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tac.js
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tac.js
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let origBoard;
let count;
const firstPlayer = "O"
const secondPlayer = "X";
const winArray = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[6, 4, 2]
];
const cells = document.querySelectorAll(".cell");
function startGame() {
count = 0;
document.querySelector(".playerone").style.display = "none";
document.querySelector(".playertwo").style.display = "none";
origBoard = Array.from(Array(9).keys());
//origBoard = new Array(9);
console.log(origBoard);
for (let i = 0; i < cells.length; i++) {
cells[i].innerText = "";
cells[i].style.removeProperty('background-color');
cells[i].addEventListener('click', turnClick, false);
}
}
startGame();
function turnClick(square) {
if (count % 2 == 0) {
turn(square.target.id, firstPlayer);
} else if (count % 2 == 1) {
turn(square.target.id, secondPlayer);
}
count++;
}
function turn(squareId, player) {
origBoard[squareId] = player;
document.getElementById(squareId).innerText = player;
let gameWon = checkWin(origBoard, player);
if (gameWon) gameOver(gameWon);
}
function checkWin(board, player) {
let plays = board.reduce((a, e, i) =>
(e === player) ? a.concat(i) : a, []);
let gameWon = null;
for (let [index, win] of winArray.entries()) {
if (win.every(elem => plays.indexOf(elem) > -1)) {
gameWon = { index: index, player: player };
break;
}
}
return gameWon;
}
function gameOver(gameWon) {
for (let index of winArray[gameWon.index]) {
// document.getElementById(index).style.backgroundColor =
// gameWon.player == firstPlayer ? "blue" : "red";
if (gameWon.player == firstPlayer){
document.getElementById(index).style.backgroundColor = "#165c94"
$(".playerone").css("display","block");
$(".playerone").fadeIn("slow");
} else {
document.getElementById(index).style.backgroundColor = "#6f1610"
$(".playertwo").css("display","block");
$(".playertwo").fadeIn("slow");
}
}
for (let i = 0; i < cells.length; i++) {
cells[i].removeEventListener('click', turnClick, false);
}
}