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script.js
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script.js
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const startButton = document.getElementById('start-btn');
let canvas = document.getElementById("gameCanvas");
let context = canvas.getContext("2d");
let box = 32;
let snake = [];
snake[0] = {
x: 8 * box,
y: 8 * box
};
snake[1] = {
x: 7 * box,
y: 8 * box
};
let direction = "right";
let food = {
x: Math.floor(Math.random() * 15 + 1) * box,
y: Math.floor(Math.random() * 15 + 1) * box
}
let jogo;
function criarBG() {
context.fillStyle = "#000000";
context.fillRect(0, 0, 16 * box, 16 * box);
}
function criarCobrinha() {
for (i = 0; i < snake.length; i++) {
context.fillStyle = "#a9e000";
context.fillRect(snake[i].x, snake[i].y, box, box);
}
}
function drawFood() {
context.fillStyle = "#a9e000";
context.fillRect(food.x, food.y, box, box);
}
document.addEventListener('keydown', update);
function update(event) {
if (event.keyCode == 37 && direction != "right") direction = "left";
if (event.keyCode == 38 && direction != "down") direction = "up";
if (event.keyCode == 39 && direction != "left") direction = "right";
if (event.keyCode == 40 && direction != "up") direction = "down";
}
function iniciarJogo() {
if (snake[0].x > 15 * box && direction == "right") snake[0].x = 0;
if (snake[0].x < 0 && direction == "left") snake[0].x = 16 * box;
if (snake[0].y > 15 * box && direction == "down") snake[0].y = 0;
if (snake[0].y < 0 && direction == "up") snake[0].y = 16 * box;
for (i = 1; i < snake.length; i++) {
if (snake[0].x == snake[i].x && snake[0].y == snake[i].y) {
clearInterval(jogo);
alert('Game Over :(');
}
}
criarBG();
criarCobrinha();
drawFood();
let snakeX = snake[0].x;
let snakeY = snake[0].y;
if (direction == "right") snakeX += box;
if (direction == "left") snakeX -= box;
if (direction == "up") snakeY -= box;
if (direction == "down") snakeY += box;
if (snakeX != food.x || snakeY != food.y) {
snake.pop();
}
else {
food.x = Math.floor(Math.random() * 15 + 1) * box;
food.y = Math.floor(Math.random() * 15 + 1) * box;
}
let newHead = {
x: snakeX,
y: snakeY
}
snake.unshift(newHead);
}
criarBG();
criarCobrinha();
drawFood();
startButton.addEventListener('click', () => {
if (!jogo) {
jogo = setInterval(iniciarJogo, 200);
}
});