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Porymap renders full transparency for Covered/Split incorrectly #654

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GriffinRichards opened this issue Dec 19, 2024 · 0 comments · May be fixed by #655
Open

Porymap renders full transparency for Covered/Split incorrectly #654

GriffinRichards opened this issue Dec 19, 2024 · 0 comments · May be fixed by #655
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@GriffinRichards
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GriffinRichards commented Dec 19, 2024

If transparent pixels align on both layers of a metatile using the "Covered" or "Split" layer type then Porymap will render the pixels using color 0 from the palette of the lower layer tile. This is not how they're rendered in-game. I'm not clear on whether this is always true, but in the examples below they are rendered in-game using color 0 of palette 0.

Porymap, pokeemerald (from left-to-right the columns are Normal, Covered, Split)
emerald-in-app

The area above in-game
emerald-in-game

Porymap, pokefirered (from Mt. Moon, no modifications)
frlg-in-app

The area above in-game
frlg-in-game

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