From f41faee01ab1d04a9fe8a59dfe60bc046e3e61b0 Mon Sep 17 00:00:00 2001 From: ilbertt Date: Wed, 29 May 2024 10:24:03 +0200 Subject: [PATCH] fix: adjust prizes --- src/fortune-wheel-booth-backend/main.mo | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/src/fortune-wheel-booth-backend/main.mo b/src/fortune-wheel-booth-backend/main.mo index b8547b7..ebcd01f 100644 --- a/src/fortune-wheel-booth-backend/main.mo +++ b/src/fortune-wheel-booth-backend/main.mo @@ -22,7 +22,9 @@ shared ({ caller = initialController }) actor class Main() { #ckBtc : Nat; #ckEth : Nat; #ckUsdc : Nat; - #merch; + #jackpot; + #merchTshirt; + #merchPen; }; type Extraction = { @@ -42,13 +44,13 @@ shared ({ caller = initialController }) actor class Main() { (#ckEth(260_000_000_000_000), ?10), // 0.00026 ckETH ~ $1 // ckUSDC has 6 decimals: 1_000_000 (#ckUsdc(1_000_000), ?10), // 1 ckUSDC ~ $1 + (#jackpot, ?20), // increase the probability of getting the merch prize by repeating it - (#merch, null), - (#merch, null), - (#merch, null), - (#merch, null), - (#merch, null), - (#merch, null), + (#merchTshirt, ?12), + (#merchTshirt, ?12), + (#merchTshirt, ?12), + (#merchPen, ?18), + (#merchPen, ?18), ]; var prizes : Buffer.Buffer<(Prize, ?Nat8)> = Buffer.fromArray(prizesEntries);