- fix warnings
- convert to unix line endings
- test up to GHC 9.6
- require GHC >= 8.10
- restore support for GHC 8.0 - 8.6, fix hackage haddock docs
- drop custom website, update readme
- set up CI testing
- update for GHC 8.8, 8.10
- add stack config for GHC 8
- fix building with current stackage/OpenGL/GLUT
- fix examples' wrong dependency
- support GHC 7.10
- support stack
- repo moved to haskell-game organisation
- update changelog
- move to github, enable issue tracker
- add executables to run examples (fungen-hello, fungen-pong, fungen-worms)
- add missing files to cabal file (Samuel Gélineau)
- support & require latest OpenGL 2.9
- make IOGame also a Functor and Applicative, for ghc 7.10
- set upper bound on OpenGL to avoid build failure with OpenGL 2.9
- add q as quit key to examples
- fix buggy input when holding down keys on windows
- reorganised and exposed more haddocks
- a new hakyll-based website, incorporating the old site
- tested with GHC 7.6
- input handlers now receive mouse position and modifier state (inspired by Pradeep Kumar). See fungentest.hs for examples.
- more haddocks
- updated for GHC 6.12 & base 4
- module names simplified
- beginning of haddockification
- docs moved into repo
- published to darcsden, hackage, wiki, haskell-cafe, #haskell-game, reddit
- first hackage release
- updated for GHC 6.10
- cabalised
- Tested under Win32 & Linux/Intel. Known glitches: Flickering under linux (at least on my shitty laptop). Weird pong paddle behavior under Win32.
- updated for GHC 6.8
- slight tweaks to examples
- public darcs repo
- first public release