title: Implementing Interfaces to Transport Services abbrev: TAPS Implementation docname: draft-ietf-taps-impl-latest date: category: info
ipr: trust200902 area: Transport workgroup: TAPS Working Group keyword: Internet-Draft
stand_alone: yes pi: [toc, sortrefs, symrefs]
ins: A. Brunstrom
name: Anna Brunstrom
role: editor
org: Karlstad University
street: Universitetsgatan 2
city: 651 88 Karlstad
country: Sweden
email: anna.brunstrom@kau.se
- ins: T. Pauly name: Tommy Pauly role: editor org: Apple Inc. street: One Apple Park Way city: Cupertino, California 95014 country: United States of America email: tpauly@apple.com
- ins: R. Enghardt name: Reese Enghardt org: Netflix street: 121 Albright Way city: Los Gatos, CA 95032 country: United States of America email: ietf@tenghardt.net
- ins: P. Tiesel name: Philipp S. Tiesel org: SAP SE street: George-Stephenson-Straße 7-13 city: 10557 Berlin country: Germany email: philipp@tiesel.net
- ins: M. Welzl name: Michael Welzl org: University of Oslo street: PO Box 1080 Blindern city: 0316 Oslo country: Norway email: michawe@ifi.uio.no
normative: I-D.ietf-taps-arch: I-D.ietf-taps-interface:
informative: NEAT-flow-mapping: title: Transparent Flow Mapping for NEAT seriesinfo: IFIP NETWORKING 2017 Workshop on Future of Internet Transport (FIT 2017) authors: - ins: F. Weinrank - ins: M. Tuexen date: 2017 TCP-COUPLING: title: "ctrlTCP: Reducing Latency through Coupled, Heterogeneous Multi-Flow TCP Congestion Control" seriesinfo: IEEE INFOCOM Global Internet Symposium (GI) workshop (GI 2018) authors: - ins: S. Islam name: Safiqul Islam - ins: M. Welzl name: Michael Welzl - ins: K. Hiorth name: Kristian Hiorth - ins: D. Hayes name: David Hayes - ins: G. Armitage name: Grenville Armitage - ins: S. Gjessing name: Stein Gjessing date: 2018-04-15
--- abstract
The Transport Services system enables applications to use transport protocols flexibly for network communication and defines a protocol-independent Transport Services Application Programming Interface (API) that is based on an asynchronous, event-driven interaction pattern. This document serves as a guide to implementing such a system.
--- middle
The Transport Services architecture {{I-D.ietf-taps-arch}} defines a system that allows applications to flexibly use transport networking protocols. The API that such a system exposes to applications is defined as the Transport Services API {{I-D.ietf-taps-interface}}. This API is designed to be generic across multiple transport protocols and sets of protocol features.
This document serves as a guide to implementing a system that provides a Transport Services API. This guide offers suggestions to developers, but it is not prescriptive: implementations are free to take any desired form as long as the API specification in {{I-D.ietf-taps-interface}} is honored. It is the job of an implementation of a Transport Services system to turn the requests of an application into decisions on how to establish connections, and how to transfer data over those connections once established. The terminology used in this document is based on the Transport Services architecture {{I-D.ietf-taps-arch}}.
The connection objects that are exposed to applications for Transport Services are:
- the Preconnection, the bundle of properties that describes the application constraints on, and preferences for, the transport;
- the Connection, the basic object that represents a flow of data as Messages in either direction between the Local and Remote Endpoints;
- and the Listener, a passive waiting object that delivers new Connections.
Preconnection objects should be implemented as bundles of properties that an application can both read and write. A Preconnection object influences a Connection only at one point in time: when the Connection is created. Connection objects represent the interface between the application and the implementation to manage transport state, and conduct data transfer. During the process of establishment ({{conn-establish}}), the Connection will not necessarily be immediately bound to a transport protocol instance, since multiple candidate Protocol Stacks might be raced.
Once a Preconnection has been used to create an outbound Connection or a Listener, the implementation should ensure that the copy of the properties held by the Connection or Listener cannot be mutated by the application making changes to the original Preconnection object. This may involve the implementation performing a deep-copy, copying the object with all the objects that it references.
Once the Connection is established, the Transport Services Implementation maps actions and events to the details of the chosen Protocol Stack. For example, the same Connection object may ultimately represent a single transport protocol instance (e.g., a TCP connection, a TLS session over TCP, a UDP flow with fully-specified Local and Remote Endpoint Identifiers, a DTLS session, a SCTP stream, a QUIC stream, or an HTTP/2 stream). The Connection Properties held by a Connection or Listener are independent of other Connections that are not part of the same Connection Group.
Connection establishment is only a local operation for a connectionless protocols, which serves to simplify the local send/receive functions and to filter the traffic for the specified addresses and ports {{?RFC8085}} (for example using UDP or UDP-Lite transport without a connection handshake procedure).
Once Initiate
has been called, the Selection Properties and Endpoint information of the created Connection are immutable (i.e, an application is not able to later modify the properties of a Connection by manipulating the original Preconnection object).
Listener objects are created with a Preconnection, at which point their configuration should be considered immutable by the implementation. The process of listening is described in {{listen}}.
The pre-establishment phase allows applications to specify properties for the Connections that they are about to make, or to query the API about potential Connections they could make.
During pre-establishment the application specifies one or more Endpoints to be used for communication as well as protocol preferences and constraints via Selection Properties and, if desired, also Connection Properties. {{Section 4 of I-D.ietf-taps-interface}} states that Connection Properties should preferably be configured during pre-establishment, because they can serve as input to decisions that are made by the implementation (e.g., the capacity profile can guide usage of a protocol offering scavenger-type congestion control).
The implementation stores these properties as a part of the Preconnection object for use during connection establishment. For Selection Properties that are not provided by the application, the implementation uses the default values specified in the Transport Services API ({{I-D.ietf-taps-interface}}).
The Transport Services system should have a list of supported protocols available, which each have transport features reflecting the capabilities of the protocol. Once an application specifies its Transport Properties, the Transport Services system matches the required and prohibited properties against the transport features of the available protocols (see {{Section 6.2 of I-D.ietf-taps-interface}} for the definition of property preferences).
In the following cases, failure should be detected during pre-establishment:
- A request by an application for properties that cannot be satisfied by any of the available protocols. For example, if an application requires
perMsgReliability
, but no such feature is available in any protocol on the host running the Transport Services system this should result in an error. - A request by an application for properties that are in conflict with each other, such as specifying required and prohibited properties that cannot be satisfied by any protocol. For example, if an application prohibits
reliability
but then requiresperMsgReliability
, this mismatch should result in an error.
To avoid allocating resources that are not finally needed, it is important that configuration-time errors fail as early as possible.
The properties specified during pre-establishment have a close relationship to system policy. The implementation is responsible for combining and reconciling several different sources of preferences when establishing Connections. These include, but are not limited to:
- Application preferences, i.e., preferences specified during the pre-establishment via Selection Properties.
- Dynamic system policy, i.e., policy compiled from internally and externally acquired information about available network interfaces, supported transport protocols, and current/previous Connections. Examples of ways to externally retrieve policy-support information are through OS-specific statistics/measurement tools and tools that reside on middleboxes and routers.
- Default implementation policy, i.e., predefined policy by OS or application.
In general, any protocol or path used for a Connection must conform to all three sources of constraints. A violation that occurs at any of the policy layers should cause a protocol or path to be considered ineligible for use. If such a violation prevents a Connection from being established, this should be communicated to the application, e.g. via the EstablishmentError
event. For an example of application preferences leading to constraints, an application may prohibit the use of metered network interfaces for a given Connection to avoid user cost. Similarly, the system policy at a given time may prohibit the use of such a metered network interface from the application's process. Lastly, the implementation itself may default to disallowing certain network interfaces unless explicitly requested by the application.
It is expected that the database of system policies and the method of looking up these policies will vary across various platforms. An implementation should attempt to look up the relevant policies for the system in a dynamic way to make sure it is reflecting an accurate version of the system policy, since the system's policy regarding the application's traffic may change over time due to user or administrative changes.
The process of establishing a network connection begins when an application expresses intent to communicate with a Remote Endpoint by calling Initiate
, at which point the Preconnection object contains all constraints or requirements the application has configured. The establishment process can be considered complete once there is at least one Protocol Stack that has completed any required setup to the point that it can transmit and receive the application's data.
Connection establishment is divided into two top-level steps: Candidate Gathering (defined in {{Section 4.2.1 of I-D.ietf-taps-arch}}), to identify the paths, protocols, and endpoints to use (see {{gathering}}); and Candidate Racing (defined in {{Section 4.2.2 of I-D.ietf-taps-arch}}), in which the necessary protocol handshakes are conducted so that the Transport Services system can select which set to use (see {{racing}}). Candidate Racing involves attempting multiple options for connection establishment, and choosing the first option to succeed as the Protocol Stack to use for the connection. These attempts are usually staggered, starting each next option after a delay, but they can also be performed in parallel or only after waiting for failures.
For ease of illustration, this document structures the candidates for racing as a tree (see {{tree-structure}}). This is not meant to restrict implementations from structuring racing candidates differently.
The most simple example of this process might involve identifying the single IP address to which the implementation wishes to connect, using the system's current default path (i.e., using the default interface), and starting a TCP handshake to establish a stream to the specified IP address. However, each step may also differ depending on the requirements of the connection: if the Endpoint Identifier is a hostname and port, then there may be multiple resolved addresses that are available; there may also be multiple paths available, (in this case using an interface other than the default system interface); and some protocols may not need any transport handshake to be considered "established" (such as UDP), while other connections may utilize layered protocol handshakes, such as TLS over TCP.
Whenever an implementation has multiple options for connection establishment, it can view the set of all individual connection establishment options as a single, aggregate connection establishment. The aggregate set conceptually includes every valid combination of endpoints, paths, and protocols. As an example, consider an implementation that initiates a TCP connection to a hostname + port Endpoint Identifier, and has two valid interfaces available (Wi-Fi and LTE). The hostname resolves to a single IPv4 address on the Wi-Fi network, and resolves to the same IPv4 address on the LTE network, as well as a single IPv6 address. The aggregate set of connection establishment options can be viewed as follows:
Aggregate [Endpoint Identifier: www.example.com:443] [Interface: Any] [Protocol: TCP]
|-> [Endpoint Identifier: [2001:db8:23::1]:443] [Interface: Wi-Fi] [Protocol: TCP]
|-> [Endpoint Identifier: 192.0.2.1:443] [Interface: LTE] [Protocol: TCP]
|-> [Endpoint Identifier: [2001:db8:42::1]:443] [Interface: LTE] [Protocol: TCP]
Any one of these sub-entries on the aggregate connection attempt would satisfy the original application intent. The concern of this section is the algorithm defining which of these options to try, when, and in what order.
During Candidate Gathering ({{gathering}}), an implementation prunes and sorts branches according to the Selection Property preferences ({{Section 6.2 of I-D.ietf-taps-interface}}. It first excludes all protocols and paths that match a Prohibit property or do not match all Require properties. Then it will sort branches according to Preferred properties, Avoided properties, and possibly other criteria.
As noted above, the consideration of multiple candidates in a gathering and racing process can be conceptually structured as a tree; this terminological convention is used throughout this document.
Each leaf node of the tree represents a single, coherent connection attempt, with an endpoint, a network path, and a set of protocols that can directly negotiate and send data on the network. Each node in the tree that is not a leaf represents a connection attempt that is either underspecified, or else includes multiple distinct options. For example, when connecting on an IP network, a connection attempt to a hostname and port is underspecified, because the connection attempt requires a resolved IP address as its Remote Endpoint Identifier. In this case, the node represented by the connection attempt to the hostname is a parent node, with child nodes for each IP address. Similarly, an implementation that is allowed to connect using multiple interfaces will have a parent node of the tree for the decision between the network paths, with a branch for each interface.
The example aggregate connection attempt above can be drawn as a tree by grouping the addresses resolved on the same interface into branches:
||
+==============================+
| www.example.com:443/any path |
+==============================+
// \\
+===========================+ +===========================+
| www.example.com:443/Wi-Fi | | www.example.com:443/LTE |
+===========================+ +===========================+
|| // \\
+============================+ +=====================+ +==========================+
| [2001:db8:23::1]:443/Wi-Fi | | 192.0.2.1:443/LTE | | [2001:db8:42::1]:443/LTE |
+============================+ +=====================+ +==========================+
The rest of this section will use a notation scheme to represent this tree. The root node (or parent node) of the tree will be represented by a single integer, such as "1". ("1" is used assuming that this is the first connection made by the system; future connections created by the application would allocate numbers in an increasing manner.) Each child of that node will have an integer that identifies it, from 1 to the number of children. That child node will be uniquely identified by concatenating its integer to its parent's identifier with a dot in between, such as "1.1" and "1.2". Each node will be summarized by a tuple of three elements: endpoint, path (labeled here by interface), and protocol. In Protocol Stacks, the layers are separated by '/' and ordered with the protocol closest to the application first. The above example can now be written more succinctly as:
1 [www.example.com:443, any path, TCP]
1.1 [www.example.com:443, Wi-Fi, TCP]
1.1.1 [[2001:db8:23::1]:443, Wi-Fi, TCP]
1.2 [www.example.com:443, LTE, TCP]
1.2.1 [192.0.2.1:443, LTE, TCP]
1.2.2 [[2001:db8.42::1]:443, LTE, TCP]
When an implementation is asked to establish a single connection, only one of the leaf nodes in the candidate set is needed to transfer data. Thus, once a single leaf node becomes ready to use, then the connection establishment tree is considered ready. One way to implement this is by having every leaf node update the state of its parent node when it becomes ready, until the root node of the tree is ready, which then notifies the application that the Connection as a whole is ready to use.
A connection establishment tree may consist of only a single node, such as a connection attempt to an IP address over a single interface with a single protocol.
1 [[2001:db8:23::1]:443, Wi-Fi, TCP]
A root node may also only have one child (or leaf) node, such as a when a hostname resolves to only a single IP address.
1 [www.example.com:443, Wi-Fi, TCP]
1.1 [[2001:db8:23::1]:443, Wi-Fi, TCP]
There are three types of branching from a parent node into one or more child nodes. Any parent node of the tree must only use one type of branching.
If a connection originally targets a single Endpoint Identifer, there may be multiple endpoint candidates of different types that can be derived from the original. This creates an ordered list of the derived endpoint candidates according to application preference, system policy and expected performance.
DNS hostname-to-address resolution is the most common method of endpoint derivation. When trying to connect to a hostname Endpoint Identifer on a traditional IP network, the implementation should send all applicable DNS queries. Commonly, this will include both A (IPv4) and AAAA (IPv6) records if both address families are supported on the local interface. This can also include SRV records {{?RFC2782}}, SVCB and HTTPS records {{?I-D.ietf-dnsop-svcb-https}}, or other future record types. The algorithm for ordering and racing these addresses should follow the recommendations in Happy Eyeballs {{!RFC8305}}.
1 [www.example.com:443, Wi-Fi, TCP]
1.1 [[2001:db8::1]:443, Wi-Fi, TCP]
1.2 [192.0.2.1:443, Wi-Fi, TCP]
1.3 [[2001:db8::2]:443, Wi-Fi, TCP]
1.4 [[2001:db8::3]:443, Wi-Fi, TCP]
DNS-Based Service Discovery {{?RFC6763}} can also provide an endpoint derivation step. When trying to connect to a named service, the client may discover one or more hostname and port pairs on the local network using multicast DNS {{?RFC6762}}. These hostnames should each be treated as a branch that can be attempted independently from other hostnames. Each of these hostnames might resolve to one or more addresses, which would create multiple layers of branching.
1 [term-printer._ipp._tcp.meeting.example.com, Wi-Fi, TCP]
1.1 [term-printer.meeting.example.com:631, Wi-Fi, TCP]
1.1.1 [31.133.160.18:631, Wi-Fi, TCP]
Applications can influence which derived Endpoints are allowed and preferred via Selection Properties set on the Preconnection. For example, setting a preference for useTemporaryLocalAddress
would prefer the use of IPv6 over IPv4, and requiring useTemporaryLocalAddress
would eliminate IPv4 options, since IPv4 does not support temporary addresses.
If a client has multiple network paths available to it, e.g., a mobile client with interfaces for both Wi-Fi and Cellular connectivity, it can attempt a connection over any of the paths. This represents a branch point in the connection establishment. Similar to a derived endpoint, the paths should be ranked based on preference, system policy, and performance. Attempts should be started on one path (e.g., a specific interface), and then successively on other paths (or interfaces) after delays based on the expected path round-trip-time or other available metrics.
1 [192.0.2.1:443, any path, TCP]
1.1 [192.0.2.1:443, Wi-Fi, TCP]
1.2 [192.0.2.1:443, LTE, TCP]
The same approach applies to any situation in which the client is aware of multiple links or views of the network. A single interface may be shared by multiple network paths, each with a coherent set of addresses, routes, DNS server, and more. A path may also represent a virtual interface service such as a Virtual Private Network (VPN).
The list of available paths should be constrained by any requirements the application sets, as well as by the system policy.
Differences in possible protocol compositions and options can also provide a branching point in connection establishment. This allows clients to be resilient to situations in which a certain protocol is not functioning on a server or network.
This approach is commonly used for connections with optional proxy server configurations. A single connection might have several options available: an HTTP-based proxy, a SOCKS-based proxy, or no proxy. As above, these options should be ranked based on preference, system policy, and performance and attempted in succession.
1 [www.example.com:443, any path, HTTP/TCP]
1.1 [192.0.2.8:443, any path, HTTP/HTTP Proxy/TCP]
1.2 [192.0.2.7:10234, any path, HTTP/SOCKS/TCP]
1.3 [www.example.com:443, any path, HTTP/TCP]
1.3.1 [192.0.2.1:443, any path, HTTP/TCP]
This approach also allows a client to attempt different sets of application and transport protocols that, when available, could provide preferable features. For example, the protocol options could involve QUIC {{?RFC9000}} over UDP on one branch, and HTTP/2 {{!RFC7540}} over TLS over TCP on the other:
1 [www.example.com:443, any path, HTTP]
1.1 [www.example.com:443, any path, HTTP3/QUIC/UDP]
1.1.1 [192.0.2.1:443, any path, HTTP3/QUIC/UDP]
1.2 [www.example.com:443, any path, HTTP2/TLS/TCP]
1.2.1 [192.0.2.1:443, any path, HTTP2/TLS/TCP]
Another example is racing SCTP with TCP:
1 [www.example.com:4740, any path, reliable-inorder-stream]
1.1 [www.example.com:4740, any path, SCTP]
1.1.1 [192.0.2.1:4740, any path, SCTP]
1.2 [www.example.com:4740, any path, TCP]
1.2.1 [192.0.2.1:4740, any path, TCP]
Implementations that support racing protocols and protocol options should maintain a history of which protocols and protocol options were successfully established, on a per-network and per-endpoint basis (see {{performance-caches}}). This information can influence future racing decisions to prioritize or prune branches.
Branch types ought to occur in a specific order relative to one another to avoid creating leaf nodes with invalid or incompatible settings. In the example above, it would be invalid to branch for derived endpoints (the DNS results for www.example.com) before branching between interface paths, since there are situations when the results will be different across networks due to private names or different supported IP versions. Implementations need to be careful to branch in a consistent order that results in usable leaf nodes whenever there are multiple branch types that could be used from a single node.
This document recommends the following order of operations for branching:
- Network Paths
- Protocol Options
- Derived Endpoints
where a lower number indicates higher precedence and therefore higher placement in the tree. Branching between paths is the first in the list because results across multiple interfaces are likely not related to one another: endpoint resolution may return different results, especially when using locally resolved host and service names, and which protocols are supported and preferred may differ across interfaces. Thus, if multiple paths are attempted, the overall connection establishment process can be seen as a race between the available paths or interfaces.
Protocol options are next checked in order. Whether or not a set of protocols, or protocol-specific options, can successfully connect is generally not dependent on which specific IP address is used. Furthermore, the Protocol Stacks being attempted may influence or altogether change the Endpoint Identifers being used. Adding a proxy to a connection's branch will change the Endpoint Identifer to the proxy's IP address or hostname. Choosing an alternate protocol may also modify the ports that should be selected.
Branching for derived endpoints is the final step, and may have multiple layers of derivation or resolution, such as DNS service resolution and DNS hostname resolution.
For example, if the application has indicated both a preference for WiFi over LTE and for a feature only available in SCTP, branches will be first sorted accord to path selection, with WiFi attempted first. Then, branches with SCTP will be attempted first within their subtree according to the properties influencing protocol selection. However, if the implementation has current cache information that SCTP is not available on the path over WiFi, there would be no SCTP node in the WiFi subtree. Here, the path over WiFi will be attempted first, and, if connection establishment succeeds, TCP will be used. Thus, the Selection Property preferring WiFi takes precedence over the Property that led to a preference for SCTP.
1. [www.example.com:80, any path, reliable-inorder-stream]
1.1 [192.0.2.1:443, Wi-Fi, reliable-inorder-stream]
1.1.1 [192.0.2.1:443, Wi-Fi, TCP]
1.2 [192.0.3.1:443, LTE, reliable-inorder-stream]
1.2.1 [192.0.3.1:443, LTE, SCTP]
1.2.2 [192.0.3.1:443, LTE, TCP]
Implementations should sort the branches of the tree of connection options in order of their preference rank, from most preferred to least preferred as specified by Selection Properties {{I-D.ietf-taps-interface}}. Leaf nodes on branches with higher rankings represent connection attempts that will be raced first.
In addition to the properties provided by the application, an implementation may include additional criteria such as cached performance estimates, see {{performance-caches}}, or system policy, see {{role-of-system-policy}}, in the ranking. Two examples of how Selection and Connection Properties may be used to sort branches are provided below:
-
"Interface Instance or Type" (property name
interface
): If the application specifies an interface type to be preferred or avoided, implementations should accordingly rank the paths. If the application specifies an interface type to be required or prohibited, an implementation is expected to exclude the non-conforming paths. -
"Capacity Profile" (property name
connCapacityProfile
): An implementation can use the capacity profile to prefer paths that match an application's expected traffic profile. This match will use cached performance estimates, see {{performance-caches}}. Some examples of path preferences based on capacity profiles include:- Low Latency/Interactive: Prefer paths with the lowest expected Round Trip Time, based on observed Round Trip Time estimates;
- Low Latency/Non-Interactive: Prefer paths with a low expected Round Trip Time, but can tolerate delay variation;
- Constant-Rate Streaming: Prefer paths that are expected to satisfy the requested stream send or receive bitrate, based on the observed maximum throughput;
- Capacity-Seeking: Prefer adapting to paths to determine the highest available capacity, based on the observed maximum throughput.
As another example, branch sorting can also be influenced by bounds on the send or receive rate (Selection Properties minSendRate
/ minRecvRate
/ maxSendRate
/ maxRecvRate
): if the application indicates a bound on the expected send or receive bitrate, an implementation may prefer a path that can likely provide the desired bandwidth, based on cached maximum throughput, see {{performance-caches}}. The application may know the send or receive bitrate from metadata in adaptive HTTP streaming, such as MPEG-DASH.
Implementations process the Properties ({{Section 6.2 of I-D.ietf-taps-interface}}) in the following order: Prohibit, Require, Prefer, Avoid. If Selection Properties contain any prohibited properties, the implementation should first purge branches containing nodes with these properties. For required properties, it should only keep branches that satisfy these requirements. Finally, it should order the branches according to the preferred properties, and finally use any avoided properties as a tiebreaker. When ordering branches, an implementation can give more weight to properties that the application has explicitly set, than to the properties that are default.
The available protocols and paths on a specific system and in a specific context can change; therefore, the result of sorting and the outcome of racing may vary, even when using the same Selection and Connection Properties. However, an implementation ought to provide a consistent outcome to applications, e.g., by preferring protocols and paths that are already used by existing Connections that specified similar Properties.
The step of gathering candidates involves identifying which paths, protocols, and endpoints may be used for a given Connection. This list is determined by the requirements, prohibitions, and preferences of the application as specified in the Selection Properties.
Both Local and Remote Endpoint Candidates must be discovered during connection establishment. To support Interactive Connectivity Establishment (ICE) {{?RFC8445}}, or similar protocols that involve out-of-band indirect signalling to exchange candidates with the Remote Endpoint, it is important to query the set of candidate Local Endpoints, and provide the Protocol Stack with a set of candidate Remote Endpoints, before the Local Endpoint attempts to establish connections.
The set of possible Local Endpoints is gathered. In a simple case, this merely enumerates the local interfaces and protocols, and allocates ephemeral source ports. For example, a system that has WiFi and Ethernet and supports IPv4 and IPv6 might gather four candidate Local Endpoints (IPv4 on Ethernet, IPv6 on Ethernet, IPv4 on WiFi, and IPv6 on WiFi) that can form the source for a transient.
If NAT traversal is required, the process of gathering Local Endpoints becomes broadly equivalent to the ICE Candidate Gathering phase (see {{Section 5.1.1 of RFC8445}}). The endpoint determines its server reflexive Local Endpoints (i.e., the translated address of a Local Endpoint, on the other side of a NAT, e.g via a STUN sever {{?RFC5389}}) and relayed Local Endpoints (e.g., via a TURN server {{?RFC5766}} or other relay), for each interface and network protocol. These are added to the set of candidate Local Endpoint Identifers for this connection.
Gathering Local Endpoints is primarily a local operation, although it might involve exchanges with a STUN server to derive server reflexive Local Endpoints, or with a TURN server or other relay to derive relayed Local Endpoints. However, it does not involve communication with the Remote Endpoint.
The Remote Endpoint Identifer is typically a name that needs to be resolved into a set of possible addresses that can be used for communication. Resolving the Remote Endpoint is the process of recursively performing such name lookups, until fully resolved, to return the set of candidates for the Remote Endpoint of this Connection.
How this resolution is done will depend on the type of the Remote Endpoint, and can also be specific to each Local Endpoint. A common case is when the Remote Endpoint Identifer is a DNS name, in which case it is resolved to give a set of IPv4 and IPv6 addresses representing that name. Some types of Remote Endpoint Identifers might require more complex resolution. Resolving the Remote Endpoint for a peer-to-peer connection might involve communication with a rendezvous server, which in turn contacts the peer to gain consent to communicate and retrieve its set of candidate Local Endpoints, which are returned and form the candidate remote addresses for contacting that peer.
Resolving the Remote Endpoint is not a local operation. It will involve a directory service, and can require communication with the Remote Endpoint to rendezvous and exchange peer addresses. This can expose some or all of the candidate Local Endpoints to the Remote Endpoint.
The primary goal of the Candidate Racing process is to successfully negotiate a Protocol Stack to an endpoint over an interface to connect a single leaf node of the tree with as little delay and as few unnecessary connections attempts as possible. Optimizing these two factors improves the user experience, while minimizing network load.
This section covers the dynamic aspect of connection establishment. The tree described above is a useful conceptual and architectural model. However, an implementation is unable to know all of the nodes that will be used until steps like name resolution have occurred, and many of the possible branches ultimately might not be attempted.
There are three different approaches to racing the attempts for different nodes of the connection establishment tree:
- Simultaneous
- Staggered
- Failover
Each approach is appropriate in different use-cases and branch types. However, to avoid consuming unnecessary network resources, implementations should not use simultaneous racing as a default approach.
The timing algorithms for racing should remain independent across branches of the tree. Any timer or racing logic is isolated to a given parent node, and is not ordered precisely with regards to children of other nodes.
Simultaneous racing is when multiple alternate branches are started without waiting for any one branch to make progress before starting the next alternative. This means the attempts are effectively simultaneous. Simultaneous racing should be avoided by implementations, since it consumes extra network resources and establishes state that might not be used.
Staggered racing can be used whenever a single node of the tree has multiple child nodes. Based on the order determined when building the tree, the first child node will be initiated immediately, followed by the next child node after some delay. Once that second child node is initiated, the third child node (if present) will begin after another delay, and so on until all child nodes have been initiated, or one of the child nodes successfully completes its negotiation.
Staggered racing attempts can proceed in parallel. Implementations should not terminate an earlier child connection attempt upon starting a secondary child.
If a child node fails to establish connectivity (as in {{determining-successful-establishment}}) before the delay time has expired for the next child, the next child should be started immediately.
Staggered racing between IP addresses for a generic Connection should follow the Happy Eyeballs algorithm described in {{!RFC8305}}. {{!RFC8421}} provides guidance for racing when performing Interactive Connectivity Establishment (ICE).
Generally, the delay before starting a given child node ought to be based on the length of time the previously started child node is expected to take before it succeeds or makes progress in connection establishment. Algorithms like Happy Eyeballs choose a delay based on how long the transport connection handshake is expected to take. When performing staggered races in multiple branch types (such as racing between network interfaces, and then racing between IP addresses), a longer delay may be chosen for some branch types. For example, when racing between network interfaces, the delay should also take into account the amount of time it takes to prepare the network interface (such as radio association) and name resolution over that interface, in addition to the delay that would be added for a single transport connection handshake.
Since the staggered delay can be chosen based on dynamic information, such as predicted Round Trip Time, implementations should define upper and lower bounds for delay times. These bounds are implementation-specific, and may differ based on which branch type is being used.
If an implementation or application has a strong preference for one branch over another, the branching node may choose to wait until one child has failed before starting the next. Failure of a leaf node is determined by its protocol negotiation failing or timing out; failure of a parent branching node is determined by all of its children failing.
An example in which failover is recommended is a race between a preferred Protocol Stack that uses a proxy and an alternate Protocol Stack that bypasses the proxy. Failover is useful in case the proxy is down or misconfigured, but any more aggressive type of racing may end up unnecessarily avoiding a proxy that was preferred by policy.
The process of connection establishment completes when one leaf node of the tree has successfully completed negotiation with the Remote Endpoint, or else all nodes of the tree have failed to connect. The first leaf node to complete its connection is then used by the application to send and receive data. This is signalled to the application using the Ready
event in the API ({{Section 7.1 of I-D.ietf-taps-interface}}).
Successes and failures of a given attempt should be reported up to parent nodes (towards the root of the tree). For example, in the following case, if 1.1.1 fails to connect, it reports the failure to 1.1. Since 1.1 has no other child nodes, it also has failed and reports that failure to 1. Because 1.2 has not yet failed, 1 is not considered to have failed. Since 1.2 has not yet started, it is started and the process continues. Similarly, if 1.1.1 successfully connects, then it marks 1.1 as connected, which propagates to the root node 1. At this point, the Connection as a whole is considered to be successfully connected and ready to process application data.
1 [www.example.com:443, Any, TCP]
1.1 [www.example.com:443, Wi-Fi, TCP]
1.1.1 [192.0.2.1:443, Wi-Fi, TCP]
1.2 [www.example.com:443, LTE, TCP]
...
If a leaf node has successfully completed its connection, all other attempts should be made ineligible for use by the application for the original request. New connection attempts that involve transmitting data on the network ought not to be started after another leaf node has already successfully completed, because the Connection as a whole has now been established. An implementation could choose to let certain handshakes and negotiations complete to gather metrics that influence future connections. Keeping additional connections is generally not recommended, because those attempts were slower to connect and may exhibit less desirable properties.
On a per-protocol basis, implementations may select different criteria by which a leaf node is considered to be successfully connected. If the only protocol being used is a transport protocol with a clear handshake, like TCP, then the obvious choice is to declare that node "connected" when the three-way handshake has been completed. If the only protocol being used is an connectionless protocol, like UDP, the implementation may consider the node fully "connected" the moment it determines a route is present, before sending any packets on the network, see further {{connectionless-racing}}.
When the Initiate
action is called without any Messages being sent at the same time, depending on the
protocols involved, it is not guaranteed that the Remote Endpoint will be notified of this, and hence a passive
endpoint's application may not receive a ConnectionReceived
event until it receives the first Message on the new Connection.
For Protocol Stacks with multiple handshakes, the decision becomes more nuanced. If the Protocol Stack involves both TLS and TCP, an implementation could determine that a leaf node is connected after the TCP handshake is complete, or it can wait for the TLS handshake to complete as well. The benefit of declaring completion when the TCP handshake finishes, and thus stopping the race for other branches of the tree, is reduced burden on the network and Remote Endpoints from further connection attempts that are likely to be abandoned. On the other hand, by waiting until the TLS handshake is complete, an implementation avoids the scenario in which a TCP handshake completes quickly, but TLS negotiation is either very slow or fails altogether in particular network conditions or to a particular endpoint. To avoid the issue of TLS possibly failing, the implementation should not generate a Ready
event for the Connection until the TLS handshake is complete.
If all of the leaf nodes fail to connect during racing, i.e. none of the configurations that satisfy all requirements given in the Transport Properties actually work over the available paths, then the Transport Services system should report an EstablishmentError
to the application. An EstablishmentError
event should also be generated in case the Transport Services system finds no usable candidates to race.
Multiplexing several Connections over a single underlying transport connection requires that the Connections to be multiplexed belong to the same Connection Group (as is indicated by the application using the Clone
action). When the underlying transport connection supports multi-streaming, the Transport Services System can map each Connection in the Connection Group to a different stream of this connection.
For such streams, there is often no explicit connection establishment procedure for the new stream prior to sending data on it (e.g., with SCTP). In this case, the same considerations apply to determining stream establishment as apply to establishing a UDP connection, as discussed in {{determining-successful-establishment}}. This means that there might not be any "establishment" message (like a TCP SYN).
While protocols that use an explicit handshake to validate a connection to a peer can be used for racing multiple establishment attempts in parallel, connectionless protocols such as raw UDP do not offer a way to validate the presence of a peer or the usability of a Connection without application feedback. An implementation should consider such a Protocol Stack to be established as soon as the Transport Services system has selected a path on which to send data.
However, this can cause a problem if a specific peer is not reachable over the network using the connectionless protocol, or data cannot be exchanged with the peer for any other reason. To handle the lack of an explicit handshake in the underlying protocol, an application can use a Message Framer ({{message-framers}}) on top of a connectionless protocol to only mark a specific connection attempt as ready when some data has been received, or after some application-level handshake has been performed by the Message Framer.
When an implementation is asked to Listen, it registers with the system to wait for incoming traffic to the Local Endpoint. If no Local Endpoint Identifer is specified, the implementation should use an ephemeral port.
If the Selection Properties do not require a single network interface or path, but allow the use of multiple paths, the Listener object should register for incoming traffic on all of the network interfaces or paths that conform to the Properties. The set of available paths can change over time, so the implementation should monitor network path changes, and change the registration of the Listener across all usable paths as appropriate. When using multiple paths, the Listener is generally expected to use the same port for listening on each.
If the Selection Properties allow multiple protocols to be used for listening, and the implementation supports it, the Listener object should support receiving inbound connections for each eligible protocol on each eligible path.
Connected protocols such as TCP and TLS-over-TCP have a strong mapping between the Local and Remote Endpoint Identifers (four-tuple) and their protocol connection state. These map into Connection objects. Whenever a new inbound handshake is being started, the Listener should generate a new Connection object and pass it to the application.
Connectionless protocols such as UDP and UDP-lite generally do not provide the same mechanisms that connected protocols do to offer Connection objects. Implementations should wait for incoming packets for connectionless protocols on a listening port and should perform four-tuple matching of packets to existing Connection objects if possible. If a matching Connection object does not exist, an incoming packet from a connectionless protocol should cause a new Connection object to be created.
Protocols that provide multiplexing of streams can listen for entirely new connections as well as for new sub-connections (streams of an already existing connection). A new stream arrival on an existing connection is presented to the application as a new Connection. This new Connection is grouped with all other Connections that are multiplexed via the same protocol.
The most basic mapping for sending a Message is an abstraction of datagrams, in which the transport protocol naturally deals in discrete packets (such as UDP). Each Message here corresponds to a single datagram.
For protocols that expose byte-streams (such as TCP), the only delineation provided by the protocol is the end of the stream in a given direction. Each Message in this case corresponds to the entire stream of bytes in a direction. These Messages may be quite long, in which case they can be sent in multiple parts.
Protocols that provide framing (such as length-value protocols, or protocols that use delimiters like HTTP/1.1) may support Message sizes that do not fit within a single datagram. Each Message for framing protocols corresponds to a single frame, which may be sent either as a complete Message in the underlying protocol, or in multiple parts.
Messages themselves generally consist of bytes passed in the messageData parameter intended to be processed at an application layer. However, Message objects presented through the API can carry associated Message Properties passed through the messageContext parameter. When these are Protocol Specific Properties, they can include metadata that exists separately from a byte encoding. For example, these Properties can include name-value pairs of information, like HTTP header fields. In such cases, Messages might be "empty", insofar as they contain zero bytes in the messageData parameter, but can still include data in the messageContext that is interpreted by the Protocol Stack.
The effect of the application sending a Message is determined by the top-level protocol in the established Protocol Stack. That is, if the top-level protocol provides an abstraction of framed Messages over a connection, the receiving application will be able to obtain multiple Messages on that connection, even if the framing protocol is built on a byte-stream protocol like TCP.
The API allows various properties to be associated with each Message, which should be implemented as discussed below.
-
msgLifetime
: this should be implemented by removing the Message from the queue of pending Messages after the Lifetime has expired. A queue of pending Messages within the Transport Services Implementation that have yet to be handed to the Protocol Stack can always support this property, but once a Message has been sent into the send buffer of a protocol, only certain protocols may support removing it from their send buffer. For example, a Transport Services Implementation cannot remove bytes from a TCP send buffer, while it can remove data from a SCTP send buffer using the partial reliability extension {{?RFC8303}}. When there is no standing queue of Messages within the system, and the Protocol Stack does not support the removal of a Message from the stack's send buffer, this property may be ignored. -
msgPriority
: this represents the ability to prioritize a Message over other Messages. This can be implemented by the Transport Services system by re-ordering Messages that have yet to be handed to the Protocol Stack, or by giving relative priority hints to protocols that support priorities per Message. For example, an implementation of HTTP/2 could choose to send Messages of different priority on streams of different priority. -
msgOrdered
: when this is false, this disables the requirement of in-order-delivery for protocols that support configurable ordering. When the Protocol Stack does not support configurable ordering, this property may be ignored. -
safelyReplayable
: when this is true, this means that the Message can be used by a transport mechanism that might deliver it multiple times -- e.g., as a result of racing multiple transports or as part of TCP Fast Open. Also, protocols that do not protect against duplicated Messages, such as UDP (when used directly, without a protocol layered atop), can only be used with Messages that are Safely Replayable. When a Transport Services system is permitted to replay Messages, replay protection could be provided by the application. -
final
: when this is true, this means that the sender will not send any further Messages. The Connection need not be closed (in case the Protocol Stack supports half-close operation, like TCP). Any Messages sent after a Message markedfinal
will result in a SendError. -
msgChecksumLen
: when this is set to any value other thanFull Coverage
, it sets the minimum protection in protocols that allow limiting the checksum length (e.g. UDP-Lite). If the Protocol Stack does not support checksum length limitation, this property may be ignored. -
msgReliable
: When true, the property specifies that the Message must be reliably transmitted. When false, and if unreliable transmission is supported by the underlying protocol, then the Message should be unreliably transmitted. If the underlying protocol does not support unreliable transmission, the Message should be reliably transmitted. -
msgCapacityProfile
: When true, this expresses a wish to override the Generic Connection PropertyconnCapacityProfile
for this Message. Depending on the value, this can, for example, be implemented by changing the DSCP value of the associated packet (note that the guidelines in {{Section 6 of ?RFC7657}} apply; e.g., the DSCP value should not be changed for different packets within a reliable transport protocol session or DCCP connection). -
noFragmentation
: Setting this avoids network-layer fragmentation. Messages exceeding the transport’s current estimate of its maximum packet size (thesingularTransmissionMsgMaxLen
Connection Property) can result in transport segmentation when permitted, or generate an error. When used with transports running over IP version 4, the Don't Fragment bit should be set to avoid on-path IP fragmentation ({{!RFC8304}}). -
noSegmentation
: When set, this property limits the Message size to the transport’s current estimate of its maximum packet size (thesingularTransmissionMsgMaxLen
Connection Property). Messages larger than this size generate an error. Setting this avoids transport-layer segmentation and network-layer fragmentation. When used with transports running over IP version 4, the Don't Fragment bit should be set to avoid on-path IP fragmentation ({{!RFC8304}}).
The application should be notified (using a Sent
, Expired
or SendError
event) whenever a Message or partial Message has been consumed by the Protocol Stack, or has failed to send. The time at which a Message is considered to have been consumed by the Protocol Stack may vary depending on the protocol. For example, for a basic datagram protocol like UDP, this may correspond to the time when the packet is sent into the interface driver. For a protocol that buffers data in queues, like TCP, this may correspond to when the data has entered the send buffer. The time at which a Message failed to send is when the Transport Services Implementation (including the Protocol Stack) has experienced a failure related to sending; this can depend on protocol-specific timeouts.
Sending multiple Messages can incur high overhead if each needs to be enqueued separately (e.g., each Message might involve a context switch between the
application and the Transport Services System). To avoid this, the application can indicate a batch of Send
actions through the API. When this is used,
the implementation can defer the processing of Messages until the batch is complete.
Similar to sending, receiving a Message is determined by the top-level protocol in the established Protocol Stack. The main difference with receiving is that the size and boundaries of the Message are not known beforehand. The application can communicate in its Receive
action the parameters for the Message, which can help the Transport Services Implementation know how much data to deliver and when. For example, if the application only wants to receive a complete Message, the implementation should wait until an entire Message (datagram, stream, or frame) is read before delivering any Message content to the application. This requires the implementation to understand where Messages end, either via a supplied Message Framer or because the top-level protocol in the established Protocol Stack preserves message boundaries. The application can also control the flow of received data by specifying the minimum and maximum number of bytes of Message content it wants to receive at one time.
If a Connection finishes before a requested Receive
action can be satisfied, the Transport Services system should deliver any partial Message content outstanding, or if none is available, an indication that there will be no more received Messages.
Several protocols allow sending higher-level protocol or application data during their protocol establishment, such as TCP Fast Open {{!RFC7413}} and TLS 1.3 {{!RFC8446}}. This approach is referred to as sending Zero-RTT (0-RTT) data. This is a desirable feature, but poses challenges to an implementation that uses racing during connection establishment.
The application can express its preference for sending messagess as 0-RTT data by using the zeroRttMsg
Selection Property on the Preconnection. Then, the application can provide the message to send as 0-RTT data via the InitiateWithSend
action. In order to be sent as 0-RTT data, the message needs to be marked with the safelyReplayable
send paramteter. In general, 0-RTT data may be replayed (for example, if a TCP SYN contains data, and the SYN is retransmitted, the data will be retransmitted as well but may be considered as a new connection instead of a retransmission). When racing connections, different leaf nodes have the opportunity to send the same data independently. If data is truly safely replayable, this is permissible.
Once the application has provided its 0-RTT data, a Transport Services Implementation should keep a copy of this data and provide it to each new leaf node that is started and for which a protocol instance supporting 0-RTT is being used. Note that the amount of data that can actually be sent as 0-RTT data varies by protocol, so any given Protocol Stack might only consume part of the saved data prior to becoming established. The implementation needs to keep track of how much data a particular Protocol Stack has consumed, and ensure that any pending 0-RTT-eligible data from the application is handled before subsequent Messages.
It is also possible for Protocol Stacks within a particular leaf node to use a 0-RTT handshakes in a lower-level protocol without any safely replayable application data if a higher-level protocol in the stack has idempotent handshake data to send. For example, TCP Fast Open could use a Client Hello from TLS as its 0-RTT data, without any data being provided by the application.
0-RTT handshakes often rely on previous state, such as TCP Fast Open cookies, previously established TLS tickets, or out-of-band distributed pre-shared keys (PSKs). Implementations should be aware of security concerns around using these tokens across multiple addresses or paths when racing. In the case of TLS, any given ticket or PSK should only be used on one leaf node, since servers will likely reject duplicate tickets in order to prevent replays (see {{Section 8.1 of ?RFC8446}}). If implementations have multiple tickets available from a previous connection, each leaf node attempt can use a different ticket. In effect, each leaf node will send the same early application data, yet encoded (encrypted) differently on the wire.
Message Framers are functions that define simple transformations between application Message data and raw transport protocol data. Generally, a Message Framer implements a simple application protocol that can either be provided by the Transport Services implementation or by the application. It is optional for Transport Services system implementations to provide Message Framers: the specification {{I-D.ietf-taps-interface}} does not prescribe any particular Message Framers to be implemented. A Framer can encapsulate or encode outbound Messages, decapsulate or decode inbound data into Messages, and implement parts of protocols that do not directly map to application Messages (such as protocol handshakes or preludes before Message exchange).
While many protocols can be represented as Message Framers, for the purposes of the Transport Services API, these are ways for applications or application frameworks to define their own Message parsing to be included within a Connection's Protocol Stack. As an example, TLS is a protocol that is by default built into the Transport Services API, even though it could also serve the purpose of framing data over TCP.
Most Message Framers fall into one of two categories:
-
Header-prefixed record formats, such as a basic Type-Length-Value (TLV) structure
-
Delimiter-separated formats, such as HTTP/1.1
Common Message Framers can be provided by a Transport Services Implementation, but an implementation ought to allow custom Message Framers to be defined by the application or some other piece of software. This section describes one possible API for defining Message Framers, as an example.
A Message Framer is primarily defined by the code that handles events for a framer implementation, specifically how it handles inbound and outbound data parsing. The function that implements custom framing logic will be referred to as the "framer implementation", which may be provided by a Transport Services implementation or the application itself. The Message Framer refers to the object or function within the main Connection implementation that delivers events to the custom framer implementation whenever data is ready to be parsed or framed.
The API examples in this section use the notation conventions for the Transport Services API defined in {{Section 1.1 of I-D.ietf-taps-interface}}.
The Transport Services Implementation needs to ensure that all of the events and actions taken on a Message Framer are synchronized to ensure consistent behavior. For example, some of the actions defined below (such as PrependFramer and StartPassthrough) modify how data flows in a protocol stack, and require synchronization with sending and parsing data in the Message Framer.
When a Connection establishment attempt begins, an event can be delivered to notify the framer implementation that a new Connection is being created. Similarly, a stop event can be delivered when a Connection is being torn down. The framer implementation can use the Connection object to look up specific properties of the Connection or the network being used that may influence how to frame Messages.
MessageFramer -> Start<connection>
MessageFramer -> Stop<connection>
When a Message Framer generates a Start
event, the framer implementation
has the opportunity to start writing some data prior to the Connection delivering
its Ready
event. This allows the implementation to communicate control data to the
Remote Endpoint that can be used to parse Messages.
Once the framer implementation has completed its setup or handshake, it can indicate to the application that it is ready for handling data with this call.
MessageFramer.MakeConnectionReady(connection)
Similarly, when a Message Framer generates a Stop
event, the framer implementation has the opportunity to write some final data or clear up its local state before the Closed
event is delivered to the Application. The framer implementation can indicate that it has finished with this call.
MessageFramer.MakeConnectionClosed(connection)
At any time if the implementation encounters a fatal error, it can also cause the Connection to fail and provide an error.
MessageFramer.FailConnection(connection, error)
Should the framer implementation deem the candidate selected during racing unsuitable, it can signal this to the Transport Services API by failing the Connection prior to marking it as ready.
If there are no other candidates available, the Connection will fail. Otherwise, the Connection will select a different candidate and the Message Framer will generate a new Start
event.
Before an implementation marks a Message Framer as ready, it can also dynamically add a protocol or framer above it in the stack. This allows protocols that need to add TLS conditionally, like STARTTLS {{?RFC3207}}, to modify the Protocol Stack based on a handshake result.
otherFramer := NewMessageFramer()
MessageFramer.PrependFramer(connection, otherFramer)
A Message Framer might also choose to go into a passthrough mode once an initial exchange or handshake has been completed, such as the STARTTLS case mentioned above. This can also be useful for proxy protocols like SOCKS {{?RFC1928}} or HTTP CONNECT {{?RFC7230}}. In such cases, a Message Framer implementation can intercept sending and receiving of Messages at first, but then indicate that no more processing is needed.
MessageFramer.StartPassthrough()
Message Framers generate an event whenever a Connection sends a new Message. The parameters to the event
align with the Send
action in the API ({{Section 9.2 of I-D.ietf-taps-interface}}).
MessageFramer
|
V
NewSentMessage<connection, messageData, messageContext, endOfMessage>
Upon receiving this event, a framer implementation is responsible for performing any necessary transformations and sending the resulting data back to the Message Framer, which will in turn send it to the next protocol. To improve performance, implementations should ensure that there is a way to pass the original data through without copying.
MessageFramer.Send(connection, messageData)
To provide an example, a simple protocol that adds the length of the Message data as a header would receive
the NewSentMessage
event, create a data representation of the length of the Message
data, and then send a block of data that is the concatenation of the length header and the original
Message data.
In order to parse a received flow of data into Messages, the Message Framer notifies the framer implementation whenever new data is available to parse.
The parameters to the events and calls for receiving data with a framer
align with the Receive
action in the API ({{Section 9.3 of I-D.ietf-taps-interface}}).
MessageFramer -> HandleReceivedData<connection>
Upon receiving this event, the framer implementation can inspect the inbound data. The data is parsed from a particular cursor representing the unprocessed data. The application requests a specific amount of data it needs to have available in order to parse. If the data is not available, the parse fails.
MessageFramer.Parse(connection, minimumIncompleteLength, maximumLength)
|
V
(messageData, messageContext, endOfMessage)
The framer implementation can directly advance the receive cursor once it has parsed data to effectively discard data (for example, discard a header once the content has been parsed).
To deliver a Message to the application, the framer implementation can either directly deliver data that it has allocated, or deliver a range of data directly from the underlying transport and simultaneously advance the receive cursor.
MessageFramer.AdvanceReceiveCursor(connection, length)
MessageFramer.DeliverAndAdvanceReceiveCursor(connection, messageContext, length, endOfMessage)
MessageFramer.Deliver(connection, messageContext, messageData, endOfMessage)
Note that MessageFramer.DeliverAndAdvanceReceiveCursor
allows the framer implementation
to earmark bytes as part of a Message even before they are received by the transport. This allows the delivery
of very large Messages without requiring the implementation to directly inspect all of the bytes.
To provide an example, a simple protocol that parses the length of the Message data as a header value would
receive the HandleReceivedData
event, and call Parse
with a minimum and maximum
set to the length of the header field. Once the parse succeeded, it would call
AdvanceReceiveCursor
with the length of the header field, and then call
DeliverAndAdvanceReceiveCursor
with the length of the body that was parsed from
the header, marking the new Message as complete.
Once a Connection is established, the Transport Services API allows applications to interact with the Connection by modifying or inspecting
Connection Properties. A Connection can also generate error events in the form of SoftError
events.
The set of Connection Properties that are supported for setting and getting on a Connection are described in {{I-D.ietf-taps-interface}}. For any properties that are generic, and thus could apply to all protocols being used by a Connection, the Transport Services Implementation should store the properties in storage common to all protocols, and notify the Protocol Stack as a whole whenever the properties have been modified by the application. {{!RFC8303}} and {{!RFC8304}} offer guidance on how to do this for TCP, MPTCP, SCTP, UDP and UDP-Lite; see {{specific-protocol-considerations}} for a description of a back-tracking method to find the relevant protocol primitives using these documents. For Protocol-specific Properties, such as the User Timeout that applies to TCP, the Transport Services Implementation only needs to update the relevant protocol instance.
Some Connection Properties might apply to multiple protocols within a Protocol Stack. Depending on the specific property,
it might be appropriate to apply the property across multiple protocols simultaneously, or else only apply it to one protocol.
In general, the Transport Services Implementation should allow the protocol closest to the application to interpret
Connection Properties, and potentially modify the set of Connection Properties passed down to the next protocol in the
stack. For example, if the application has requested to use keepalives with the keepAlive
property, and the Protocol
Stack contains both HTTP/2 and TCP, the HTTP/2 protocol can choose to enable its own keepalives to satisfy the application
request, and disable TCP-level keepalives. For cases where the application needs to have fine-grained per-protocol control,
the Transport Services Implementation can expose Protocol-specific Properties.
If an error is encountered in setting a property (for example, if the application tries to set a TCP-specific property on a Connection that is not using TCP), the action must fail gracefully. The application must be informed of the error, but the Connection itself must not be terminated.
When protocol instances in the Protocol Stack report generic or protocol-specific
errors, the API will deliver them to the application as SoftError
events. These allow the application to be informed of ICMP errors, and other similar events.
For applications that do not need in-order delivery of Messages, the Transport Services Implementation may distribute Messages of a single Connection across several underlying transport connections or multiple streams of multi-streaming connections between endpoints, as long as all of these satisfy the Selection Properties. The Transport Services Implementation will then hide this connection management and only expose a single Connection object, which we here call a "Pooled Connection". This is in contrast to Connection Groups, which explicitly expose combined treatment of Connections, giving the application control over multiplexing, for example.
Pooled Connections can be useful when the application using the Transport Services system implements a protocol such as HTTP, which employs request/response pairs and does not require in-order delivery of responses. This enables implementations of Transport Services systems to realize transparent connection coalescing, connection migration, and to perform per-message endpoint and path selection by choosing among multiple underlying connections.
When a path change occurs, e.g., when the IP address of an interface changes or a new interface becomes available, the Transport Services Implementation is responsible for notifying the Protocol Instance of the change. The path change may interrupt connectivity on a path for an active Connection or provide an opportunity for a transport that supports multipath or migration to adapt to the new paths. Note that, in the model of the Transport Services API, migration is considered a part of multipath connectivity; it is just a limiting policy on multipath usage. If the multipath
Selection Property is set to Disabled
, migration is disallowed.
For protocols that do not support multipath or migration, the Protocol Instances should be informed of the path change, but should not be forcibly disconnected if the previously used path becomes unavailable. There are many common usage scenarios that can lead to a path becoming temporarily unavailable, and then recovering before the transport protocol reaches a timeout error. These are particularly common using mobile devices. Examples include: an Ethernet cable becoming unplugged and then plugged back in; a device losing a Wi-Fi signal while a user is in an elevator, and reattaching when the user leaves the elevator; and a user losing the radio signal while riding a train through a tunnel. If the device is able to rejoin a network with the same IP address, a stateful transport connection can generally resume. Thus, while it is useful for a Protocol Instance to be aware of a temporary loss of connectivity, the Transport Services Implementation should not aggressively close Connections in these scenarios.
If the Protocol Stack includes a transport protocol that supports multipath connectivity, the Transport Services Implementation should also inform the Protocol Instance about potentially new paths that become permissible based on the multipath
Selection Property and the multipathPolicy
Connection Property choices made by the application.
A protocol can then establish new subflows over new paths while an active path is still available or, if migration is supported, also after a break has been detected, and should attempt to tear down subflows over paths that are no longer used. The Connection Property multipathPolicy
of the Transport Services API
allows an application to indicate when and how different paths should be used. However, detailed handling of these policies is implementation-specific.
For example, if the multipath
Selection Property is set to active
, the decision about when to create a new path or to announce a new path or set of paths to the Remote Endpoint, e.g., in the form of additional IP addresses, is implementation-specific.
If the Protocol Stack includes a transport protocol that does not support multipath, but does support migrating between paths, the update to the set of available paths can trigger the connection to be migrated.
In the case of a Pooled Connection {{pooled-connections}}, the Transport Services Implementation may add connections over new paths to the pool if permissible based on the multipath policy and Selection Properties. In the case that a previously used path becomes unavailable, the Transport Services system may disconnect all connections that require this path, but should not disconnect the pooled Connection object exposed to the application. The strategy to do so is implementation-specific, but should be consistent with the behavior of multipath transports.
For Close
(which leads to a Closed
event) and Abort
(which leads to a ConnectionError
event),
the application might find it useful to be informed when a peer closes or aborts a
Connection. Whether this is possible depends on the underlying protocol, and no guarantees
can be given. When an underlying transport connection supports multi-streaming (such as SCTP), the Transport Services system can use a stream reset procedure to cause a Finish event upon a Close
action from the peer {{NEAT-flow-mapping}}.
Beyond a single Connection's lifetime, it is useful for an implementation to keep state and history. This cached state can help improve future Connection establishment due to re-using results and credentials, and favoring paths and protocols that performed well in the past.
Cached state may be associated with different endpoints for the same Connection, depending on the protocol generating the cached content. For example, session tickets for TLS are associated with specific endpoints, and thus should be cached based on a connection's hostname Endpoint Identifer (if applicable). However, performance characteristics of a path are more likely tied to the IP address and subnet being used.
Some protocols will have long-term state to be cached in association with endpoints. This state often has some time after which it is expired, so the implementation should allow each protocol to specify an expiration for cached content.
Examples of cached protocol state include:
- The DNS protocol can cache resolved addresses (such as those retrieved from A and AAAA queries), associated with a Time To Live (TTL) to be used for future hostname resolutions without requiring asking the DNS resolver again.
- TLS caches session state and tickets based on a hostname, which can be used for resuming sessions with a server.
- TCP can cache cookies for use in TCP Fast Open.
Cached protocol state is primarily used during Connection establishment for a single Protocol Stack, but may be used to influence an implementation's preference between several candidate Protocol Stacks. For example, if two IP address Endpoint Identifers are otherwise equally preferred, an implementation may choose to attempt a connection to an address for which it has a TCP Fast Open cookie.
Applications can use the Transport Services API to request that a Connection Group maintain a separate cache for protocol state. Connections in the group will not use cached state from Connections outside the group, and Connections outside the group will not use state cached from Connections inside the group. This may be necessary, for example, if application-layer identifiers rotate and clients wish to avoid linkability via trackable TLS tickets or TFO cookies.
In addition to protocol state, Protocol Instances should provide data into a performance-oriented cache to help guide future protocol and path selection. Some performance information can be gathered generically across several protocols to allow predictive comparisons between protocols on given paths:
- Observed Round Trip Time
- Connection establishment latency
- Connection establishment success rate
These items can be cached on a per-address and per-subnet granularity, and averaged between different values. The information should be cached on a per-network basis, since it is expected that different network attachments will have different performance characteristics. Besides Protocol Instances, other system entities may also provide data into performance-oriented caches. This could for instance be signal strength information reported by radio modems like Wi-Fi and mobile broadband or information about the battery-level of the device. Furthermore, the system may cache the observed maximum throughput on a path as an estimate of the available bandwidth.
An implementation should use this information, when possible, to influence preference between candidate paths, endpoints, and protocol options. Eligible options that historically had significantly better performance than others should be selected first when gathering candidates (see {{gathering}}) to ensure better performance for the application.
The reasonable lifetime for cached performance values will vary depending on the nature of the value. Certain information, like the connection establishment success rate to a Remote Endpoint using a given Protocol Stack, can be stored for a long period of time (hours or longer), since it is expected that the capabilities of the Remote Endpoint are not changing very quickly. On the other hand, the Round Trip Time observed by TCP over a particular network path may vary over a relatively short time interval. For such values, the implementation should remove them from the cache more quickly, or treat older values with less confidence/weight.
{{?RFC9040}} provides guidance about sharing of TCP Control Block information between connections on initialization.
Each protocol that is supported by a Transport Services Implementation should have a well-defined API mapping.
API mappings for a protocol are important for Connections in which a given protocol is the "top" of the Protocol Stack.
For example, the mapping of the Send
function for TCP applies to Connections in which the application directly sends over TCP.
Each protocol has a notion of Connectedness. Possible definitions of Connectedness for various types of protocols are:
- Connectionless. Connectionless protocols do not establish explicit state between endpoints, and do not perform a handshake during Connection establishment.
- Connected. Connected (also called "connection-oriented") protocols establish state between endpoints, and perform a handshake during connection establishment. The handshake may be 0-RTT to send data or resume a session, but bidirectional traffic is required to confirm connectedness.
- Multiplexing Connected. Multiplexing Connected protocols share properties with Connected protocols, but also explictly support opening multiple application-level flows. This means that they can support cloning new Connection objects without a new explicit handshake.
Protocols also have a notion of Data Unit. Possible values for Data Unit are:
- Byte-stream. Byte-stream protocols do not define any message boundaries of their own apart from the end of a stream in each direction.
- Datagram. Datagram protocols define message boundaries at the same level of transmission, such that only complete (not partial) messages are supported.
- Message. Message protocols support message boundaries that can be sent and received either as complete or partial messages. Maximum message lengths can be defined, and messages can be partially reliable.
Below, terms in capitals with a dot (e.g., "CONNECT.SCTP") refer to the primitives with the same name in {{Section 4 of !RFC8303}}. For further implementation details, the description of these primitives in {{!RFC8303}} points to {{Section 3 of !RFC8303}} and {{Section 3 of !RFC8304}}, which refers back to the relevant specifications for each protocol. This back-tracking method applies to all elements of {{!RFC8923}} (see appendix D of {{I-D.ietf-taps-interface}}): they are listed in appendix A of {{!RFC8923}} with an implementation hint in the same style, pointing back to {{Section 4 of !RFC8303}}.
This document presents the protocol mappings defined in {{!RFC8923}}. Other protocol mappings can be provided as separate documents, following the mapping template in {{appendix-mapping-template}}.
Connectedness: Connected
Data Unit: Byte-stream
Connection Object: : TCP connections between two hosts map directly to Connection objects.
Initiate:
: CONNECT.TCP. Calling Initiate
on a TCP Connection causes it to reserve a local port, and send a SYN to the Remote Endpoint.
InitiateWithSend:
: CONNECT.TCP with parameter user message
. Early safely replayable data is sent on a TCP Connection in the SYN, as TCP Fast Open data.
Ready: : A TCP Connection is ready once the three-way handshake is complete.
EstablishmentError: : Failure of CONNECT.TCP. TCP can throw various errors during connection setup. Specifically, it is important to handle a RST being sent by the peer during the handshake.
ConnectionError: : Once established, TCP throws errors whenever the connection is disconnected, such as due to receiving a RST from the peer.
Listen:
: LISTEN.TCP. Calling Listen
for TCP binds a local port and prepares it to receive inbound SYN packets from peers.
ConnectionReceived: : TCP Listeners will deliver new connections once they have replied to an inbound SYN with a SYN-ACK.
Clone:
: Calling Clone
on a TCP Connection creates a new Connection with equivalent parameters. These Connections, and Connections generated via later calls to Clone
on an Established Connection, form a Connection Group. To realize entanglement for these Connections, with the exception of connPriority
, changing a Connection Property on one of them must affect the Connection Properties of the others too. No guarantees of honoring the Connection Property connPriority
are given, and thus it is safe for an implementation of a Transport Services system to ignore this property. When it is reasonable to assume that Connections traverse the same path (e.g., when they share the same encapsulation), support for it can also experimentally be implemented using a congestion control coupling mechanism (see for example {{TCP-COUPLING}} or {{?RFC3124}}).
Send:
: SEND.TCP. TCP does not on its own preserve message boundaries. Calling Send
on a TCP connection lays out the bytes on the TCP send stream without any other delineation. Any Message marked as Final will cause TCP to send a FIN once the Message has been completely written, by calling CLOSE.TCP immediately upon successful termination of SEND.TCP. Note that transmitting a Message marked as Final should not cause the Closed
event to be delivered to the application, as it will still be possible to receive data until the peer closes or aborts the TCP connection.
Receive:
: With RECEIVE.TCP, TCP delivers a stream of bytes without any Message delineation. All data delivered in the Received
or ReceivedPartial
event will be part of a single stream-wide Message that is marked Final (unless a Message Framer is used). EndOfMessage will be delivered when the TCP Connection has received a FIN (CLOSE-EVENT.TCP) from the peer. Note that reception of a FIN should not cause the Closed
event to be delivered to the application, as it will still be possible for the application to send data.
Close:
: Calling Close
on a TCP Connection indicates that the Connection should be gracefully closed (CLOSE.TCP) by sending a FIN to the peer. It will then still be possible to receive data until the peer closes or aborts the TCP connection. The Closed
event will be issued upon reception of a FIN.
Abort:
: Calling Abort
on a TCP Connection indicates that the Connection should be immediately closed by sending a RST to the peer (ABORT.TCP).
CloseGroup:
: Calling CloseGroup
on a TCP Connection (CLOSE.TCP) is identical to calling Close
on this Connection and on all Connections in the same ConnectionGroup.
AbortGroup:
: Calling AbortGroup
on a TCP Connection (ABORT.TCP) is identical to calling Abort
on this Connection and on all Connections in the same ConnectionGroup.
Connectedness: Connected
Data Unit: Byte-stream
The Transport Services API mappings for MPTCP are identical to TCP. MPTCP adds support for multipath properties,
such as multipath
and multipathPolicy
, and actions for managing paths, such as AddRemote
and RemoveRemote
.
Connectedness: Connectionless
Data Unit: Datagram
Connection Object: : UDP Connections represent a pair of specific IP addresses and ports on two hosts.
Initiate:
: CONNECT.UDP. Calling Initiate
on a UDP Connection causes it to reserve a local port, but does not generate any traffic.
InitiateWithSend:
: Early data on a UDP Connection does not have any special meaning. The data is sent whenever the Connection is Ready
.
Ready: : A UDP Connection is ready once the system has reserved a local port and has a path to send to the Remote Endpoint.
EstablishmentError: : UDP Connections can only generate errors on initiation due to port conflicts on the local system.
ConnectionError:
: UDP Connections can only generate Connection errors in response to Abort
calls. (Once in use, UDP Connections can also generate SoftError
events (ERROR.UDP) upon receiving ICMP notifications indicating failures in the network.)
Listen:
: LISTEN.UDP. Calling Listen
for UDP binds a local port and prepares it to receive inbound UDP datagrams from peers.
ConnectionReceived: : UDP Listeners will deliver new connections once they have received traffic from a new Remote Endpoint.
Clone:
: Calling Clone
on a UDP Connection creates a new Connection with equivalent parameters. The two Connections are otherwise independent.
Send:
: SEND.UDP. Calling Send
on a UDP connection sends the data as the payload of a complete UDP datagram. Marking Messages as Final does not change anything in the datagram's contents. Upon sending a UDP datagram, some relevant fields and flags in the IP header can be controlled: DSCP (SET_DSCP.UDP), DF in IPv4 (SET_DF.UDP) and ECN flag (SET_ECN.UDP).
Receive:
: RECEIVE.UDP. UDP only delivers complete Messages to Received
, each of which represents a single datagram received in a UDP packet. Upon receiving a UDP datagram, the ECN flag from the IP header can be obtained (GET_ECN.UDP).
Close:
: Calling Close
on a UDP Connection (ABORT.UDP) releases the local port reservation. The Connection then issues a Closed
event.
Abort:
: Calling Abort
on a UDP Connection (ABORT.UDP) is identical to calling Close
, except that the Connection will send a ConnectionError
event rather than a Closed
event.
CloseGroup:
: Calling CloseGroup
on a UDP Connection (ABORT.UDP) is identical to calling Close
on this Connection and on all Connections in the same ConnectionGroup.
AbortGroup:
: Calling AbortGroup
on a UDP Connection (ABORT.UDP) is identical to calling Close
on this Connection and on all Connections in the same ConnectionGroup.
Connectedness: Connectionless
Data Unit: Datagram
The Transport Services API mappings for UDP-Lite are identical to UDP. In addition,
UDP-Lite supports the msgChecksumLen
and recvChecksumLen
Properties
that allow an application to specify the minimum number of bytes in a Message that
need to be covered by a checksum.
This includes: CONNECT.UDP-Lite; LISTEN.UDP-Lite; SEND.UDP-Lite; RECEIVE.UDP-Lite; ABORT.UDP-Lite; ERROR.UDP-Lite; SET_DSCP.UDP-Lite; SET_DF.UDP-Lite; SET_ECN.UDP-Lite; GET_ECN.UDP-Lite.
Connectedness: Connectionless
Data Unit: Datagram
Connection Object:
: Established UDP Multicast Receive connections represent a pair of specific IP addresses and ports. The direction
Selection Property must be set to unidirectional receive
, and the Local Endpoint must be configured with a group IP address and a port.
Initiate:
: Calling Initiate
on a UDP Multicast Receive Connection causes an immediate EstablishmentError
. This is an unsupported operation.
InitiateWithSend:
: Calling InitiateWithSend
on a UDP Multicast Receive Connection causes an immediate EstablishmentError
. This is an unsupported operation.
Ready: : A UDP Multicast Receive Connection is ready once the system has received traffic for the appropriate group and port.
EstablishmentError:
: UDP Multicast Receive Connections generate an EstablishmentError
indicating that joining a multicast group failed if Initiate
is called.
ConnectionError:
: The only ConnectionError
generated by a UDP Multicast Receive Connection is in response to an Abort
call.
Listen:
: LISTEN.UDP. Calling Listen
for UDP Multicast Receive binds a local port, prepares it to receive inbound UDP datagrams from peers, and issues a multicast host join. If a Remote Endpoint Identifer with an address is supplied, the join is Source-specific Multicast, and the path selection is based on the route to the Remote Endpoint. If a Remote Endpoint Identifer is not supplied, the join is Any-source Multicast, and the path selection is based on the outbound route to the group supplied in the Local Endpoint.
There are cases where it is required to open multiple connections for the same address(es). For example, one Connection might be opened for a multicast group to for a multicast control bus, and another application later opens a separate Connection to the same group to send signals to and/or receive signals from the common bus. In such cases, the Transport Services system needs to explicitly enable re-use of the same set of addresses (equivalent to setting SO_REUSEADDR in the socket API).
ConnectionReceived: : UDP Multicast Receive Listeners will deliver new Connections once they have received traffic from a new Remote Endpoint.
Clone:
: Calling Clone
on a UDP Multicast Receive Connection creates a new Connection with equivalent parameters. The two Connections are otherwise independent.
Send:
: SEND.UDP. Calling Send
on a UDP Multicast Receive connection causes an immediate SendError
. This is an unsupported operation.
Receive:
: RECEIVE.UDP. The Receive
operation in a UDP Multicast Receive connection only delivers complete Messages to Received
, each of which represents a single datagram received in a UDP packet. Upon receiving a UDP datagram, the ECN flag from the IP header can be obtained (GET_ECN.UDP).
Close:
: Calling Close
on a UDP Multicast Receive Connection (ABORT.UDP) releases the local port reservation and leaves the group. The Connection then issues a Closed
event.
Abort:
: Calling Abort
on a UDP Multicast Receive Connection (ABORT.UDP) is identical to calling Close
, except that the Connection will send a ConnectionError
event rather than a Closed
event.
CloseGroup:
: Calling CloseGroup
on a UDP Multicast Receive Connection (ABORT.UDP) is identical to calling Close
on this Connection and on all Connections in the same ConnectionGroup.
AbortGroup:
: Calling AbortGroup
on a UDP Multicast Receive Connection (ABORT.UDP) is identical to calling Close
on this Connection and on all Connections in the same ConnectionGroup.
Connectedness: Connected
Data Unit: Message
Connection Object: : Connection objects can be mapped to an SCTP association or a stream in an SCTP association. Mapping Connection objects to SCTP streams is called "stream mapping" and has additional requirements as follows. The following explanation assumes a client-server communication model.
Stream mapping requires an association to already be in place between the client and the server, and it requires the server to understand that a new incoming stream should be represented as a new Connection object by the Transport Services system. A new SCTP stream is created by sending an SCTP message with a new stream id. Thus, to implement stream mapping, the Transport Services API must provide a newly created Connection object to the application upon the reception of such a message. The necessary semantics to implement a Transport Services system's Close
and Abort
primitives are provided by the stream reconfiguration (reset) procedure described in {{?RFC6525}}. This also allows to re-use a stream id after resetting ("closing") the stream. To implement this functionality, SCTP stream reconfiguration {{?RFC6525}} must be supported by both the client and the server side.
To avoid head-of-line blocking, stream mapping should only be implemented when both sides support message interleaving {{?RFC8260}}. This allows a sender to schedule transmissions between multiple streams without risking that transmission of a large message on one stream might block transmissions on other streams for a long time.
To avoid conflicts between stream ids, the following procedure is recommended: the first Connection, for which the SCTP association has been created, must always use stream id zero. All additional Connections are assigned to unused stream ids in growing order. To avoid a conflict when both endpoints map new Connections simultaneously, the peer which initiated association must use even stream ids whereas the remote side must map its Connections to odd stream ids. Both sides maintain a status map of the assigned stream ids. Generally, new streams should consume the lowest available (even or odd, depending on the side) stream id; this rule is relevant when lower ids become available because Connection objects associated with the streams are closed.
SCTP stream mapping as described here has been implemented in a research prototype; a desription of this implementation is given in {{NEAT-flow-mapping}}.
Initiate:
: If this is the only Connection object that is assigned to the SCTP Association or stream mapping is
not used, CONNECT.SCTP is called. Else, unless the Selection Property activeReadBeforeSend
is Preferred or Required, a new stream is used: if there are enough streams
available, Initiate
is a local operation that assigns a new stream id to the Connection object.
The number of streams is negotiated as a parameter of the prior CONNECT.SCTP call, and it represents a
trade-off between local resource usage and the number of Connection objects that can be mapped
without requiring a reconfiguration signal. When running out of streams, ADD_STREAM.SCTP must be called.
InitiateWithSend:
: If this is the only Connection object that is assigned to the SCTP association or stream mapping is not used, CONNECT.SCTP is called with the "user message" parameter. Else, a new stream
is used (see Initiate
for how to handle running out of streams), and this just sends the first message
on a new stream.
Ready:
: Initiate
or InitiateWithSend
returns without an error, i.e. SCTP's four-way handshake has completed. If an association with the peer already exists, stream mapping is used and enough streams are available, a Connection object instantly becomes Ready
after calling Initiate
or InitiateWithSend
.
EstablishmentError: : Failure of CONNECT.SCTP.
ConnectionError: : TIMEOUT.SCTP or ABORT-EVENT.SCTP.
Listen:
: LISTEN.SCTP. If an association with the peer already exists and stream mapping is used, Listen
just expects to receive a new message with a new stream id (chosen in accordance with the stream id assignment procedure described above).
ConnectionReceived:
: LISTEN.SCTP returns without an error (a result of successful CONNECT.SCTP from the peer), or, in case of stream mapping, the first message has arrived on a new stream (in this case, Receive
is also invoked).
Clone:
: Calling Clone
on an SCTP association creates a new Connection object and assigns it a new stream id in accordance with the stream id assignment procedure described above. If there are not enough streams available, ADD_STREAM.SCTP must be called.
Send:
: SEND.SCTP. Message Properties such as msgLifetime
and msgOrdered
map to parameters of this primitive.
Receive:
: RECEIVE.SCTP. The "partial flag" of RECEIVE.SCTP invokes a ReceivedPartial
event.
Close:
If this is the only Connection object that is assigned to the SCTP association, CLOSE.SCTP is called, and the Closed
event will be delivered to the application upon the ensuing CLOSE-EVENT.SCTP. Else, the Connection object is one out of several Connection objects that are assigned to the same SCTP assocation, and RESET_STREAM.SCTP must be called, which informs the peer that the stream will no longer be used for mapping and can be used by future Initiate
, InitiateWithSend
or Listen
calls. At the peer, the event RESET_STREAM-EVENT.SCTP will fire, which the peer must answer by issuing RESET_STREAM.SCTP too. The resulting local RESET_STREAM-EVENT.SCTP informs the Transport Services system that the stream id can now be re-used by the next Initiate
, InitiateWithSend
or Listen
calls, and invokes a Closed
event towards the application.
Abort:
If this is the only Connection object that is assigned to the SCTP association, ABORT.SCTP is called. Else, the Connection object is one out of several Connection objects that are assigned to the same SCTP assocation, and shutdown proceeds as described under Close
.
CloseGroup:
Calling CloseGroup
calls CLOSE.SCTP, closing all Connections in the SCTP association.
AbortGroup:
Calling AbortGroup
calls ABORT.SCTP, immediately closing all Connections in the SCTP association.
In addition to the API mappings described above, when there are multiple Connection objects assigned to the same SCTP association, SCTP can support Connection properties such as connPriority
and connScheduler
where CONFIGURE_STREAM_SCHEDULER.SCTP can be called to adjust the priorities of streams in the SCTP association.
This document has no actions for IANA.
{{I-D.ietf-taps-arch}} provides general security consideration and requirements for any system that implements the Transport Services architecture. {{I-D.ietf-taps-interface}} provides further discussion on security and privacy implications of the Transport Services API. This document provides additional guidance on implementation specifics for the Transport Services API and as such the security considerations in both of these documents apply. The next two subsections discuss further considerations that are specific to mechanisms specified in this document.
The Security Considerations of the Transport Services Architecture {{I-D.ietf-taps-arch}} forbids gathering and racing with Protocol Stacks that do not have equivalent security properties. Therefore, implementations need to avoid downgrade attacks that allow network interference to cause the implementation to select less secure, or entirely insecure, combinations of paths and protocols.
See {{fastopen}} for security considerations around racing with 0-RTT data.
An attacker that knows a particular device is racing several options during connection establishment may be able to block packets for the first connection attempt, thus inducing the device to fall back to a secondary attempt. This is a problem if the secondary attempts have worse security properties that enable further attacks. Implementations should ensure that all options have equivalent security properties to avoid incentivizing attacks.
Since results from the network can determine how a connection attempt tree is built, such as when DNS returns a list of resolved endpoints, it is possible for the network to cause an implementation to consume significant on-device resources. Implementations should limit the maximum amount of state allowed for any given node, including the number of child nodes, especially when the state is based on results from the network.
This work has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No. 644334 (NEAT) and No. 815178 (5GENESIS).
This work has been supported by Leibniz Prize project funds of DFG - German Research Foundation: Gottfried Wilhelm Leibniz-Preis 2011 (FKZ FE 570/4-1).
This work has been supported by the UK Engineering and Physical Sciences Research Council under grant EP/R04144X/1.
This work has been supported by the Research Council of Norway under its "Toppforsk" programme through the "OCARINA" project.
Thanks to Colin Perkins, Tom Jones, Karl-Johan Grinnemo, Gorry Fairhurst, for their contributions to the design of this specification. Thanks also to Stuart Cheshire, Josh Graessley, David Schinazi, and Eric Kinnear for their implementation and design efforts, including Happy Eyeballs, that heavily influenced this work.
--- back
Any protocol mapping for the Transport Services API should follow a common template.
Connectedness: (Connectionless/Connected/Multiplexing Connected)
Data Unit: (Byte-stream/Datagram/Message)
Connection Object:
Initiate:
InitiateWithSend:
Ready:
EstablishmentError:
ConnectionError:
Listen:
ConnectionReceived:
Clone:
Send:
Receive:
Close:
Abort:
CloseGroup:
AbortGroup:
The Transport Services API {{I-D.ietf-taps-interface}} allows for the several generic error types to specify a more detailed reason about why an error occurred. This appendix lists some of the possible reasons.
-
InvalidConfiguration: The transport properties and Endpoint Identifers provided by the application are either contradictory or incomplete. Examples include the lack of a Remote Endpoint Identifer on an active open or using a multicast group address while not requesting a unidirectional receive.
-
NoCandidates: The configuration is valid, but none of the available transport protocols can satisfy the transport properties provided by the application.
-
ResolutionFailed: The remote or local specifier provided by the application can not be resolved.
-
EstablishmentFailed: The Transport Services system was unable to establish a transport-layer connection to the Remote Endpoint specified by the application.
-
PolicyProhibited: The system policy prevents the Transport Services system from performing the action requested by the application.
-
NotCloneable: The Protocol Stack is not capable of being cloned.
-
MessageTooLarge: The Message is too big for the Transport Services system to handle.
-
ProtocolFailed: The underlying Protocol Stack failed.
-
InvalidMessageProperties: The Message Properties either contradict the Transport Properties or they can not be satisfied by the Transport Services system.
-
DeframingFailed: The data that was received by the underlying Protocol Stack could not be processed by the Message Framer.
-
ConnectionAborted: The connection was aborted by the peer.
-
Timeout: Delivery of a Message was not possible after a timeout.
This appendix gives an overview of existing implementations, at the time of writing, of Transport Services systems that are (to some degree) in line with this document.
-
Apple's Network.framework:
- Network.framework is a transport-level API built for C, Objective-C, and Swift. It a connect-by-name API that supports transport security protocols. It provides userspace implementations of TCP, UDP, TLS, DTLS, proxy protocols, and allows extension via custom framers.
- Documentation: https://developer.apple.com/documentation/network
-
NEAT and NEATPy:
- NEAT is the output of the European H2020 research project "NEAT"; it is a user-space library for protocol-independent communication on top of TCP, UDP and SCTP, with many more features, such as a policy manager.
- Code: https://github.com/NEAT-project/neat
- Code at the Software Heritage Archive: https://archive.softwareheritage.org/swh:1:dir:737820840f83c4ec9493a8c0cc89b3159e2e1a57;origin=https://github.com/NEAT-project/neat;visit=swh:1:snp:bbb611b04e355439d47e426e8ad5d07cdbf647e0;anchor=swh:1:rev:652ee991043ce3560a6e5715fa2a5c211139d15c
- NEAT project: https://www.neat-project.org
- NEATPy is a Python shim over NEAT which updates the NEAT API to be in line with version 6 of the Transport Services API draft.
- Code: https://github.com/theagilepadawan/NEATPy
- Code at the Software Heritage Archive: https://archive.softwareheritage.org/swh:1:dir:295ccd148cf918ccb9ed7ad14b5ae968a8d2c370;origin=https://github.com/theagilepadawan/NEATPy;visit=swh:1:snp:6e1a3a9dd4c532ba6c0f52c8f734c1256a06cedc;anchor=swh:1:rev:cd0788d7f7f34a0e9b8654516da7c002c44d2e95
-
PyTAPS:
- A TAPS implementation based on Python asyncio, offering protocol-independent communication to applications on top of TCP, UDP and TLS, with support for multicast.
- Code: https://github.com/fg-inet/python-asyncio-taps
- Code at the Software Heritage Archive: https://archive.softwareheritage.org/swh:1:dir:a7151096d91352b439b092ef116d04f38e52e556;origin=https://github.com/fg-inet/python-asyncio-taps;visit=swh:1:snp:4841e59b53b28bb385726e7d3a569bee0fea7fc4;anchor=swh:1:rev:63571fd7545da25142bc1a6371b8f13097cba38e