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DECALDEF.txt
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DECALDEF.txt
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//begin paintgun
slider PaintSlide
{
DistY -9999
SlideStart 0
SlideTime 340
}
decal RedDecal
{
pic REDPT
//shade "255 0 0"
x-scale 2.0
y-scale 2.0
randomflipx
randomflipy
animator PaintSlide
}
decal BlueDecal
{
pic BLUPT
//Shade "0 0 255"
x-scale 2.0
y-scale 2.0
randomflipx
randomflipy
animator PaintSlide
}
decal GreenDecal
{
pic GRNPT
//Shade "0 255 0"
x-scale 2.0
y-scale 2.0
randomflipx
randomflipy
animator PaintSlide
}
generator PaintGunRed RedDecal
generator PaintGunBlue BlueDecal
generator PaintGunGreen GreenDecal
//end paint gun
decal BloodSplat1
{
pic BSPLAT1
//shade "BloodDefault"
x-scale 0.75
y-scale 0.75
randomflipx
randomflipy
}
decal BloodSplat2
{
pic BSPLAT2
//shade "BloodDefault"
x-scale 0.75
y-scale 0.75
randomflipx
randomflipy
}
decal BloodSplat3
{
pic BSPLAT3
//shade "BloodDefault"
x-scale 0.75
y-scale 0.75
randomflipx
randomflipy
}
decal BloodSplat4
{
pic BSPLAT4
//shade "BloodDefault"
x-scale 0.75
y-scale 0.75
randomflipx
randomflipy
}
decal BloodSplat5
{
pic BSPLAT5
//shade "BloodDefault"
x-scale 0.75
y-scale 0.75
randomflipx
randomflipy
}
decal BloodSplat6
{
pic BSPLAT6
//shade "BloodDefault"
x-scale 0.75
y-scale 0.75
randomflipx
randomflipy
}
decal BloodSplat7
{
pic BSPLAT7
//shade "BloodDefault"
x-scale 0.75
y-scale 0.75
randomflipx
randomflipy
}
decal BloodSmear1
{
pic BSMEAR1
x-scale 0.625
y-scale 0.625
//shade "BloodDefault"
randomflipx
//animator BloodSmearer
}
decal BloodSmear2
{
pic BSMEAR1
x-scale 0.625
y-scale 0.625
//shade "BloodDefault"
randomflipx
//animator BloodSmearer
}