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DrawElementsPerf.cpp
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DrawElementsPerf.cpp
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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DrawElementsPerf:
// Performance tests for ANGLE DrawElements call overhead.
//
#include <sstream>
#include "ANGLEPerfTest.h"
#include "DrawCallPerfParams.h"
#include "test_utils/draw_call_perf_utils.h"
namespace
{
GLuint CreateElementArrayBuffer(size_t count, GLenum type, GLenum usage)
{
GLuint buffer = 0u;
glGenBuffers(1, &buffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * sizeof(type), nullptr, usage);
return buffer;
}
struct DrawElementsPerfParams final : public DrawCallPerfParams
{
// Common default options
DrawElementsPerfParams()
{
runTimeSeconds = 5.0;
numTris = 2;
}
std::string story() const override
{
std::stringstream strstr;
strstr << DrawCallPerfParams::story();
if (indexBufferChanged)
{
strstr << "_index_buffer_changed";
}
if (type == GL_UNSIGNED_SHORT)
{
strstr << "_ushort";
}
return strstr.str();
}
GLenum type = GL_UNSIGNED_INT;
bool indexBufferChanged = false;
};
std::ostream &operator<<(std::ostream &os, const DrawElementsPerfParams ¶ms)
{
os << params.backendAndStory().substr(1);
return os;
}
class DrawElementsPerfBenchmark : public ANGLERenderTest,
public ::testing::WithParamInterface<DrawElementsPerfParams>
{
public:
DrawElementsPerfBenchmark();
void initializeBenchmark() override;
void destroyBenchmark() override;
void drawBenchmark() override;
private:
GLuint mProgram = 0;
GLuint mBuffer = 0;
GLuint mIndexBuffer = 0;
GLuint mFBO = 0;
GLuint mTexture = 0;
GLsizei mBufferSize = 0;
int mCount = 3 * GetParam().numTris;
std::vector<GLuint> mIntIndexData;
std::vector<GLushort> mShortIndexData;
};
DrawElementsPerfBenchmark::DrawElementsPerfBenchmark()
: ANGLERenderTest("DrawElementsPerf", GetParam())
{
if (GetParam().type == GL_UNSIGNED_INT)
{
addExtensionPrerequisite("GL_OES_element_index_uint");
}
}
GLsizei ElementTypeSize(GLenum elementType)
{
switch (elementType)
{
case GL_UNSIGNED_BYTE:
return sizeof(GLubyte);
case GL_UNSIGNED_SHORT:
return sizeof(GLushort);
case GL_UNSIGNED_INT:
return sizeof(GLuint);
default:
return 0;
}
}
void DrawElementsPerfBenchmark::initializeBenchmark()
{
const auto ¶ms = GetParam();
mProgram = SetupSimpleDrawProgram();
ASSERT_NE(0u, mProgram);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
mBuffer = Create2DTriangleBuffer(params.numTris, GL_STATIC_DRAW);
mIndexBuffer = CreateElementArrayBuffer(mCount, params.type, GL_STATIC_DRAW);
for (int i = 0; i < mCount; i++)
{
ASSERT_GE(std::numeric_limits<GLushort>::max(), mCount);
mShortIndexData.push_back(static_cast<GLushort>(rand() % mCount));
mIntIndexData.push_back(rand() % mCount);
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
mBufferSize = ElementTypeSize(params.type) * mCount;
if (params.type == GL_UNSIGNED_INT)
{
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, mBufferSize, mIntIndexData.data());
}
else
{
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, mBufferSize, mShortIndexData.data());
}
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(0);
// Set the viewport
glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
if (params.surfaceType == SurfaceType::Offscreen)
{
CreateColorFBO(getWindow()->getWidth(), getWindow()->getHeight(), &mTexture, &mFBO);
}
ASSERT_GL_NO_ERROR();
}
void DrawElementsPerfBenchmark::destroyBenchmark()
{
glDeleteProgram(mProgram);
glDeleteBuffers(1, &mBuffer);
glDeleteBuffers(1, &mIndexBuffer);
glDeleteTextures(1, &mTexture);
glDeleteFramebuffers(1, &mFBO);
}
void DrawElementsPerfBenchmark::drawBenchmark()
{
// This workaround fixes a huge queue of graphics commands accumulating on the GL
// back-end. The GL back-end doesn't have a proper NULL device at the moment.
// TODO(jmadill): Remove this when/if we ever get a proper OpenGL NULL device.
const auto &eglParams = GetParam().eglParameters;
if (eglParams.deviceType != EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE ||
(eglParams.renderer != EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE &&
eglParams.renderer != EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE))
{
glClear(GL_COLOR_BUFFER_BIT);
}
const DrawElementsPerfParams ¶ms = GetParam();
if (params.indexBufferChanged)
{
const void *bufferData = (params.type == GL_UNSIGNED_INT)
? static_cast<GLvoid *>(mIntIndexData.data())
: static_cast<GLvoid *>(mShortIndexData.data());
for (unsigned int it = 0; it < params.iterationsPerStep; it++)
{
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, mBufferSize, bufferData);
glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(mCount), params.type, 0);
}
}
else
{
for (unsigned int it = 0; it < params.iterationsPerStep; it++)
{
glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(mCount), params.type, 0);
}
}
ASSERT_GL_NO_ERROR();
}
TEST_P(DrawElementsPerfBenchmark, Run)
{
run();
}
using namespace angle;
using namespace params;
using P = DrawElementsPerfParams;
P CombineIndexType(const P &in, GLenum indexType)
{
P out = in;
out.type = indexType;
return out;
}
P CombineIndexBufferChanged(const P &in, bool indexBufferChanged)
{
P out = in;
out.indexBufferChanged = indexBufferChanged;
// Scale down iterations for slower tests.
if (indexBufferChanged)
out.iterationsPerStep /= 100;
return out;
}
std::vector<GLenum> gIndexTypes = {GL_UNSIGNED_INT, GL_UNSIGNED_SHORT};
std::vector<P> gWithIndexType = CombineWithValues({P()}, gIndexTypes, CombineIndexType);
std::vector<P> gWithRenderer =
CombineWithFuncs(gWithIndexType, {D3D11<P>, GL<P>, Metal<P>, Vulkan<P>, WGL<P>});
std::vector<P> gWithChange =
CombineWithValues(gWithRenderer, {false, true}, CombineIndexBufferChanged);
std::vector<P> gWithDevice = CombineWithFuncs(gWithChange, {Passthrough<P>, NullDevice<P>});
ANGLE_INSTANTIATE_TEST_ARRAY(DrawElementsPerfBenchmark, gWithDevice);
} // anonymous namespace