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item.go
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item.go
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package gopherTyper
import (
"fmt"
"math/rand"
"time"
)
type item interface {
Name() string
Desc() string
Price() int
PriceDesc() string
SetID(int)
Reset(gt *GopherTyper)
Purchase(g *storeLevel) bool
Dupe() item
Tick(g *gameLevel)
}
type goroutineItem struct {
wakeAt time.Time
baseWait time.Duration
waitRange time.Duration
currentWord *word
id int
cpuUpgrades int
price int
}
func (i *goroutineItem) Name() string {
return "Goroutine"
}
func (i *goroutineItem) Desc() string {
return "Add a goroutine to help type words for you"
}
func (i *goroutineItem) Price() int {
return i.price
}
func (i *goroutineItem) PriceDesc() string {
return fmt.Sprintf("$%d", i.Price())
}
func (i *goroutineItem) Tick(gl *gameLevel) {
if time.Now().After(i.wakeAt) {
if i.currentWord == nil {
var possibleWords []int
for i, w := range gl.words {
if gl.currentWord != gl.words[i] && !w.Complete() && w.startedBy == 0 {
possibleWords = append(possibleWords, i)
}
}
if len(possibleWords) > 0 {
i.currentWord = gl.words[possibleWords[rand.Intn(len(possibleWords))]]
i.currentWord.completedChars++
i.currentWord.startedBy = i.id
}
} else {
i.currentWord.completedChars++
gl.gt.stats.Garbage++
if i.currentWord.Complete() {
i.currentWord = nil
}
}
i.sleep()
}
}
func (i *goroutineItem) sleep() {
i.wakeAt = time.Now().Add(i.baseWait/time.Duration(i.cpuUpgrades) + time.Duration(rand.Intn(int(i.waitRange))))
}
func (i *goroutineItem) SetID(id int) {
i.id = id
}
func (i *goroutineItem) Reset(gt *GopherTyper) {
i.currentWord = nil
i.cpuUpgrades = gt.stats.CPUUpgrades
i.price = 1000
for _, itm := range gt.items {
if itm.Name() == i.Name() {
i.price *= 2
}
}
}
func (i *goroutineItem) Dupe() item {
var dupe goroutineItem
dupe = *i
return &dupe
}
func (i *goroutineItem) Purchase(l *storeLevel) bool {
return true
}
func newGoroutineItem(waitRange, baseWait time.Duration) *goroutineItem {
item := goroutineItem{waitRange: waitRange, baseWait: baseWait, cpuUpgrades: 1}
item.sleep()
return &item
}
type cpuUpgradeItem struct {
id int
price int
}
func (i *cpuUpgradeItem) Name() string {
return "CPU Upgrade"
}
func (i *cpuUpgradeItem) Desc() string {
return "Make your goroutines go faster"
}
func (i *cpuUpgradeItem) Price() int {
return i.price
}
func (i *cpuUpgradeItem) PriceDesc() string {
return fmt.Sprintf("$%d", i.Price())
}
func (i *cpuUpgradeItem) Tick(gl *gameLevel) {
}
func (i *cpuUpgradeItem) SetID(id int) {
i.id = id
}
func (i *cpuUpgradeItem) Reset(gt *GopherTyper) {
i.price = 2000 * gt.stats.CPUUpgrades
}
func (i *cpuUpgradeItem) Purchase(l *storeLevel) bool {
l.gt.stats.CPUUpgrades++
return false
}
func (i *cpuUpgradeItem) Dupe() item {
var dupe cpuUpgradeItem
dupe = *i
return &dupe
}
type goUpgradeItem struct {
id int
price int
}
func (i *goUpgradeItem) Name() string {
return "Go Upgrade"
}
func (i *goUpgradeItem) Desc() string {
return "Improves garbage collection performance"
}
func (i *goUpgradeItem) Price() int {
return i.price
}
func (i *goUpgradeItem) PriceDesc() string {
return fmt.Sprintf("$%d", i.Price())
}
func (i *goUpgradeItem) Tick(gl *gameLevel) {
}
func (i *goUpgradeItem) SetID(id int) {
i.id = id
}
func (i *goUpgradeItem) Reset(gt *GopherTyper) {
i.price = int(1000 * gt.stats.GoVersion)
}
func (i *goUpgradeItem) Purchase(l *storeLevel) bool {
l.gt.stats.GoVersion += 0.1
l.gt.stats.GarbageFreq += 3
return false
}
func (i *goUpgradeItem) Dupe() item {
var dupe goUpgradeItem
dupe = *i
return &dupe
}