A Implementation of of Steven J. Fortune's algorithm to efficiently compute Voronoi diagrams in Go language. Based on a Raymond Hill's javascript implementation (https://raw.github.com/gorhill/Javascript-Voronoi).
Forked from github.com/pzsz/voronoi. The only change is a new SiteVertex type that includes a user data type. Sites were defined by a Vertex struct on the original repository.
import "github.com/haddock7/voronoi"
func useVoronoi() {
// Sites of voronoi diagram
sites := []SiteVertex{
{Vertex: Vertex{4, 5}},
{Vertex: Vertex{6, 5}},
...
}
// Create bounding box of [0, 20] in X axis
// and [0, 10] in Y axis
bbox := NewBBox(0, 20, 0, 10)
// Compute diagram and close cells (add half edges from bounding box)
diagram := NewVoronoi().ComputeDiagram(sites, bbox, true)
// Iterate over cells
for _, cell := diagram.Cells {
for _, hedge := cell.Halfedges {
...
}
}
// Iterate over all edges
for _, edge := diagram.Edge {
...
}
}