the activity is resumed
[FIX] web: Fixed a bug that VideoPlayer remove event throw error
[FIX] web: Fixed Armature position error in studio JSON parser
[FIX] web: Fixed default clearColor error in director
[FIX] web: Fixed rotation value parsing error in the timeline parser
[FIX] web: Fixed a bug that nested animation may be affected by outer animation
[FIX] web: Made LabelAtlas ignoring invalid characters and updating correctly the content size
[FIX] web: Fixed a bug that VideoPlayer remove event throw error
[FIX] web: Fixed a bug that cc.director.setNotificationNode(null) doesn't take effect
[FIX] web: Fixed texture rect update issue while changing sprite frame
[FIX] web: Fixed effect issue in ActionGrid and NodeGrid
[FIX] web: Fixed logic issue in Menu's _onTouchCancelled function
[FIX] web: Fixed MenuItem crash when normal image is null
[FIX] web: Fixed CCTouch's startPoint unset issue
[FIX] web: Fixed incomplete fadeout effects
[FIX] web: Fixed issue that return value of cc.screen.fullScreen is not boolean
[FIX] web: Fixed a bug that SkeletonNode is not drawing children
[TEST] 3D: Avoid to trigger touch event multiple times in Physics3D Test and Physics3D Constraint Test
[TEST] 3D: Fixed Sprite3D test background to foreground bug
[TEST] renderer: Added auto culling test case
[TEST] renderer: Fixed material parsing test on wp8.1
[TEST] OpenGL: Fixed shader-basic and OpenGL testcase 'center' uniform error
[TEST] OpenGL: Fixed ShaderRetroEffect random crash issue
[TEST] OpenGL: Fixed offset on retina screen in shaderTest
[TEST] OpenGL: Fixed shader test crash on android device
[TEST] OpenGL: Fixed retro effect pos bug in ShaderTest
[TEST] UI: Improved UIScene testcase
[TEST] studio: Fixed cocostudio 3d test crash on mobile platform
[TEST] studio: Added blendfunc Frame test case for skeleton animation
[TEST] spine: Fixed bug that spine animition can't be rendered in Scene3DTest
[TEST] tilemap: Fixed the problem that white frame didn't move as map did in JSB TMXOrthoObjectsTest
[TEST] JS: Fixed Button position error in UIPageViewTest
[TEST] web: Rewrote testcase for stencil depth mask in RenderTextureTest
[TEST] web: Improved renderTexture stencilDepth test
[TEST] web: Fixed abnormal effects in effectsTest
[TEST] web: Fixed invisiable testcase of effects
cocos2d-x-3.7.1 August.12 2015
[HIGHLIGHT] studio: Added new skeleton animation support and csb parser for cocos v2.3.2 beta
[HIGHLIGHT] studio: Added new skeleton animation support and JSON parser in the web engine
[HIGHLIGHT] studio: Added Skybox csb/JSON parser for cocos v2.3.2 beta
[NEW] Node: Added getNodeToParentTransform with selected ancestor
[NEW] studio: Parsed Touch/Click/Event callback in JSON parser
[NEW] web: Added cc.director.setClearColor and support transparent background
[REFINE] Widget: Synchronize enable state and bright state for Widget
[REFINE] studio: Optimized JSON parser's performance by removing audio play
[REFINE] studio: Optimized editor related extension data to a component instead of hosting in _userObject
[REFINE] studio: Updated Game3DNodeReader & UserCameraReader
[REFINE] Label: Remove file error notice label from TextBMFontReader
[REFINE] JSB: Add firefox remote debugger support in JS templates
[REFINE] web: Improved color/opacity manipulations in MenuItems
[FIX] Scene: Fixed Scene can't be inherited with std::vector members
[FIX] Sprite: Fixed a compile error when CC_SPRITE_DEBUG_DRAW is on
[FIX] Label: Fixed creation fail if the font(TTF) contains a non-unicode charmap
[FIX] Label: Fixed LabelAtlas rendering error for invalid characters and characters out of boundaries
[FIX] Label: Fixed Mac system font crash issue
[FIX] platform: Fixed building with system prebuilt libs on Linux
[FIX] studio: Fixed ccs.Skin construction issue in JSON parser
[FIX] studio: Fixed Particle3d crash while reading file with error
[FIX] studio: Fixed parser crash when sprite 3d resource isn't correct
[FIX] UI: Fixed CheckBox issue that _isSelected state is updated after event processing callbacks
[FIX] JSB: Fixed JSON parser issue that 3d particle can not be displayed
[FIX] web: Fixed an issue that loading process won't trigger callback problem
[FIX] web: Fixed a bug where not resetting cc.Audio._ignoreEnded when replaying a sound caused it to stay in a "playing" state
[FIX] web: cc.ScrollView and cc.TableView: added check for parent visibility in onTouchBegan method
[FIX] web: Fixed TurnPageDown effect
[FIX] web: Fixed Cocos Studio parser issue that all elements are missing while the timeline action contains rotation
cocos2d-x-3.7final July.21 2015
[REFINE] JS: Improve manual binding code for `retain`, `release`, `onEnter`, `onExit`, `onEnterTransitionDidFinish` and `onExitTransitionDidStart`
[REFINE] web: Add compatible Uint16Array defintion
[FIX] Scale9Sprite: Fixed Scale9Sprite gray state issue while `setCapInsets` called
[FIX] studio: Fixed parser issue by checking texture existance
[FIX] studio: Fixed Armature parser issue
[FIX] JS: Fixed cleanup overriding issue in JS that it will cause `too much recursion` error
[FIX] web: Fixed url check regular expression not supporting localhost issue
[FIX] web: Fixed issue that sprite doesn't update texture rect correctly in some condition
cocos2d-x-3.7rc1 July.14 2015
[REFINE] framework: Used msbuild to generating engine prebuilt libs on win32.
[REFINE] 3d: Used shader with normal while creating mesh with normals
[REFINE] 3d: Set default 3d animation quality to low
[REFINE] web: Improved localStorage warning when disabled
[FIX] studio: Fixed percentage setting won't take effect when UISlider's background resource set to null
[FIX] studio: Fixed a bug that SingleNode's color isn't set
[FIX] studio: Fixed child nodes can't be rendered when particle and TiledMap as parent and their resource have been removed from disk
[FIX] studio: Fixed a bug of JSON parser that texture address is wrong
[FIX] studio: Fixed a bug that drawLine & drawPoints don't apply blend function in parser
[FIX] studio: Fixed a bug that check box front cross texture will expand to normal size when change status between normal and disable frequently
[FIX] studio: Fixed a bug that normal texture won't show when slider set to disable mode then clean slider ball disable texture
[FIX] 3d: Fixed obj loading failed on windows
[FIX] 3d: Fixed clipping node does not work for Sprite3D
[FIX] platform: Fixed js template run error on linux
[FIX] Tilemap: Fixed CCTMXXMLParser code negligence
[FIX] JS: Fixed constant value error for ccui.Layout.BACKGROUND_IMAGE_ZORDER
[FIX] JS: Fixed XMLHttpRequest can't be retain in JSB
[FIX] JS: Added cc.path.mainFileName
[FIX] JS: Fixed issue that override cleanup function in JS can't get invoked during node detaching
[FIX] JS: Fixed cc.loader notification issue with image asynchonous loading
[FIX] web: Fixed MenuItems' color/opacity setter issue with child nodes
[FIX] web: Fixed page view's layout issue for JSON parser
[FIX] web: Add ttc loader and prevent the pure digital fonts is invalid
[FIX] web: Fixed Float32Array initialization
[FIX] web: Fixed a bug that layout background is missing
[FIX] web: Fixed a bug that ObjectExtensionData miss setCustomProperty and getCustomProperty function
cocos2d-x-3.7rc0 July.1 2015
[HIGHLIGHT] core: Added Material system (JS/Lua ready)
[HIGHLIGHT] 3d: Added Physics3d support (JS/Lua ready)
[HIGHLIGHT] 3d: Added NavMesh support (JS/Lua ready)
[HIGHLIGHT] Scale9Sprite: Added Android 9-patch image support (JS/Lua ready)
[HIGHLIGHT] sprite: Supported polygon sprite with AutoPolygon generator (JS/Lua ready)
[HIGHLIGHT] platform: Added Windows 10.0 Universal App(UWP) support
[HIGHLIGHT] platform: Add Samsung Enhanced API on Android for cocos, please refer to the release note for more details
[HIGHLIGHT] C++: Added Android Studio support
[HIGHLIGHT] JS: Merged JSB and web engine into Cocos2d-x for a All-in-one engine
[HIGHLIGHT] JS: Added `ccui.VideoPlayer` and `ccui.WebView` for iOS/Android/Web
[HIGHLIGHT] console: Supported build & run Android Studio project with cocos console
[NEW] C++: Added ActionFloat
[NEW] C++: Supported physical keyboard on WinRT
[NEW] FileUtils: checked filename case characters on windows
[NEW] FileUitls: added supporting loading files that which file path include utf-8 characters
[NEW] PhysicsShape: added sensor property
[NEW] Sprite: used triangle command
[NEW] 3d: Added `getFarPlane` and `getNearPlane` in `Camera` class
[NEW] 3d: Added opengl version project/unproject function in camera
[NEW] ui: button add BMFont title support
[NEW] ui: TextField add `getTextColor`, `getTextHorizontalAlignment` and `getTextVerticalAlignment` API
[NEW] ui: Reduce memory consumption of a few UI widgets.
[NEW] audio: added support on WP8.1, now it supports wav format
[NEW] audio: Added MP3 support to winrt audio
[NEW] audio: Added OGG support to winrt audio
[NEW] 3rd: updated rapidjson to v1.0.2
[NEW] web: SIMD.js optimization for kazmath functions (from Intel)
[NEW] web: The json loader of Cocos Studio will automatically load dependencies resources
[NEW] Framework: Added Cocos Framework compilation script tool (used by Cocos)
[NEW] Simulator: Added Cocos Simulator project (used by Cocos)
[REFINE] core: Use quaternion instead of euler angle in `Camera::lookAt`
[REFINE] platform: Differentiated Windows Phone Application and Windows Store Application with `Application::getTargetPlatform`
[REFINE] platform: Improved UserDefault's robustness on Android, now the converting behavior is the same as iOS platform
[REFINE] platform: Added debug flag -Wextra to linux CMakeFile
[REFINE] audio: Permitted to play large ogg files on windows
[REFINE] ui: Use inch for childFocusCancelOffset in UIScrollView
[REFINE] 3d: Improved `Terrain::getIntersectionPoint` by calculating the intersection with triangles
[REFINE] Label: Improve rendering of letter's inner shapes when outline is used
[REFINE] console: Built engine with `LOCAL_ARM_MODE=arm` when building JS projects for android
[REFINE] web: Deleted the redundant variables defined and log informations in ccui.RichText
[REFINE] web: Allowed timeline animations with only one frame
[REFINE] web: Improved property declaration of cc.Texture2D