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README.old
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configure the project
---------------------
1. With Ubuntu you need these packages:
python
python-pygame
python-opengl
libsdl1.2-dev
lsb-release
With ArchLinux you need these packages:
python2
python-pygame
python-opengl
sdl
python-imaging
lsb-release
2. For rendering textures and game-objects you further need the newest Blender-version (currently 2.59). Download a matching binary-package for your machine from http://www.blender.org/ , extract it to a directory of your choice, and customize the BLENDER-variable in localMakefile (you may have to create this file) so that it points to the binary in the Blender-programfile.
3. Now do "make" in the project root directory, this does: Rendering, Gfx-Postprocessing, C-Compiling and Python-Compiling.
4. Start game with "bash launch.sh"
5. "make clean" deletes some auto-generated files (by "make"), except the Renderings and docs.
6. "make totalclean" deletes all auto-generated files, really all!!!
build an epydoc reference
-------------------------
1. With Ubuntu you need the package:
python-epydoc
With ArchLinux you need the package:
epydoc
2. From the project's root directory do "make epydoc".
3. Now view the reference of the project's python code by opening doc/pysrc/index.html
in your web browser.