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Workflows to build all dependencies of GodotJS (v8 and libwebsockets).

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GodotJS-Dependencies

Workflows to build all dependencies of GodotJS (v8 and libwebsockets).

Windows Toolset

Different Visual C++ Compilers are involved in different prebuilt GodotJS dependency releases:

Package Workflow Runners Libraries Toolset Platforms/Architectures
v8_r7 windows-latest(2022)
ubuntu-latest(22.04)
v8(12.4.254.20) MSVC v143(14.40.33807) Windows(x86_64)
Linux(x86_64)
MacOS(ARM64)
v8_r9 windows-latest(2022)
ubuntu-latest(22.04)
v8(12.4.254.20) VS2022(17.11.3)
MSVC v143(14.41.34120)
Windows(x86_64)
Linux(x86_64)
MacOS(ARM64)
Android(ARM64-v8a)
iOS(ARM64)
v8_r10 windows-2019
ubuntu-22.04
v8(12.4.254.21) MSVC v142(14.29.30133) Windows(x86_64)
Linux(x86_64)
MacOS(ARM64)
Android(ARM64-v8a)
iOS(ARM64)

Note

Install specific VS 2022 MSVC toolset for different pacakge you used to avoid linkage errors.


Why windows_x86_64_release does not follow the same naming rules?

godot 4.3.1 generates ActiveProjectItemList_ variable name with the path name (see methods.py) it'll fail if the path contains '.' or any other characters invalid as variable name detect and rename them for better compatibility

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Workflows to build all dependencies of GodotJS (v8 and libwebsockets).

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