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events.go
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events.go
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package subscribe
import (
"sort"
"strings"
"time"
)
/************************
* Events Methods *
************************/
// Names returns all the configured event names.
func (e *Events) Names() []string {
e.RLock()
defer e.RUnlock()
names := []string{}
for name := range e.Map {
names = append(names, name)
}
sort.Strings(names)
return names
}
// Len returns the number of configured events.
func (e *Events) Len() int {
e.RLock()
defer e.RUnlock()
return len(e.Map)
}
// Name finds an event case insentively.
func (e *Events) Name(event string) string {
e.RLock()
defer e.RUnlock()
if _, ok := e.Map[event]; ok {
return event
}
for k := range e.Map {
if strings.EqualFold(k, event) {
return k
}
}
return ""
}
// Exists returns true if an event exists.
func (e *Events) Exists(event string) bool {
e.RLock()
defer e.RUnlock()
if _, ok := e.Map[event]; ok {
return true
}
return false
}
// New adds an event.
func (e *Events) New(event string, rules *Rules) error {
e.Lock()
defer e.Unlock()
if _, ok := e.Map[event]; ok {
return ErrEventExists
}
if rules == nil {
rules = &Rules{}
}
if rules.D == nil {
rules.D = make(map[string]time.Duration)
}
if rules.I == nil {
rules.I = make(map[string]int)
}
if rules.S == nil {
rules.S = make(map[string]string)
}
if rules.T == nil {
rules.T = make(map[string]time.Time)
}
e.Map[event] = rules
return nil
}
// UnPause resumes a subscriber's event subscription.
// Returns an error only if the event subscription is not found.
func (e *Events) UnPause(event string) error {
return e.Pause(event, 0)
}
// Pause (or unpause with 0 duration) a subscriber's event subscription.
// Returns an error only if the event subscription is not found.
func (e *Events) Pause(event string, duration time.Duration) error {
e.RLock()
defer e.RUnlock()
if _, ok := e.Map[event]; !ok {
return ErrEventNotFound
}
e.Map[event].Pause = time.Now().Add(duration)
return nil
}
// IsPaused returns true if the event's notifications are pasued.
// Returns true if the event subscription does not exist.
func (e *Events) IsPaused(event string) bool {
e.RLock()
defer e.RUnlock()
info, ok := e.Map[event]
if !ok {
return true
}
return info.Pause.After(time.Now())
}
// PauseTime returns the pause time for an event.
func (e *Events) PauseTime(event string) time.Time {
e.RLock()
defer e.RUnlock()
info, ok := e.Map[event]
if !ok {
return time.Time{}
}
return info.Pause
}
// Remove deletes an event.
func (e *Events) Remove(event string) {
e.Lock()
defer e.Unlock()
delete(e.Map, event)
}
// RuleGetD returns a Duration rule.
func (e *Events) RuleGetD(event, rule string) (time.Duration, bool) {
e.RLock()
defer e.RUnlock()
r, ok := e.Map[event]
if !ok || r == nil {
return 0, false
}
for n, v := range r.D {
if n == rule {
return v, true
}
}
return 0, false
}
// RuleGetI returns an integer rule.
func (e *Events) RuleGetI(event, rule string) (int, bool) {
e.RLock()
defer e.RUnlock()
r, ok := e.Map[event]
if !ok || r == nil {
return 0, false
}
for n, v := range r.I {
if n == rule {
return v, true
}
}
return 0, false
}
// RuleGetS returns a string rule.
func (e *Events) RuleGetS(event, rule string) (string, bool) {
e.RLock()
defer e.RUnlock()
r, ok := e.Map[event]
if !ok || r == nil {
return "", false
}
for n, v := range r.S {
if n == rule {
return v, true
}
}
return "", false
}
// RuleGetT returns a Time rule.
func (e *Events) RuleGetT(event, rule string) (time.Time, bool) {
e.RLock()
defer e.RUnlock()
r, ok := e.Map[event]
if !ok || r == nil {
return time.Now(), false
}
for n, v := range r.T {
if n == rule {
return v, true
}
}
return time.Now(), false
}
// RuleSetD updates or sets a Duration rule.
func (e *Events) RuleSetD(event, rule string, val time.Duration) {
e.Lock()
defer e.Unlock()
if _, ok := e.Map[event]; !ok {
return
}
if e.Map[event].D == nil {
e.Map[event].D = make(map[string]time.Duration)
}
e.Map[event].D[rule] = val
}
// RuleSetI updates or sets an integer rule.
func (e *Events) RuleSetI(event, rule string, val int) {
e.Lock()
defer e.Unlock()
if _, ok := e.Map[event]; !ok {
return
}
if e.Map[event].I == nil {
e.Map[event].I = make(map[string]int)
}
e.Map[event].I[rule] = val
}
// RuleSetS updates or sets a string rule.
func (e *Events) RuleSetS(event, rule string, val string) {
e.Lock()
defer e.Unlock()
if _, ok := e.Map[event]; !ok {
return
}
if e.Map[event].S == nil {
e.Map[event].S = make(map[string]string)
}
e.Map[event].S[rule] = val
}
// RuleSetT updates or sets a Time rule.
func (e *Events) RuleSetT(event, rule string, val time.Time) {
e.Lock()
defer e.Unlock()
if _, ok := e.Map[event]; !ok {
return
}
if e.Map[event].T == nil {
e.Map[event].T = make(map[string]time.Time)
}
e.Map[event].T[rule] = val
}
// RuleDelD deletes a Duration rule.
func (e *Events) RuleDelD(event, rule string) {
e.Lock()
defer e.Unlock()
if _, ok := e.Map[event]; !ok || e.Map[event].D == nil {
return
}
delete(e.Map[event].D, rule)
}
// RuleDelI deletes an integer rule.
func (e *Events) RuleDelI(event, rule string) {
e.Lock()
defer e.Unlock()
if _, ok := e.Map[event]; !ok || e.Map[event].I == nil {
return
}
delete(e.Map[event].I, rule)
}
// RuleDelS deletes a string rule.
func (e *Events) RuleDelS(event, rule string) {
e.Lock()
defer e.Unlock()
if _, ok := e.Map[event]; !ok || e.Map[event].S == nil {
return
}
delete(e.Map[event].S, rule)
}
// RuleDelT deletes a Time rule.
func (e *Events) RuleDelT(event, rule string) {
e.Lock()
defer e.Unlock()
if _, ok := e.Map[event]; !ok || e.Map[event].T == nil {
return
}
delete(e.Map[event].T, rule)
}
// RuleDelAll deletes rules of any type with a specific name.
func (e *Events) RuleDelAll(event, rule string) {
e.Lock()
defer e.Unlock()
if _, ok := e.Map[event]; !ok {
return
}
delete(e.Map[event].D, rule)
delete(e.Map[event].I, rule)
delete(e.Map[event].S, rule)
delete(e.Map[event].T, rule)
}